“I’ve heard of that place—sinister. The greatest of the land were there—and the entity corrupting their pride.” GREYHAWK chars given or BY0C 10-14 Ivl.
A train rushes through the night. A body in the baggage car. Screams in the dining car. Is that woman dead? Are you next? Role-play stressed. Gothic Earth-Red Death
A wild storm; a ship of corpses. Everyone has a secret. One secret may kill you! Can you survive? Political intrigue on Gothic Earth. Role-playing/problem solving.
Fortress of murder—ghosts roam corridors, daggers flash. Scream while you can! Iron maidens wait to embrace you! Role-play and problem solving stressed!
She threatened to chase your ship to the edge of the world to get her claws on the artifact. You thought it was just a figure of speech. You were dead wrong.
After years of travel, the ship beneath your feet is at last taking you home. But Spelljamming is a secret, and first you need a place to hide “The Survivor.”
You need the Blades of Vengeance to free the Goddess of Magic. Even though your guide works for a suspected vampire, you must risk it. Characters supplied Ivl 7-9.
Mostok enlists your party to get the Rod of Leadership so he can free his friend Ubar from the grasp of that witch Miran. But is everything what it seems? An AL-QADIM adventure.