Andrew Leker, designer of Jorune and the creator of its computer game/Ceridus engine, discusses the technology and design issues of simulating a role-playing environment on a computer.
Rendezvous with the Aces who brought you Wing Commander and Secret Missions. Strike Commander is on the horizon, with Phoenix Force and Privateer not far behind! What will you do on next mission?
Wargames during the World War II era. Fletcher Pratt was playing his famous naval war-game on ballroom floors in New York City. Find out what else was going on in the hobby. Maj. Matt Caffrey.
The Hundred Year War is a multiplayer game on the GEnie Online Service that simulates the period of1337 to 1447 The game was designed by James Dunnigan and Al Nofi.
Come get the overview on two new systems, Dream Park and Banana Slugs Go To Rio and see what’s new for old favorites, Cyberpunk, Mekton, Teenagers From Outer Space.
How do you handle high-level PCs in fantasy games? Explore ways to run great high level games without a small army of monsters or a +17 Vorpal Whip! Learn the secrets of a number of new AD&D games!
Face-to-face confrontations, a powerful but neglected tool in the GM’s arsenal. How, when, and where you should use face-to-face role playing sessions. Erick Wujcik presides.
An investigation of the Austrian military machine during the Seven Years War. What they were up to, why, and how did they go about doing it. Christopher Duffy of Sandhurst Academy.
Take two sessions and save. Why be left with half a time slot? Combined ticket for Computer GMs and Character Development, save $1 Develop new interest in your game and gain double Network points.
Using ideas from the “Brainstorming Tournaments” seminar, a panel discusses putting together the right mix of combat, puzzlements, and imagery to build a useable series of challenges for any game.
Joe Miranda, editor of Strategy & Tactics magazine discusses the influence of politics and morale on military operations and how these can be simulated in a wargame. Examples from games will be used.
Joe Miranda, editor of Strategy & Tactics magazine discusses the concept of Wargame Series Design. Examples from Ancient Wars (Trajan), Wars of the Imperial Age and the upcoming Soldier Kings used.
Meet the staff of Graaf Simulations and Graham Rawlings, programmer of Spiral Arm and El Mythico. Discussion and questions about Graaf Games and play-by-mail gaming in general.
A role playing scenario is nothing without solid characters to give it life. A panel will create a party of tournament characters from audience suggestions.
This allows gamers to tell TSR what they like and dislike about TSR products. Here is a chance to let us know what new products you would like. Fun for all.
Don’t get lost in the radiation zone. Discover what it takes to run a successful GAMMA WORLD campaign for both judge and player. The 4th edition creators discuss ways to strike a balance.
This role playing game is diceless, character-based, and wholly dependent on the Amber universe. Game designer Erick Wujcik shares the latest techniques for successfully playing this game.
What makes good art? What makes bad? What makes someone want to become an art director, and can it be cured? Larry Smith, art director of DRAGON Magazine and DUNGEON Adventures hosts.
Tired of playing humans and elves all the time? Why not try your hand as a centaur, or lizardman, or some other unusual creatures? A seminar for DMs and players alike who want to add variety.
A Game Fair tradition, the oldest continuing cross industry panel, gathering representatives from all current super powers games for a general gabfest. Welcome long-suffering moderator, Roger Moore.
A world war is a conflight that involves every major power on the globe. There were several before 1914. Non-European theatres in the Seven Years War are discussed. Christopher Duffy.
Want to know how to become a freelance designer or editor for TSR? Talk to Bruce Heard, David Wise, and Karen Boomgarden about the nuts and bolts of the business. Writers guidelines handed out.
When Worlds Collide! Top designers of the most popular TSR worlds gather for a bull-session on the care and feeding of worlds, including DARK SUN and AL-QADIM Realms! Be there.
Having problems getting your players to do what you want? Are your players uninvolved with the adventure? We’ll show you how to motivate your players and get them involve. Double points.
Ok, now yow’ve got a setting, plot, villians, and encounters for your tournament. Now it’s time to put together your ideas. A panel develops concepts from the other “Brainstorms” into a scenario.
Game masters rarely use the arts of strategy, tactics, and weapons in role playing games. Erick Wujick presents an overview of military thinking and how it can apply to your campaign.
Meet with Loyd Blankenship, SJ Games’ Product Development Manager, and hear what to do, and not to do, to write for SJ Games. Writers’ Guidelines will be available here and at the SJ Games booth.
Improvisational role playing. Try these techniques to improve your skill as a role player. We’ll show you the ropes, then you can try your hand at it. Good GMing and fun. Double points for members.
It’s not about Mollusks. It’s not about Brazil. It’s about latest serious system from R. Talsor-ian the folks who brought you Cyberpunk. This is where the edge is. (Actual title to be revealed).
How regional history shaped the Iran/Iraq war and the invasion of Kuwait. The political battle to form the coalition, the embargo, the air war, and other aspects are discussed. Lt. Cmdr. McDonagh.
The Land of Fate, TSR’s setting for its hot, new Arabian Adventures series debuts! Join creators Jeff Grubb, Andria Hayday and Zeb Cook to explore the land of 1001 adventures. What’s ahead in 1993?
Don’t settle for the lesser evil this presidential campaign. A vote for the Elder Party is a vote for chaos. Help mighty Cthulhu conquer the presidency.
A brief history of naval aviation in words and pictures, with many rarely seen photographs. A a discussion of the future prospects for U.S. aircraft carriers follows. Dr. Peter Peria.
You’ve seen the best, now meet the rest. Our top panel of anonymous judges perform the onerous duty of awarding outstanding performance of the worst kind, while entertaining you. Why miss it?