Players draft 1 pack each of New Phyrexia, Mirrodin Besieged, and Scars of Mirrodin. Games start as soon as 8 players are signed up. Prizes are Scars block packs, awarded 6/4/1/1.
Players receive 1 Intro Pack and Tracking Sheet. Players may not play the same player 2 times in a row. Each match, players record opponent’s name on the results sheet. Each game winner draws 2 cards at random and keeps 1 of those cards. The other card is returned to the prize pool. Each game loser draws 1 card at random. Player that wins the most games during the weekend receives a Foil Card Sheet.
Players draft 6 packs of Magic 2012 in teams of 2. Games start as soon as 8 players are signed up, 12 packs to the first place team, 6 to second. Entry fee is per player.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Sealed Commander format. Each player receives a Commander deck (chosen at random). Games start as soon as 4 players are available. Players win 3 packs of Magic 2012 for each opponent they eliminate.
Sealed format. Single elimination. Each player receives 6 boosters of M12 to build a 40 card minimum deck. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.
Sealed Commander format. Each player receives a Commander deck (chosen at random). Games start as soon as 4 players are available. Players win 3 packs of Magic 2012 for each opponent they eliminate.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Players draft 6 packs of Magic 2012 in teams of 2. Games start as soon as 8 players are signed up, 12 packs to the first place team, 6 to second. Entry fee is per player.
Players draft 1 pack each of New Phyrexia, Mirrodin Besieged, and Scars of Mirrodin. Games start as soon as 8 players are signed up. Prizes are Scars block packs, awarded 6/4/1/1.
Standard format. Single elimination. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.
Swiss rounds based on attendance, cut to single elimination Top 8. Winner receives a 2-round bye at the 2011 Vintage Championship and a netbook computer! Additional prizes to Top 8.
Sealed format. Single elimination. Each player receives 6 boosters of M12 to build a 40 card minimum deck. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.
Players draft 1 pack each of New Phyrexia, Mirrodin Besieged, and Scars of Mirrodin. Games start as soon as 8 players are signed up. Prizes are Scars block packs, awarded 6/4/1/1.
Each two player team will receive 8 boosters of M12 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better.
Standard format. Single elimination. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.
Sealed Commander format. Each player receives a Commander deck (chosen at random). Games start as soon as 4 players are available. Players win 3 packs of Magic 2012 for each opponent they eliminate.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Players draft 6 packs of Magic 2012 in teams of 2. Games start as soon as 8 players are signed up, 12 packs to the first place team, 6 to second. Entry fee is per player.
Block Constructed Format - (Scars of Mirrodin Block. Get ready for the Block Champs later this day. Four Swiss rounds. Players with 4-0 records after the Swiss rounds will receive a one round bye for the 2011 Block Champs and a box of M12. All records of X-1 or better receive prizes.
Standard format. Single elimination. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.
Sealed format. Single elimination. Each player receives 6 boosters of M12 to build a 40 card minimum deck. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.
Sealed Commander format. Each player receives a Commander deck (chosen at random). Games start as soon as 4 players are available. Players win 3 packs of Magic 2012 for each opponent they eliminate.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Players draft 6 packs of Magic 2012 in teams of 2. Games start as soon as 8 players are signed up, 12 packs to the first place team, 6 to second. Entry fee is per player.
Players draft 1 pack each of New Phyrexia, Mirrodin Besieged, and Scars of Mirrodin. Games start as soon as 8 players are signed up. Prizes are Scars block packs, awarded 6/4/1/1.
Standard format. Single elimination. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.