This concerns the interception of French troop convoys from North Africa in 1914 by an Alliance fleet. 1/3000 scale naval miniatures. TERMITE WWI NAVAL rules.
This game uses 1/285th scale models on a highly accurate terrain table. We will use the new “simtac” rules for simul¬taneous moves. W.R.G. ARMOR & INFANTRY rules.
A demonstration of the battle system for miniatures as described in the MAGICAL BATTALIONS rules. Anyone interested in this game system is welcome to attend.
A tournament using a simple system that requires a few charts and some record keeping. The winner of each preliminary round will advance to the final round.
A peaceful village of retired, over-the-hill, adventurers is attacked by the local roving band of assorted nasties. Will their sons and daughters rescue them in time? SWORDS & SPELLS rules.
Prince Eugene’s French caught their opponents outside the Raab fortress. Kis-Megyer, a stone farm, was a key feature in the battle. ULM TO WATERLOO rules.
Players take the roles of powerful monsters and attempt to dominate and reign over the exquisite landscape. Players encounter monsters, and also enter castles, towers and temples. AD&D™ game variant combat rules.
The creators of the B.D.M.B.E. bring you another AD&D game variant with miniatures. Players of level 6-12th will descend below the earth on an impossible task.
General Graham and Spanish troops attempted to block General Foy’s retreat. This event portrays the clash of these columns at Villa Franca. ULM TO WATERLOO rules.
A 1:1 scale fantasy conflict. Players battle monsters and each other during the quest of Book 11. This is a simple gaming structure which readily adapts to other games.
Northeast Tunisia, May 3, 1943, U.S. II Corps has broken through the Axis defenses at Hill 609 and “The Mousetrap.” The Germans still show determination. W.R.G. 1925-50 Modified rules.
British regulars are sent into a Pathan village to free a counsel’s daughter. Can they save her from the Pathan chief, or will they fail? COLONIAL WARFARE rules.
This is a 1:1 level WW I skirmish. The German defenders rush to their blasted works as a pair of Renault FT17 tanks and some French infantry advance to face the BOCHE! Home Rules.
This is a 1:1 level American Independence War skirmish. A small patrol of Continentals desperately fight to keep their scalps from a band of Iroquois. Home Rules.
Lead elements of a Soviet tank regiment attempt to engage and destroy an American screening force consisting of a reinforced company team in the first hours of the offensive. MAIN BATTLE TANK Rules.
A British task force runs into a mobile column of Polish Panzer grenadiers of approximately BN strength with supporting troops. 8 hours. MAIN BATTLE TANK Rules.
The director of Clayorama brings you the Wind- Up War. Keys in hand, they set out on their quest for the great ERF. Can the litte spring wind-up things do it? Who knows? Home grown rules.
Two teams of five race illegally on Wisconsin’s new Delta Highway for a $1,000,000 purse; but, someone told the State Police. CAR WARS action in miniature.
Teams of 10 will compete as individuals and teams in the largest FRP tournament in the world. The competition is goal-oriented and good teamwork is a must. RPGA™ Network members who participate will earn International Scoring Points.
In trouble again, this Wizard of Clocks. All bound up in a paradox: First Dwarves, then Elves, their best must try; One hour’s time to qualify. And from their union, teams of eight; Three hour runs to find a gate. It’s a paradox, a Wizard’s revenge; A dragon’s death to avenge. A King to be named, riddles to unravel; Else ended be Fez, time travel. The final test, a three hour clash; it’s thinking required, not “hack & slash.” Sign up for only one round. Dwarves run on Thursday qualifing as teams and Elves on Friday qualifing individually. Written by James Robert and Len Bland. AD&D game rules.
Cunning terrorists hold hostages. As an FBI, state department, police or military official involved in negotiations, can you get them back alive? A high-tension, RP conflict resolution. FREE FORM RP game rules.
Both an American attack minisub and a Soviet nuclear submarine have disappeared off the coast of Newfoundland. Can you unravel the mystery of the missing subs before the Soviet Navy arrives? TOP SECRET® game rules.
The Enterprise plunges through subspace toward deep space station Epsilon 1 on the Klingon frontier. What is the nature of its distress? What about reports of another ship in area? STAR TREK game rules.
Miniatures on a large scale hex map will be used to depict units of the Federation fleet as they face elements of a combined Klingon/Romulan fleet. STAR FLEET BATTLES rules.
Under the surface of a barren, harsh planet, lies spice. That makes this a very important place to be. Can you survive? For he who controls the surface — controls the galaxy.
