Welcome to Paranoia XP, 300% better than any previous version and 1,025,894% better than those other "not-fun" RPGs! Assigned to [DELETED FOR SECURITY REASONS], the Troubleshooters will have to [DELETED FOR SECURITY REASONS] or all of Alpha Complex will be [DELETED FOR SECURITY REASONS]!
I've got an Ultraviolet Ticket, I've got an Ultraviolet Chance to make my way and with an Ultraviolet Ticket it's a happy pill day. All winners of the Ultraviolet Ticket must report immediately to WLY-V-WNKA in WNKA Sector with a guardian. 12 (yes 12) spots available in this game, and maybe room for generics! Visit BYOV.com for more information.
I've got an Ultraviolet Ticket, I've got an Ultraviolet Chance to make my way and with an Ultraviolet Ticket it's a happy pill day. All winners of the Ultraviolet Ticket must report immediately to WLY-V-WNKA in WNKA Sector with a guardian. 12 (yes 12) spots available in this game, and maybe room for generics! Visit BYOV.com for more information.
The time is the late 24th century. The place â the solar system of Earth, but drastically transformed. WARS is about energy, power, conflict and the mysterious quantum effects of The Mumon Rift, as escalating warfare among three human factions in Earthâs Solar System increases dramatically when a new planet appears and two warring alien races attempt to take over the universe.
The time is the late 24th century. The place â the solar system of Earth, but drastically transformed. WARS is about energy, power, conflict and the mysterious quantum effects of The Mumon Rift, as escalating warfare among three human factions in Earthâs Solar System increases dramatically when a new planet appears and two warring alien races attempt to take over the universe.
The time is the late 24th century. The place â the solar system of Earth, but drastically transformed. WARS is about energy, power, conflict and the mysterious quantum effects of The Mumon Rift, as escalating warfare among three human factions in Earthâs Solar System increases dramatically when a new planet appears and two warring alien races attempt to take over the universe.
The time is the late 24th century. The place â the solar system of Earth, but drastically transformed. WARS is about energy, power, conflict and the mysterious quantum effects of The Mumon Rift, as escalating warfare among three human factions in Earthâs Solar System increases dramatically when a new planet appears and two warring alien races attempt to take over the universe.
The time is the late 24th century. The place â the solar system of Earth, but drastically transformed. WARS is about energy, power, conflict and the mysterious quantum effects of The Mumon Rift, as escalating warfare among three human factions in Earthâs Solar System increases dramatically when a new planet appears and two warring alien races attempt to take over the universe.
In the wilds north of Free Quebec, a boy is being hunted by Coalition forces on both sides. Your team of heroes and mercenaries are given an impossible task: beat the Coalition commandoes and find the child first. Who is this child and why does the Coalition want him so bad? Can you and your allies protect him from the best commandoes the Coalition has to offer?
London. 1893. Renowned astronomer John Tyndall warns of a Martian invasion. His peers call him mad. Only a cadre of eccentric individuals know he speaks the truth. But they also know this War of the Worlds will not take place in our universe; this pivotal moment does not belong to our history. In "War of the Worlds: Prologue" player characters from Victorian England are introduced to the Book Without End and the world of Thrilling Passages.