An adventure for higher level AD&D characters (10- 15th) in which the party must travel into the mountains to discover the causes of a mysterious plague.
An adventure for higher level AD&D characters (10- 15th) in which the party must travel into the mountains to discover the causes of a mysterious plague.
The loyal servants of the Great Shugcnja Anjiro have been charged with the task of recovering the Orb of Ebon Flame, the masters magic symbol. The only clue the master can give his champions is an ancient rent map leading to the Forest Izuno. A BUSHIDO game.
A party of characters must catch a band of goblin raiders before they escape through the Celadon Forest to their home in the Gnat Marsh. They have some of the towns women and children held prisoner.
An introductory tournament in GANGBUSTERS! TSR’s new I920’s role playing game, using new adventures by one of the game’s designers. The action will be fast paced and deadly as players battle the forces of syndicate crime and expose the depths of corruption in Lakefront City! The player who does best with his or her character will advance to a special final round.
In this TRAVELLER game players are gathered from across the galaxy to attend the reading of a will. Each player inherits money and needed items. The whole group inherits an ancient piece of writing which leads them to an defence complex called Sanctuary. They enter the complex hoping to find an instrument of peace.
The
current Governor of Settsh Province has displeased the Shogun and thus the stage is set for a duel to death to determine his replacement. The combatants are currently governors of eight of the largest provinces in Nippon. The sole survivor of this contest shall be rewarded with the titles of “Governor of Settsh” and “Lieutenant to Shogun.” A BUSHIDO game.
Ultra high level excitement with each person working a very high level character. You must save the universe from Vecna, an extremely powerful lich whose armies, led by the Jabberwocky himself, have been destroying civilizations quicker than you can say “Boo . . ."
Players attempt to rid Britain of Morgana LeFay, sorceress and half-sister to Arthur. Morgana is not a dainty lady, so be prepared for a deadly challenge. Character levels 10-14 (your own if approved beforehand).
Players descend deep into the earth, searching for the legendary city of the mind-flayers.
Once found, the players must kill the emperor of the city. Not an easy task! High level excitement (character levels 16-20).
Angry villagers want you to rid their village of the haunted menace on the hill. An adventure for character levels of 12-16. Your own if the DM approves them beforehand.
A challenge for those who think the low levels arc boring and useless. You must rescue the Green Globe of Good from the clutches of S.O.E. Speed and efficency are necessary to defeat the Oompahs and Obcrlins who are subverting order on the World of Boz.
The trio is back true to form with this AD&D tournament about a great Druid’s tree that was cut down by an intoxicated prince. The players must rescue the Prince before its too late. 4 Hours.
An acquaintance is abducted; though your lawful good ethics may be compromised, it takes a thief to catch a thief. With the unfamiliar aid of those on the other side of the law, you desperately seek to locate your compatriot before it is too late.
A
group of scouts and research specialists are stranded by the sabotage of a radical political group. They must survive long enough for a rescue party to arrive. A TRAVELLER game.
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strange sequence of events places you in Pavis with no money or equipment. What’s worse, you find yourself bound by a powerful oath to seek out a man and deliver him a message. Now, if you only knew who the man is or where to find him ... An adventure using RUNEQUEST rules.
Legend has it that just before Rubik (the insane mutant illusionist) and his tower vanished forever, he had discovered the answer to the ultimate riddle of the universe. Now his tower has suddenly reappeared for no apparent reason, and a motley (and 1 do mean motley!) group of would-be adventurers has been hastily assembled to enter the tower and return with the ultimate answer at all costs. An open mind and a good sense of humor are necessary for this slightly bizzare, offbeat adventure.