PF(2ed) Special #3-98: Expedition Into Pallid Peril (levels 5-6)
Summary:
For levels 5-6. The Pathfinder Society sends its agents in a race to uncover the hidden entrance to a long-lost dwarven city.
Description:
Having made several recent forays into a set of unearthed ruins in the volcanic region of Droskar’s Crag, the Pathfinder Society has uncovered what could be an access point to the lost dwarven city of Raseri Kanton. Pathfinder agents from across Golarion have come to support the Society’s latest large-scale endeavor. However, the Aspis Consortium have also begun exploring the ruins, so it’s a race to see who can reach Raseri Kanton first!
PFS(1ed) #10-22: Passing the Torch, Part 1: Who Wears the Mask
Summary:
No Pregens Available. For levels 12-18. Infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat.
Description:
**No Pregens Available** For more than a decade, the infamous Grandmaster Torch has pursued vengeance against the Decemvirate and the Society as a whole. At last, the Society has identified his chief accomplice and informant who has evaded Society scouts by hiding out where Pathfinders are forbidden on pain of death. Yet Grandmaster Torch's imminent endgame threatens the whole Society, if not Absalom itself, and if the PCs are to uncover the plot and avert disaster, they must infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat.
Who Wears the Mask is the first of two seeker-level adventures in the Passing the Torch series that concludes Season 10. This adventure is followed by Pathfinder Society Scenario #10-23: Passing the Torch, Part 2: Who Speaks for the Ten. These two scenarios are intended to be played in order.
PFS(1ed) #10-22: Passing the Torch, Part 1: Who Wears the Mask
Summary:
No Pregens Available. For levels 12-18. Infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat.
Description:
**No Pregens Available** For more than a decade, the infamous Grandmaster Torch has pursued vengeance against the Decemvirate and the Society as a whole. At last, the Society has identified his chief accomplice and informant who has evaded Society scouts by hiding out where Pathfinders are forbidden on pain of death. Yet Grandmaster Torch's imminent endgame threatens the whole Society, if not Absalom itself, and if the PCs are to uncover the plot and avert disaster, they must infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat.
Who Wears the Mask is the first of two seeker-level adventures in the Passing the Torch series that concludes Season 10. This adventure is followed by Pathfinder Society Scenario #10-23: Passing the Torch, Part 2: Who Speaks for the Ten. These two scenarios are intended to be played in order.
PFS(1ed) #10-23: Passing the Torch, Part 2: Who Speaks for the Ten
Summary:
No Pregens Available. For levels 12-18. Enter the Grand Lodge to neutralize a master plan and avert disaster!
Description:
**No Pregens Available** The Whispering Tyrant has arisen, and war once again looms at Absalom's doorstep. Yet with most Pathfinders far to the north neutralizing the Tyrant's secret weapon, the Grand Lodge is understaffed and vulnerable. Now that the PCs have identified the threat Grandmaster Torch poses, they are among the few capable of entering the Grand Lodge's most restricted reaches, averting disaster, and changing the face of the Pathfinder Society forever.
"Who Wears the Mask" is the second and final seeker-level adventure in the "Passing the Torch" series that concludes Season 10, and these adventures take place in parallel with the events of Pathfinder Society Special #10-98: Siege of Gallowspire. This adventure is preceded by Pathfinder Society Scenario #10-22: Passing the Torch, Part 1: Who Wears the Mask. These two scenarios are intended to be played in order.
PFS(1ed) #10-23: Passing the Torch, Part 2: Who Speaks for the Ten
Summary:
No Pregens Available. For levels 12-18. Enter the Grand Lodge to neutralize a master plan and avert disaster!
Description:
**No Pregens Available** The Whispering Tyrant has arisen, and war once again looms at Absalom's doorstep. Yet with most Pathfinders far to the north neutralizing the Tyrant's secret weapon, the Grand Lodge is understaffed and vulnerable. Now that the PCs have identified the threat Grandmaster Torch poses, they are among the few capable of entering the Grand Lodge's most restricted reaches, averting disaster, and changing the face of the Pathfinder Society forever.
"Who Wears the Mask" is the second and final seeker-level adventure in the "Passing the Torch" series that concludes Season 10, and these adventures take place in parallel with the events of Pathfinder Society Special #10-98: Siege of Gallowspire. This adventure is preceded by Pathfinder Society Scenario #10-22: Passing the Torch, Part 1: Who Wears the Mask. These two scenarios are intended to be played in order.
For levels 7-11. Defend a notable information broker from an assassination contract.
Description:
The Red Mantis have a contract to assassinate Grandmaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red Mantis assassins sent to kill him and eliminate the threat before they strike.
PFS(1ed) #7-20: All for Immortality, Part 1: First Taste of Eternity
Summary:
No Pregens Available. For levels levels 12-15. While contracted to protect the nearly priceless sun orchid elixir, the PCs must thwart a conspiracy that could throw the region into chaos.
Description:
**No Pregens Available** A Pathfinder Society Scenario designed for levels 12–15. Each year, one of Thuvia’s five city-states receives six vials of the famous sun orchid elixir—a potent, extravagantly expensive tonic able to reverse the effects of aging. After both of his last two shipments disappeared without a trace, the ruler of Pashow has retained the services of the Pathfinder Society to ensure that the elixir arrives unharmed and restores prosperity to his realm. However, what begins as an unusual security assignment quickly spirals into a revelatory unveiling of Pashow’s treacherous underbelly. “First Taste of Eternity” debuts the first dedicated seeker-level content for the Pathfinder Society Roleplaying Guild in many years. It is the first in the three-part All for Immortality campaign arc. All three chapters are intended to be played in order.
PFS(1ed) #7-26: All for Immortality, Part 2: All the Gods Beyond
Summary:
No Pregens Available. For levels 12-15. The plot thickens when the PCs learn of a clandestine laboratory in shadow-cursed Nidal.
Description:
**No Pregens Available** Recent revelations suggest the Thuvian crisis is part of a more devious scheme—one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. “All the Gods Beyond” is the second scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7–20: “First Taste of Eternity” and followed by Pathfinder Society Scenario #7–29: “Serpents Fall.” All three chapters are intended to be played in order.
PFS(1ed) #7-29: All for Immortality, Part 3: Serpents Fall
Summary:
No Pregens Available. For levels levels 12-15. The Society's foe has fled to the port of Ostenso to enact 1 last destructive plan.
Description:
**No Pregens Available** The elite Pathfinders have unraveled secrets within secrets, all of which point to a mastermind poised to strike from the Chelish military port of Ostenso. Sending agents so deep into enemy territory risks brutal reprisal, yet it cannot compare to the evils that will arise if the Society does not intervene. There is no recourse but to strike at the very heart of the Aspis Consortium itself, and the PCs shall wield the blade! “Serpents Fall” is the third and final scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7–20: “First Taste of Eternity” and followed by Pathfinder Society Scenario #7–26: “All the Gods Beyond.” All three chapters are intended to be played in order.
For levels 5-9. Exonerate an ally's ancestor in return for valuable intelligence.
Description:
Centuries ago, when a warrior set out to slay a dragon of her own and carve out a kingdom, she returned not with a linnorm's head but that of the local linnorm king. The lone witness insisted she had used ice magic and Irriseni witchcraft to kill the king, an accusation that led to the warrior's execution. It's said that even today, the so-called Jarlsblood Witch prowls the land and snatches up lone travelers.
Not all believe these tales, most notably the warrior's descendants. One serves as a member of Taldor's Ulfen Guard and has contacted the Society to make a deal: exonerate his defamed ancestor in exchange for intelligence that could shape Taldor's future and avert a disaster.