Heading down the Lykos River, the adventurers' ship is caught in a mysterious watery forest where there was none before. Can they learn its secrets and escape?
Description:
Argrath's request was easy enough: deliver a message to Queen Samastina in Nochet, along with some gifts to sweeten the deal. Generally, from Clearwine the voyage south on the Lykos River to Nochet is as quiet as it is scenic. Close to the city, though, an impenetrable forest has overtaken the river, spanning bank to bank, and the adventurers' ship is caught up in it. Strange shapes move in the forest above, as well as in the waters below. Now the adventurers' mission is in danger. Can they discover the secret of this mysterious forest? Part of the "Play with the Creators" series. GM is Chaosium's Jason Durall. **THIS EVENT WILL BE RECORDED.**
Only four hours remaining to reach Reno, but the train journey is interrupted by a foul murder!
Description:
A sheriff and his deputies and staff are guarding four very dangerous outlaws being transported by train to Reno. However when a murder happens aboard the train, the conductor hopes law enforcement can resolve this quietly before the murder escapes when they reach their destination. Pregenerated adventurers provided. (Western era Call of Cthulhu, but familiarity with our book Down Darker Trails is not needed)
Only four hours remaining to reach Reno, but the train journey is interrupted by a foul murder!
Description:
A sheriff and his deputies and staff are guarding four very dangerous outlaws being transported by train to Reno. However when a murder happens aboard the train, the conductor hopes law enforcement can resolve this quietly before the murder escapes when they reach their destination. Pregenerated adventurers provided. (Western era Call of Cthulhu, but familiarity with our book Down Darker Trails is not needed)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
This session is intended as a demo for people that want to try their first Call of Cthulhu game. Returning players will surely also enjoy it, if they seek something with a shorter duration.
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
This session is intended as a demo for people that want to try their first Call of Cthulhu game. Returning players will surely also enjoy it, if they seek something with a shorter duration.
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
This session is intended as a demo for people that want to try their first Call of Cthulhu game. Returning players will surely also enjoy it, if they seek something with a shorter duration.
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
This session is intended as a demo for people that want to try their first Call of Cthulhu game. Returning players will surely also enjoy it, if they seek something with a shorter duration.
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
This session is intended as a demo for people that want to try their first Call of Cthulhu game. Returning players will surely also enjoy it, if they seek something with a shorter duration.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.