the granddaddy of FRP games played with a few twists. 1096—Marvel Superheroes in a D&D game; 1097—an escape from a king’s prison; 1098—D&D characters in WWII.
This event uses Treasure of Unicom Gold, the second in the popular $10,000 treasures series which started with Treasure of the Silver Dragon, published by Metagaming and to be released at the convention. A two-round tournament.
Fez is back, true, testing the wits of 192. The first half hour will prune 2 of 3, leaving 8 teams for a three-hour spree. The final four teams will be put to the test, of getting Mage Fez from another fine mess. (If you’re one of those who craves hack and slash, find another repository for your hard-earned cash.) A thinking player’s AD&D tournament.
The date: June 24, 1918. Your squadron is scouting over the front at 4,000 feet, and suddenly you see a flock of enemy bi-planes diving down to meet you. Are you ready for the pursuit and FIGHT IN THE SKIES jn this big two-game aerial combat event?
This is the Fight in the Skies Society’s biannual tournament, open only to its membership and featuring an engraved trophy for the winner. The high point scorer from among all players at two game- boards will be the winner.
“At Fountain Abbey lieth a spring that restoreth the constitution ...” So reads a scrap of parchment found in an old book. Fountain Abbey is a ruined monastery, long deserted by humankind—but not by monsterkind; as the spirits of the Abbey’s monks complicate the party’s search.