A storm batters the Chequesset Inn, trapping the investigators and their loved ones. Which would be a cozy get away if it weren't for the curse striking guest down, one after the other.
Description:
1921 Massachusetts -- Investigators and their loved ones are guests at the Chequesset Inn. But the night portends doom! A storm batters the shutters as everyone struggles to make sense of a curse that is striking down guests, one after the other. Will their loved ones be next? Classic era Call of Cthulhu. 3-6 players per table, pre-gens provided. Approximately 4 hours long.
A storm batters the Chequesset Inn, trapping the investigators and their loved ones. Which would be a cozy get away if it weren't for the curse striking guest down, one after the other.
Description:
1921 Massachusetts -- Investigators and their loved ones are guests at the Chequesset Inn. But the night portends doom! A storm batters the shutters as everyone struggles to make sense of a curse that is striking down guests, one after the other. Will their loved ones be next? Classic era Call of Cthulhu. 3-6 players per table, pre-gens provided. Approximately 4 hours long.
A tea plantation's productivity drops and your team is sent to Ceylon to find out why. Is it the villagers? Or is it the approaching doom they speak of?
Description:
1923 Ceylon -- Production yields for a British owned tea plantation have greatly fallen. Despite the lack of incident reports and requests that locals experts find the answer why, no clear explanation is given. So a team of investigators is sent to the plantation. Only to discover that the tea has become even worse! And local villagers speak of approaching doom. Classic era Call of Cthulhu. 3-6 players, pre-gens provided. Approximately 4 hours long.
A tea plantation's productivity drops and your team is sent to Ceylon to find out why. Is it the villagers? Or is it the approaching doom they speak of?
Description:
1923 Ceylon -- Production yields for a British owned tea plantation have greatly fallen. Despite the lack of incident reports and requests that locals experts find the answer why, no clear explanation is given. So a team of investigators is sent to the plantation. Only to discover that the tea has become even worse! And local villagers speak of approaching doom. Classic era Call of Cthulhu. 3-6 players, pre-gens provided. Approximately 4 hours long.
Cliff Canyon and the Dangernaughts versus the Spider Queen of Mars
Summary:
The crew of a 1930s Hollywood serial hope to head off scandal and save their jobs. But how deep does this scandal go ? And why is their movie the focus point of all of the clues?
Description:
1934 Hollywood – The production of a sci-fi serial is about to be shut down due to scandal, so the investigators try to head off that scandal so they can save their jobs working on the set. Is it just a love triangle or something more sinister? And why does everything lead back to clues about diabolical lurking in the script of their latest film? Uses the Pulp Cthulhu rules variants (Pulp Cthulhu book not needed). Pre-gens provided, table size 3-6 players. About four hours.
Abandoned by deserting carnies, your fellow circus performers stand at graveside wondering what other disaster will befall them.
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided. About 90 to 120 minutes.
Abandoned by deserting carnies, your fellow circus performers stand at graveside wondering what other disaster will befall them.
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided. About 90 to 120 minutes.
Abandoned by deserting carnies, your fellow circus performers stand at graveside wondering what other disaster will befall them.
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided. About 90 to 120 minutes.
Abandoned by deserting carnies, your fellow circus performers stand at graveside wondering what other disaster will befall them.
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided. About 90 to 120 minutes.
An Old West judge tasks you with investigating an outlaws crimes before his trial. He says he's innocent, the townspeople say he's guilty of all sorts of crimes. Someone's lying.
Description:
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What's the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in the Old West (Down Darker Trails setting-book not needed). Pre-gens provided, table size 3-6 players. About four hours.
Can you find an American archaeologist in the bustle and confusion of the Western China city of Sian?
Description:
You were recruited a few days ago in Peking to help discover the fate of the American explorer and archaeologist, Langdon Warner, after he sent an alarming telegram. You now find yourselves in the city of Sian, at the start of the ancient Silk Roads, a clash of cultures and people. A promotional taster adventure for The Children of Fear, a campaign set in China, Central Asia, Northern India, and Tibet in 1923–1924. 3-6 players, pre-gens provided. Approximately 4 hours long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
In Prohibition-era Chicago, a visit to a speakeasy leads a group of entertainment-seekers to the city's darkest corners and strangest inhabitants.
Description:
Speakeasies in Prohibition-era Chicago were not the safest places to frequent, but the best boasted high-quality drinks and even higher-quality entertainment. The Wilde Reputation was not one of those. This dingy joint offered the worst rotgut on the South Side and entertainment that could, on the wrong day, prove more dangerous than all the city's mob bosses combined. For a handful of patrons gathered at the Reputation in January 1929, it's the wrong day. Based on the Corpse short story cycle by James Lowder. Part of the "Play with the Creators" series. GM is Chaosium's Executive Editor James Lowder.
Is it bandits? Ghosts? Vapors? For whatever reason, people either skip town or just stay a few days at the Old Carker Estate and the real estate agent wants to know why.
Description:
1882 California Sierra Nevadas -- A real estate agent is having trouble with one of his properties —the old adobe place he bought up when the Carkers left. People he rents it to don’t make more than one or two payments before leaving. One dissatisfied customer came back cussin’ and swearin’ it was haunted; the others just skipped town. The agent will pay handsome for the PCs to check it out, stay a couple of days, run them bandits off, maybe lay any ghosts to rest if it ain’t bandits. Down Darker Trails era Call of Cthulhu (Down Darker Trails setting-book not needed). Pre-gens provided, table size 3-6 players. About four hours.
Is it bandits? Ghosts? Vapors? For whatever reason, people either skip town or just stay a few days at the Old Carker Estate and the real estate agent wants to know why.
