The Death of Kings Part 2: Into the Maelstrom-A living Death Battle Interactive by Rucht Lilavivat
Description:
This event pits the White Rose against one of the Red Death's most potent agents. The Society must muster an army to wage war against the minions of Imhotep in the center of a raging sandstorm. If Imhotep is not stopped, a great tragedy will strike Gothic Earth. Prior to this event players will have a chance to gain insight and perhaps help for their heroes by participating in the RPGA adventure The Death of Kings: Part I: Signs and Portents.
A rampaging gamemaster, 300 first-level characters facing certain death .... and show-stopping musical numbers! Tracy Hickman, Laura Curtis and the usual crew take on all comers in their classic, wacky, no-holds-barred role playing game for one hundred plus players. First one hundred and fifty tickets sold now GUARANTEED to play onstage or just come without a ticket and join in the audience participation. A hilarious GenCon tradition!
Arise, Ancient Evil- A thousand years of barbarism followed the devastating war against Azt-Yarguthorlm. Will the sparks of enlightenment be doused by power-hungry men seeking to tap his power? Or will a motley band of heroes reclaim the key that locks him away? Role-playing will be stressed in this adventure for mature players.
Arise, Ancient Evil- A thousand years of barbarism followed the devastating war against Azt-Yarguthorlm. Will the sparks of enlightenment be doused by power-hungry men seeking to tap his power? Or will a motley band of heroes reclaim the key that locks him away? Role-playing will be stressed in this adventure for mature players.
The ORIGINAL Dual Dungeon Duel that has been run at Gen Con for more than 20 years! Two teams of 10 people EACH enter the same dungeon at the same time under 2 separate GMs. Only one team will survive and be proclaimed the winners! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them. Magical items, traps and tricks abound!
Lord Balmoric sent you to investigate a warning of dragons. The clues point to an invasion of Albion. Your mission has one more reconnaissance left - to the Isle of Wight. Have the dragons built their advance base yet? Have they brought in allies to help? Sir Flux and friends must stop them!
Role-playing encouraged, combat inevitable, character death quite possible. Eighth to tenth level characters provided.
The Prince is now King. Queen Jocinda interrupts your midday meal with an ominous warning. Barrabus is threatening fowl play if the King doesn't walk out of Glasgow. Guard Captain Ramsey is missing. Peasants report giant chickens in the countryside. Time to bail out the Prince, er, King again. Falsettos encouraged, silly role-playing inevitable. Fifth level characters provided.
The Prince is now King. Queen Jocinda interrupts your midday meal with an ominous warning. Barrabus is threatening fowl play if the King doesn't walk out of Glasgow. Guard Captain Ramsey is missing. Peasants report giant chickens in the countryside. Time to bail out the Prince, er, King again. Falsettos encouraged, silly role-playing inevitable. Fifth level characters provided.
Lord Balmoric sent you to investigate a warning of dragons. The clues point to an invasion of Albion. Your mission has one more reconnaissance left - to the Isle of Wight. Have the dragons built their advance base yet? Have they brought in allies to help? Sir Flux and friends must stop them!
Role-playing encouraged, combat inevitable, character death quite possible. Eighth to tenth level characters provided.
Lord Balmoric sent you to investigate a warning of dragons. The clues point to an invasion of Albion. Your mission has one more reconnaissance left - to the Isle of Wight. Have the dragons built their advance base yet? Have they brought in allies to help? Sir Flux and friends must stop them!
Role-playing encouraged, combat inevitable, character death quite possible. Eighth to tenth level characters provided.
The Prince is now King. Queen Jocinda interrupts your midday meal with an ominous warning. Barrabus is threatening fowl play if the King doesn't walk out of Glasgow. Guard Captain Ramsey is missing. Peasants report giant chickens in the countryside. Time to bail out the Prince, er, King again. Falsettos encouraged, silly role-playing inevitable. Fifth level characters provided.
Living Arcanis Battle Interactive: Divided We Fall
Description:
The past year has pulled Onara in all directions, drawing battle lines across friendships. Now comes the time to unite against a common foe... if old wounds can be healed. This is a continuous-play two-round (eight-hour) combat-intensive Battle Interactive for the LIVING ARCANIS campaign. Supports characters of 1st through 16th level (APL 2-17).
You have been hired to retrieve the Duke's daughter, held prisoner by a local rogue name Reille. A straight-forward mission, with a suitable award for those who survive, says the recruiter. But why isn't the duke's guard carrying it out? Why is he hiring professionals? Bring you own 4th-6th lvl PCs (standard races), stats and items to be approved on site by DM.
In a world where morality is grey, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? This is a STANDARD LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure before playing LA-SP5-02.
The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This STANDARD LIVING ARCANIS adventure is for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure after playing LA-SP5-01.
In a world where morality is grey, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? This is a STANDARD LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure before playing LA-SP5-02.
The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This STANDARD LIVING ARCANIS adventure is for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure after playing LA-SP5-01.
In a world where morality is grey, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? This is a STANDARD LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure before playing LA-SP5-02.
The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This STANDARD LIVING ARCANIS adventure is for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure after playing LA-SP5-01.
An evil within the monolith has been calling forth the dead from nearby villages to come to the tower including the party's parents and grandparents. A cleric begs of you to stand guard this one night and stop all undead from entering. He will return at dawn to relieve you, if you can survive the night.