On the eve of World War II, the passengers of a small steamer bound for Japan fight to survive against a mysterious inventor, and the terrifying creatures that he summons.
Description:
In the dark days just before the world is plunged into war, several people board a small steamer bound for the Far East. Each has their own reasons for traveling. Each has their own private concerns and secrets. But the most private and most secret of all may be the mysterious man who keeps to himself in his cabin. Supposedly he is an “inventor,” but just what is he inventing? Is he connected to the unearthly noises that roll off the sea at night? The furtive, shadowy figures that can be glimpsed on deck in the moonlight? The crew members who disappear, leaving only puddles of water behind? Can the passengers solve these mysteries before even greater horror are unleashed? Can they even survive their voyage…across the Pacific?
This case of intense interest occurred in Chicago during the years of prohibition. William Baker, a man of such peculiar tastes to hire not just one but seven famous detectives to solve a murder.
This case of intense interest occurred in Chicago during the years of prohibition. William Baker, a man of such peculiar tastes to hire not just one but seven famous detectives to solve a murder.
This case of intense interest occurred in Chicago during the years of prohibition. William Baker, a man of such peculiar tastes to hire not just one but seven famous detectives to solve a murder.
Arctic exploring airships! Deadly rivals! Count von Zeppelin! Monsters! All under the scintillating lights of the Aurora Borealis. Uses the rules for Pulp Cthulhu.
Description:
Three years after the first successful crossing of the arctic by the airship Norge, Baron Alexander Tudsco, promises fame, fortune, and scientific advancement, to those that will join his international team of aviators, explorers, and scientists as he tries to duplicate this effort. But competitors, such as the famed Count Ferdinand von Zeppelin, plan their own polar expeditions. And who knows what fearsome dangers await your intrepid crew? Uses the Pulp Cthulhu rules variants (Pulp Cthulhu book not needed). Pre-gens provided, table size 3-6 players. About four hours.
Abandoned by deserting carnies, your fellow circus performers stand at graveside. The death of the lion tamer is but one of the many blows recently suffered. But is it all bad luck?
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided.
Tribal people gather at the sacred meeting space to trade, learn, & bolster their faith. One band has been infected by horrible creatures from beyond the stars.
Description:
What do you get when you have a GM obsessed with hunter-gatherer society, ancient spirituality, and RPGs? Cthulhu 10,000 BC. The characters travel to Göbekli Tepe, some of the oldest and largest neolithic megaliths ever discovered. Can their own spirit allies help them against the Mythos? If you're a fan of Gordon White's Star.Ships, this event is for you.
It's Spring, 1922. Can the investigators keep him out and end the madness, or will Cthulhu spend his Spring Break destroying New York City?
Description:
It’s Spring, 1922. Prohibition has just started and the Gilded Age is in full swing. On the Equinox the stars align just-so and the Great Old One is poised to make Manhattan his non-Euclidean playground. Can the investigators keep him out and end the madness, or will Cthulhu spend his Spring Break destroying New York City?
A group of paranormal investigators search for a missing group of paranormal investigators who disappeared in a rural California desert town. Will they meet the same fate as their predecessors?
A group of paranormal investigators search for a missing group of paranormal investigators who disappeared in a rural California desert town. Will they meet the same fate as their predecessors?
A group of paranormal investigators search for a missing group of paranormal investigators who disappeared in a rural California desert town. Will they meet the same fate as their predecessors?
A group of paranormal investigators search for a missing group of paranormal investigators who disappeared in a rural California desert town. Will they meet the same fate as their predecessors?
An Old West judge tasks you with investigating an outlaws crimes before his trial. He says he's innocent, the townspeople say he's guilty of all sorts of crimes. Someone's lying.
Description:
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What's the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in the Old West (Down Darker Trails setting-book not needed).
An Old West judge tasks you with investigating an outlaws crimes before his trial. He says he's innocent, the townspeople say he's guilty of all sorts of crimes. Someone's lying.
Description:
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What's the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in the Old West (Down Darker Trails setting-book not needed).
An Old West judge tasks you with investigating an outlaws crimes before his trial. He says he's innocent, the townspeople say he's guilty of all sorts of crimes. Someone's lying.
Description:
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What's the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in the Old West (Down Darker Trails setting-book not needed).
Play with the GM from Stream of Blood! An original Cthulhu Gaslight adventure where you will play through a version of Bram Stoker's novel and come face to face with the wicked count himself!
The All-Father wove the skein of your life a long time ago. Go & hide in a hole if you wish, but you won't live 1 instant longer. Your fate is fixed. Fear profits a man nothing.
Description:
Twelve Viking warriors and an Arab embark on a quest to save a distant Viking outpost from a mysterious threat. Lo there, do I see my father. Lo there, do I see my mother, and my sisters and my brothers. Lo there, do I see the line of my people back to the beginning. Lo, they do call to me. They bid me take my place among them in the halls of Valhalla, where the brave may live forever. Play the game and take the adventure home! Players will be offered free electronic copies of the character sheets and scenario notes. Always an extra character for a player with a fist full of generics and a dream.
Play with the GM from Stream of Blood! Original Cthulhu Gaslight adventure where you will play through a version of Mary Shelley's novel and come face-to-face with Dr. Frankenstein's hideous creation!
In Alaska, folklore is a vibrant part of the small community life. As investigators, your job is to separate the myth from the terrible truth for one local legend.
In Alaska, folklore is a vibrant part of the small community life. As investigators, your job is to separate the myth from the terrible truth for one local legend.
In Alaska, folklore is a vibrant part of the small community life. As investigators, your job is to separate the myth from the terrible truth for one local legend.
A survey of the Appalachian highlands leads to strange encounters.
Description:
A biological and geological survey of the Ozarks leads to unusual findings, strange encounters, and ultimately the discovery of what truly lurks in the dark and fecund woods of Appalachian highlands. Pregenerated adventurers provided.
Can you find an American archaeologist in the bustle and confusion of the Western China city of Sian?
Description:
You were recruited a few days ago in Peking to help discover the fate of the American explorer and archaeologist, Langdon Warner, after he sent an alarming telegram. You now find yourselves in the city of Sian, at the start of the ancient Silk Roads, a clash of cultures and people. A promotional taster adventure for The Children of Fear, a campaign set in China, Central Asia, Northern India, and Tibet in 1923–1924. 3-6 players, pre-gens provided. Approximately 4 hours long.
Can you find an American archaeologist in the bustle and confusion of the Western China city of Sian?
Description:
You were recruited a few days ago in Peking to help discover the fate of the American explorer and archaeologist, Langdon Warner, after he sent an alarming telegram. You now find yourselves in the city of Sian, at the start of the ancient Silk Roads, a clash of cultures and people. A promotional taster adventure for The Children of Fear, a campaign set in China, Central Asia, Northern India, and Tibet in 1923–1924. 3-6 players, pre-gens provided. Approximately 4 hours long.
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)