Description:
1882 California Sierra Nevadas -- A real estate agent is having trouble with one of his properties —the old adobe place he bought up when the Carkers left. People he rents it to don’t make more than one or two payments before leaving. One dissatisfied customer came back cussin’ and swearin’ it was haunted; the others just skipped town. The agent will pay handsome for the PCs to check it out, stay a couple of days, run them bandits off, maybe lay any ghosts to rest if it ain’t bandits. Down Darker Trails era Call of Cthulhu (Down Darker Trails setting-book not needed). Pre-gens provided, table size 3-6 players. About four hours.
Your daughter is missing, long enough that the town is mostly giving up looking. This is the last chance to track clues while anyone is willing to help.
Description:
The daughter of two Scottish parents refuse to give up searching for their daughter, even as the village search party abandons their efforts after days of hunting. Can they and their few companions trace what happened? Max six players per table, pre-gens provided. Approximately four hours. Content Warning: Child Endangerment trigger issue for some.
Arctic exploring airships! Deadly rivals! Count von Zeppelin! Monsters! All under the scintillating lights of the Aurora Borealis. Uses the rules for Pulp Cthulhu.
Description:
Three years after the first successful crossing of the arctic by the airship Norge, Baron Alexander Tudsco, promises fame, fortune, and scientific advancement, to those that will join his international team of aviators, explorers, and scientists as he tries to duplicate this effort. But competitors, such as the famed Count Ferdinand von Zeppelin, plan their own polar expeditions. And who knows what fearsome dangers await your intrepid crew? Uses the Pulp Cthulhu rules variants (Pulp Cthulhu book not needed). Pre-gens provided, table size 3-6 players. About four hours.
Abandoned by deserting carnies, your fellow circus performers stand at graveside. The death of the lion tamer is but one of the many blows recently suffered. But is it all bad luck?
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided.
An Old West judge tasks you with investigating an outlaws crimes before his trial. He says he's innocent, the townspeople say he's guilty of all sorts of crimes. Someone's lying.
Description:
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What's the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in the Old West (Down Darker Trails setting-book not needed).
An Old West judge tasks you with investigating an outlaws crimes before his trial. He says he's innocent, the townspeople say he's guilty of all sorts of crimes. Someone's lying.
Description:
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What's the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in the Old West (Down Darker Trails setting-book not needed).
An Old West judge tasks you with investigating an outlaws crimes before his trial. He says he's innocent, the townspeople say he's guilty of all sorts of crimes. Someone's lying.
Description:
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What's the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in the Old West (Down Darker Trails setting-book not needed).
A survey of the Appalachian highlands leads to strange encounters.
Description:
A biological and geological survey of the Ozarks leads to unusual findings, strange encounters, and ultimately the discovery of what truly lurks in the dark and fecund woods of Appalachian highlands. Pregenerated adventurers provided.
Can you find an American archaeologist in the bustle and confusion of the Western China city of Sian?
Description:
You were recruited a few days ago in Peking to help discover the fate of the American explorer and archaeologist, Langdon Warner, after he sent an alarming telegram. You now find yourselves in the city of Sian, at the start of the ancient Silk Roads, a clash of cultures and people. A promotional taster adventure for The Children of Fear, a campaign set in China, Central Asia, Northern India, and Tibet in 1923–1924. 3-6 players, pre-gens provided. Approximately 4 hours long.
Can you find an American archaeologist in the bustle and confusion of the Western China city of Sian?
Description:
You were recruited a few days ago in Peking to help discover the fate of the American explorer and archaeologist, Langdon Warner, after he sent an alarming telegram. You now find yourselves in the city of Sian, at the start of the ancient Silk Roads, a clash of cultures and people. A promotional taster adventure for The Children of Fear, a campaign set in China, Central Asia, Northern India, and Tibet in 1923–1924. 3-6 players, pre-gens provided. Approximately 4 hours long.
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
A malfunctioned lighthouse stationed upon the small isolated Beacon Island: All is not what it seems. Strange gold pieces are found scattered near the mutilated body of the live-in worker!
Description:
Investigators play the role of maritime professionals in varying fields venturing to a malfunctioned lighthouse stationed upon the small isolated Beacon Island north of Folly Point Town. All is not what it seems. Strange gold pieces are uncovered at the scene as well as the mutilated body of the live-in worker and the bullet ridden remains of bizarre amphibious fish like creatures. Shortly after arriving, investigators are attacked. Will they survive to tell the tale of their findings or succumb to a threat which rises from the rough stormy waters?
Trapped in a tomb! And what's that sound, coming from deeper in the tomb? An intro game session for new or returning players.
Description:
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930's immediately plunges investigators into danger and insanity. This is a perfect introduction to the system, while also asking players to solve the mystery before death strikes again! Pre-gens provided.
Trapped in a tomb! And what's that sound, coming from deeper in the tomb? An intro game session for new or returning players.
Description:
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930's immediately plunges investigators into danger and insanity. This is a perfect introduction to the system, while also asking players to solve the mystery before death strikes again! Pre-gens provided.
Your daughter is missing, long enough that the town is mostly giving up looking. This is the last chance to track clues while anyone is willing to help.
Description:
The daughter of two Scottish parents refuse to give up searching for their daughter, even as the village search party abandons their efforts after days of hunting. Can they and their few companions trace what happened? Max six players per table, pre-gens provided. Approximately four hours. Content Warning: Child Endangerment trigger issue for some.
Your daughter is missing, long enough that the town is mostly giving up looking. This is the last chance to track clues while anyone is willing to help.
Description:
The daughter of two Scottish parents refuse to give up searching for their daughter, even as the village search party abandons their efforts after days of hunting. Can they and their few companions trace what happened? Max six players per table, pre-gens provided. Approximately four hours. Content Warning: Child Endangerment trigger issue for some.