A must for serious DMs who want to hone their skills. TSR staff, who have DM’d since time began, will answer questions, give suggestions, and share their personal wealth of knowledge.
Join Bill Connors, Bruce Nesmith and RPGA Network Coordinator, Jean Rabe for two hours of special tips and advice sure to make your gaming the best it can be. Open to RPGA Network Members ONLY!
TSR artists, Jeff Easley and Gerald Brom discuss how artists get ideas for paintings, what inspires them, and how they translate those ideas and inspiration onto canvas.
Find out the inside scoop on TSR’s latest addition to the popular FORGOTTEN REALMS® Setting—Maztica! Meet with its creators and learn the mysteries and magics of the western realms.
The mysteries of the SPELLJAMMER™ revealed! Join Jeff Grubb and the SPELLJAMMER team for an evening under the stars and a discussion of the past, present and future of the SPELLJAMMER universe.
Tired of the Forgotten Realms and Greyhawk? Experience the challenge of role playing in your world’s past. Zeb Cook and Steve Winter discuss the possibilities, problems and their solutions.
How is it that some guys can pull off a fully developed story out of a random encounter? How to take any combination of PCs and events, and turn it into an epic tale.
It’s easy to gamemaster for your friends. But when you judge at GEN CON® Game Fair, you have to keep your paying customers happy for hours. Find out how. Don’t be a judge—be a superjudge!
Once again TSR is holding the greatest contest on Oerth—and beyond! This is the event in which you take the test to see how much you really know about AD&D rules. Prizes for winners.
Home computers assist GMs in many ways, before and during play. Here are tips on using the computer to outline adventures, keep records, make maps, roll dice, create characters, and much more.
Tired of waiting around for your turn? Let me show you a fun game that takes seconds to play! Dice Wars is a game that takes minutes to learn, seconds to play, and hours to tire of.
GM techniques for superhero games. Keeping your games exciting and colorful. Topics are creating heroes, secret identity lives, villains and fights and emphasizing role playing from BW.
How to turn the latest tech buzzwords into pulse pounding role play excitement. Let’s talk nano tech, bucky balls, genetic encounters, cellular automata, virtual reality and what it means to GMs
An informal chance to share marketing ideas and experience with other retailers. How can stores be more of an outreach to create new customers and gain valuable feedback from old.
Explore with the moderators the interaction of the game master and role playing gamers. Presentation of role playing styles, discussion of game masters that encourage role playing. Discussion welcome.