British company escorts a needed gattling gun through hostile Dervish territory. The Dervishes need to intercept the convoy, but on which road do they spring their trap? 15mm TSATF Rules.
Introductory level, fast playing set of home grown rules for 1/2000 scale Napoleonic Naval Gaming. Recreates Nelson’s Signal Victory at Trafalgar, climaxing the Age of Sail.
French Foreign Legion attempts to relieve besieged outpost. Fanatical Arabs are sworn to destroy them or die trying! Fast action using TSATF rules. All materials provided. 15mm
I Was a Grenadier! 30mm Napoleonics with very simple rules (like the way they were done 25 years ago). Up to 16 players can focus on having a great time!
Skirmish style battle of the late Dark Ages. Normans, Vikings, French, Arabs, and Greeks meet in the Spanish March. Easy one page rules that take a different approach to wargame design.
French & Indian War simulation of a relief column attempting to lift a siege based on Fort Niagara in 1759. Presented by Bill Protz and The Seven Years’ War Association.
Can the Saxons carry out their plans to defy their Norman overlords? 25mm medieval skirmish-level game with simple rules, designed to introduce miniatures to FRP’ers. Up to ten players.
The French & British plus various Indian allies go at it in North America in 1750’s. A colorful game featuring hidden deployment and unorthodox tactics plus easy rules.
ECW skirmish-level game for up to 10 players. Low figure density. No rules hand-out, a role-play element and a lot of fun in 25mm. The mummery will never be the same!
Eastern Front WWII microarmor. German armored forces must smash through a Russian fortified zone. Introductory game with simple rules to show how combat works with 1/285 models.
Eastern Front. WWII microarmor game. German ponzers must smash through a
Russian fortified zone. Same scenario as Armor at Kursk, but with a few more rules added for more flexibility.
Eastern front WWII microarmor. German and Russian forces try to capture the game board from each other. Armor at Kursk style. Judge’s third game of the day, promises not to be boring.
This re-creation of Hugo Mountain sponsored by Connoisseur Miniatures challenges the French to break the British stronghold at Hugo Mountain. Can you succeed where the French failed?
Grand tactical Napoleonic miniatures utilizing easy to learn and fun to play rules that provide a distinct Napoleonic flavor. A one page reference sheet covering rules will be provided.
Can the combined German/ltalian fleet give the Heave-ho to the British Mediterranean fleet? Find out in this computer assisted seapower surface action.
The Pacific atolls are beautiful in the morning sunlight, but what’s that on the horizon? The last remnant of the Japanese battle fleet is sailing to conquer or die!
This event run by famous history figure sculptor Peter Gilder and co-sponsored by Connoisseur Miniatures recreates Gettysburg graphically with over 3500 25mm troops. Get into this event!
You were down and out, but now you’ve had enough. It’s time to embark on a life of crime in the inner city. Fast paced role playing in a modern day city.
Things have not been going well for the Royalist Cause. In the border provinces, isolated lords attempt to hold onto ancestral lands against overwhelming odds. Bring your favorite ECW figures.
In 1942 Hitler badly needed oil for his war machine. It was in the southern Russian Caucasas mountains. Stalin’s town on the Volga River was the key—WWII microarmor.
An Anglo-Egyptian army makes a combined river and land assult on a walled Madihist city defended by a fuzzy-wuzzy Deurish army. Approximately 3,500 25mm troops.
Elements from the Australian, Canadian, Dutch, US, and British fleet combine to take on Imperial Japanese fleet in the sink or be sunk sea battle. Computer assisted seapower.
The Army of the West assembles on Mordrid’s field and assaults the filled walls of Morgneg’s through the Dunath Pass. Join the
assault on the walls or repel the humans with your comrades.
Fictitious Roman Naval invasion of the Carthaginian-held Balearian Isles. Can the Carts find and destroy the Roman fleet before it lands or they are destroyed?