The 1930’s: behind closed doors in Rome, Berlin, Lisbon, Pargue, the fate of the world is being decided. Nations’ Capitols seethe with rumor while armies scheme their master strokes.
The new rulers of the Tiburon System have discovered the true cost of Romulan aid, the UFP has sent them help and now the entire quadrant hangs in the Balance of Terror.
The Dawn Patrol event is the convention’s oldest annual event — dating back to 1969. This year’s WWI air battle will feature 42 players competing in the largest DAWN PATROL scenario ever played anywhere! DAWN PATROL game rules.
The networks’ DAWN PATROL players have their chance to win points and prizes in this official tournament game hosted by designer Mike Carr. DAWN PATROL game rules.
Of an entire exploratory fleet, only the Federation Starship Antigone was heard from again, and that was a distress call. You must find out what happened. Novice spacefarers welcome. Basic STAR FLEET BATTLES rules.
War has broken out and the Dhassa system is of vital importance. The Federation has it, but the Klingons want it. Who will get it and just which side will the Andromedians be on? STAR FLEET BATTLES rules with expansions.
A game of international politics. Each player will play two games, controlling a different country each time. Total points will determine the winner. Secret victory point lists used.
This is it. Players will have $100,000 to design their own cars. Then we will sit back and watch the destruction of one million dollars worth of well-oiled engines of destruction.
The evil army must get through one of the three defended passes. Can the dwarves hold until reinforcements arrive or will help arrive too late? Battle with 500-800 figures. CHIVELRY & SORCERY rules.
English Civil War 25mm historical miniatures war-game. Players are encouraged to bring and use their own miniatures, though this is not required. WARGAMERS GUIDE TO THE ENGLISH CIVIL WAR 2nd Edition rules.
Blood, Guts and Axle Grease Off table map movement and limited air support will be used in this very fluid North African scenario. Modified TRACTICS rules.
The King’s scouts are sent to the border of the kingdom Crotovia to investigate reports of hostile forces in the area. They couldn’t expect what was waiting for them there. KNIGHTS & MACICK rules.
The Kzinti border world of Karh is under attack by a Klingon-Lyran allied fleet. The Federation has been called to aid the Kzintis, but will the fleet arrive in time?
Battle as either the mutants or the Knights of Genetic Purity as each tries to destroy the other in a battle amoung the ruins of the strange area known only as the U of Parkside.
The beleagured garrison of a supply outpost awaits Bugnerd’s relief column while trying to survive a massive onslaught. A fantasy battle in 25mm. Home grown rules.
Rubik, a mutant illusionist of some renown, has been expelled from his own home, a giant prismatic cube, by his one-time friend, the majotaur. You must help him get it back. AD&D game rules.
Players attempt to prove to the gods that they are worthy enough to co-exist with the immortals by seeking out and going through the testing grounds known as the Pentathaion. AD&D game rules.
The largest pearl of Tarylon has been stolen. Can you discover the secret of returning the Pearl? This module requires more brain and less brawn. D&D® game rules.
Superheroes race against time to find a cure to the plague which threatens to slay them all! Players will take the roles of characters from D.C.’s fam ous Legion of Superheroes. Revised VILLIANS & VIGILANTES™ game rules.
Plenty of combat, but careful thought is required when characters are chal¬lenged to clear the tower of the evil high wizard and his followers. May bring own 10-15th level characters. Variant AD&D game rules.
By a trick of your sponsors, Lord Briel will be gone for about 4 hours. That’s all the time you have to retrieve the Black Pearl from his temple. May bring your own 4-7th level chararcter. Variant AD&D game rules.
Sent to a medieval time frame the Avengers must combat an evil wizard and her minions before she unravels time with her magic. Featuring new Avengers Captain Marvel and Starfox. V&V rules.
The X-Men have been issued a challenge from some new supervillians. They must defeat this group before it can reach the mystical key which gives them the power to conquer the world. V&V rules.
In October 1918 American bombers set out to destroy the rail¬road bridges near the town of Dunn-Sur-Meusse. Can the German fighters stop them? DAWN PATROL™ game rules.
Some players try to seek and destroy an artifact while others of the party would rather obtain it. The party is helped through the maze by finding puzzle pieces within the dungeon. AD&D game rules.
Adventurers must rescue a princess from Ningauble’s caverns and bring her back alive. Avoid Nin¬gauble, and his deadly wrath to succeed. AD&D™ game rules.
The party has heard rumors that the great Gem of Osiris has been found. In an effort to retrieve it, they enter a temple. Will they survive or die (as many others have)? AD&D game rules.