“Red Dawn’s Early Light” by Don Bingle. A one round event for MEMBERS ONLY who are 3rd level and above. Triple standard XP will be awarded for this event.
“Shades of Old Heroes” by Guy McLimore. Assume the role of your favorite Star Trek personality in this challenging one round event. Standard XP will be awarded.
“Mantive Moondance” by Michael Stern. Join the rebel force in this one-round event that will take you to a galaxy far, far away. Members will receive standard XP for participating.
“Swamp Rats II” by Erick Wujcik. Join the fun in this one round event written by the game’s creator. Members will receive standard XP for participating.
“Junk Bonds” by Michael Selinker. Characters by Jay Tummelson. A two round event for MEMBERS ONLY who are 3rd level and above and familiar with the rules. Triple standard XP will be awarded.
“Operation Armistice” by Roger Anderson with Douglas J. Gehringer. A two round, action-packed spy thriller. Members receive standard XP for participating.
The Napoleonic version of Paul Koch’s popular ACW rules. 15mm figures. Room for 12 players. Will use catastrophic casualty rule, free sequence (fire, move or move, fire).
Grand tactical rules.
Will the Arquebus make a difference? Modified ‘rules according to Ral,’ quick & easy rules, for both green & veteran gamers, will be used to resolve this encounter between 2 Japanese armies.
The Japanese Maritime Defense Force faces a Soviet Surface Action Group. 1/3000th scale modern naval action using Tactical Action Officer rules. No experience necessary.
Volunteers, the newsletter of Civil War gaming, presents its official tournament in Grand Army Of The Republic, the new game of the entire war from Task Force Games.
25mm War of the Roses. On 22 August 1485, the armies of Henry Tudor and King Richard III clash to determine whether Tudor or Plantagenet will rule England.
The Seven Years’ War Association and Bill McHarg present the Charge Project. Players must bring their own units to settle an imperial problem among petty states.
A tournament using a 3-D miniature version of the Avalon Hill board-game. Grind your opponent under your hooves and ride to victory. Be the new Ben Hur.
A new 2nd lieutenant heads out for his first patrol against hostile Indians. 25mm cavalry and Indians action using Death on the Prairie rules for man-to-man combat.
“Double Edged Sword” by Jim McIntyre. Up to 18 players will be allowed in this tournament, which has been brought back by popular demand. Members will receive Standard XP.
Myth Informed” by Philip Jones. Play in one of the GURPS systems in this fun-filled one round adventure. Members will receive standard XP for participating.
“London Poppies” by Mark Hoskins. A one round suspense-filled event. This event has four players per session. Members receive standard XP for participating.
British company escorts a needed gattling gun through hostile Dervish territory. The Dervishes need to intercept the convoy, but on which road do they spring their trap? 15mm TSATF Rules.
WWI11/76 scale miniatures tournament. Russian Front 1943-1944 small unit operations. Tournament using Kampfgruppe Second Edition. Certificates and prizes for final round.
It’s 1970 and the VC are on the run in the Mekong Delta. Another routine patrol under Operation Sealords is getting underway. Will the VC try anything this time?
Modern micro-armor event during the second day of WW3. Massive Soviet assault attempting breakthru of NATO line. (Event will include use of Air Power Rules). Four sessions in two days.
Introductory level, fast playing set of home grown rules for 1/2000 scale Napoleonic Naval Gaming. Recreates Nelson’s Signal Victory at Trafalgar, climaxing the Age of Sail.
French Foreign Legion attempts to relieve besieged outpost. Fanatical Arabs are sworn to destroy them or die trying! Fast action using TSATF rules. All materials provided. 15mm
I Was a Grenadier! 30mm Napoleonics with very simple rules (like the way they were done 25 years ago). Up to 16 players can focus on having a great time!
Skirmish style battle of the late Dark Ages. Normans, Vikings, French, Arabs, and Greeks meet in the Spanish March. Easy one page rules that take a different approach to wargame design.
French & Indian War simulation of a relief column attempting to lift a siege based on Fort Niagara in 1759. Presented by Bill Protz and The Seven Years’ War Association.
