This is a game for dreamers. The land of people who have wished they could sit at the wheel of a Grand Prix racer to face the challenge of nerves and endurance. Last year’s champ is waiting.
The Solaris VII Championship! This tournament will determine the champion of Solaris VII. The winner will be written into the 3rd Book of the Warrior Trilogy, Warrior:Coupe. Bring your own game copy.
Wanted: Skilled 3rd Reich Players. Play 3rd Reich for 12 hours on an unmounted map against sheet metal with all pieces in magnetic counter holders. Players bring their own set of rules.
Open only to AADA members, bring ADQ mailer as proof. 1st Round uses $10K cars,
2nd use $20K cars with auto entry for club champs, 3rd use $30K cars auto entry for regional champ. 1st Prize = Lifetime.
A four race mini-campaign using modified Speed Circuit rules. Top 6 finishers in each race earn pts towards the championship, with each playing counting his best three finishes.
Uses the rules from the tactical boardgame of World War II ground combat, but played using miniature terrain, troops, and vehicles. Run by Charles Kibler. Rules taught if you haven’t played.
Experience WWII ground combat. Run by Charles Kibler. Players should bring copies of the Advanced Squad Leader Rules, Beyond Valor, Partisan, & mapboard panels 1 through 4 and know how to play
The planet Tarterus is an isolated outpost on the Steiner-Kurita border. Easy duty for the mercenary company Dirkson’s Daggers - until Kurita takes an interest in it...
Heavily armed and armored men face off in the battlefield of the future. You create a character who will fight his or her way up the social and political ladder.
This is the new boardgame from Choasium. You fight monsters from the Cthulhu Myths. Have strange encounters and find items and spells. Close the gates and win the game.
The Empire has landed dreaded AT-ATs onto the bleak Hoth landscape. Star Destroyers are ready to vaporize anything trying to escape. Launch your snowspeeders and may the Force be with you!
It’s Spring 1942. The Germans have overrun most of Europe. In the East, the Japanese have decimated Pearl Harbor. It is now up to the Allies to attempt to destroy this evil threat to mankind.
Single elimination Battietech Tourney pits two one-man Mechs against each other. Battietech Manual rules. BRING YOUR OWN maps, rules and game materials.
Easy to play introductory game. Everything is furnished, including the game. Sign up— there’s room for everyone. And everyone, even the losers, gets a copy of the Battle For
Moscow to take home!
Strategic boardgame about the invasions of ancient and medieval Britain. Run by Rex Martin of Avalon Hill. Players should bring a copy of the game and know how to play.
Multi-image show of Napoleonic Wars. All slides utilize paintings of the era or depict the Napoleonic wars. Stereo soundtrack of period music accompanies the slides.
Avalon Hill’s exciting game of chariot racing in the days of Rome. Each player will have to decide when to run and when to fight, when to whip his horses and when to whip his opponents.
Build your civilization from its very beginnings. This challenging game is for experienced players only. It will use the expansion cards and a time limit on negotiation.
Begin at the dawn of history 8000 BC to 250, your single tribe can become an empire of cities. Conflict or trade with other players to become civilized.
Begin at the dawn of time. Trade with or conflict with other players to become civilized. This game requires intensive planning and only a minimum of warfare.
Using variant cards from The General’, this tourney will be played on a large deluxe board (4' square) with miniatures used for markers. A special prize to winner of 2nd round—A Maker of Kings!
Science-fiction boardgame of exploration in a land that time forgot. Run by Don Greenwood. Players should bring a copy of the game and know how to play.
This is a two-round division 5 ($5000 or less per vehicle) tourney. Bring your own cars or choose from stock. Personal equipment included in price. Deluxe Car Wars and Uncle Al’s rules will be used.
Fly your jet fighter to victory in a vicious firefight in the sky. One training/practice round followed by 4 single-elimination rounds. All rules will be taught & all materials will be furnished.
Experience the tension and ‘fog of war’ as Japanese and American carrier fleets re-fight the epic Battle of Midway in June of 1942, using separate boards and multiple commanders.
Join the elves in their search for Elf Home, or try to stop them as the troll. This game by Mayfair Games brings the action of the comic and graphic novel ‘Elfquest’ to you!
The new card game about naval combat in the age of sail. Your host is Don Greenwood of Avalon Hill. Rules will be taught, and winners get to keep the games used!
A continuous playing of Scorched Earth. Player positions vary to gain both experience and knowledge of rules, tactics and techniques. Ongoing explanations and chances to play too.
The new card game about naval combat in the age of sail. Run by Don Greenwood. Players should bring a copy of the game and rules will be taught if necessary.
We have designed a special two-player
scenario. Pick your race, build your fleet and go to war. Single round competition, best score wins. If ties, we have scheduled times for semifinals and finals.
Tactical boardgame about modern ground combat. Run by Craig Taylor of Avalon Hill. Players should bring a copy of the game and know how to play. All players participate in all rounds.
This is the National Star Fleet Battles “Gold Hat” Championship. Single elimination. SSD’s and maps provided. See the Captain’s Log Issue #6, or stop st the SFB Tournament desk for rules handout.
Tactical boardgame about jet air-to-air combat. Run by Craig Taylor of Avalon Hill. Players should bring a copy of the game and know how to play. All players participate in all rounds.