Can the Saxons carry out their plans to defy their Norman overlords? 25mm medieval skirmish-level game with simple rules, designed to introduce miniatures to FRP’ers. Up to ten players.
The French & British plus various Indian allies go at it in North America in 1750’s. A colorful game featuring hidden deployment and unorthodox tactics plus easy rules.
ECW skirmish-level game for up to 10 players. Low figure density. No rules hand-out, a role-play element and a lot of fun in 25mm. The mummery will never be the same!
“The Last Adventure” by Michael Przytarski and Andy Caldwell. Excitement and suspense abound in this three round event. Standard XP will be awarded to Network members.
“For Love of Uncle Ned” by Tom Prusa developed by Michael Lach. This event was not available through pre-reg, but may be substituted for full events. Standard XP awarded to members.
“The Challenge” by Keith Polster and Kevin Melke. Can you finally stop the threat of Ludi-crith the Lich in this daring three round event? Members will receive standard XP.
“A Quiet Day In Promise City” by Steve Null. The action’s fast and furious in this two round adventure. Members will receive standard XP for participating.
“The Capitol Patrol II” by Robert Bell. Take on the role of a stalwart hero in this two round event. Features the same heroes from last year’s event. MEMBERS ONLY. Standard XP.
“I Lost My Heart In San Francisco” by Linda Bingle, Jay Tummelson, and Don Bingle. Two round event. Members will receive standard XP for participating.
Epic re-creation of Napoleon’s Winter Battle of Feb 7-8.1807 against Russian-Prussian armies. This will be a battalion by battalion re-fight using thousands of figures.
Eastern Front WWII microarmor. German armored forces must smash through a Russian fortified zone. Introductory game with simple rules to show how combat works with 1/285 models.
Eastern Front. WWII microarmor game. German ponzers must smash through a
Russian fortified zone. Same scenario as Armor at Kursk, but with a few more rules added for more flexibility.
Eastern front WWII microarmor. German and Russian forces try to capture the game board from each other. Armor at Kursk style. Judge’s third game of the day, promises not to be boring.
This re-creation of Hugo Mountain sponsored by Connoisseur Miniatures challenges the French to break the British stronghold at Hugo Mountain. Can you succeed where the French failed?
Grand tactical Napoleonic miniatures utilizing easy to learn and fun to play rules that provide a distinct Napoleonic flavor. A one page reference sheet covering rules will be provided.
Can the combined German/ltalian fleet give the Heave-ho to the British Mediterranean fleet? Find out in this computer assisted seapower surface action.
The Pacific atolls are beautiful in the morning sunlight, but what’s that on the horizon? The last remnant of the Japanese battle fleet is sailing to conquer or die!
This event run by famous history figure sculptor Peter Gilder and co-sponsored by Connoisseur Miniatures recreates Gettysburg graphically with over 3500 25mm troops. Get into this event!
You were down and out, but now you’ve had enough. It’s time to embark on a life of crime in the inner city. Fast paced role playing in a modern day city.
Things have not been going well for the Royalist Cause. In the border provinces, isolated lords attempt to hold onto ancestral lands against overwhelming odds. Bring your favorite ECW figures.
In 1942 Hitler badly needed oil for his war machine. It was in the southern Russian Caucasas mountains. Stalin’s town on the Volga River was the key—WWII microarmor.
An Anglo-Egyptian army makes a combined river and land assult on a walled Madihist city defended by a fuzzy-wuzzy Deurish army. Approximately 3,500 25mm troops.
Five separate commands with separate missions rush into a coastal bay to their surprise and Opportunity Bay comes to the point of glory or sinking despair.
A British special service squadron enters the Black Sea in June, 1885. Will they come back out? Will the Russians let them? This naval wargame is open to all levels of players.
The Italian and French fleets hope to support a Spanish takeover of Gibraltar in the fall of 1883. This game is open to players of all experience levels.
Each player designs his own ironclad and tries to show his is the best. Union test ships try to sink the Rebel experimental fleet on the mighty Mississippi River.
Players are encouraged to bring their own troops. Pre-reg players will receive info for bringing own troops. This will be corps level action. Add’l prizes for painted troops, furthest traveller,etc.