A strange garbled message from an outpost station sends the pact into a frenzy. A whole station can’t just disappear! Your team is dispatched to discover the truth and neutralize any threat.
Description:
A deep space outpost sends a strange message. Has the crew gone mad or have they stumbled onto something previously unknown. An explosion in the drift has enveloped the outpost and crew in a waking nightmare, caught between worlds. The station serves as a futuristic dungeon crawl to rescue a crew caught between dimensions. Face creatures touched by the void and discover the fate of the inhabitants lost in the rift.
A strange garbled message from an outpost station sends the pact into a frenzy. A whole station can’t just disappear! Your team is dispatched to discover the truth and neutralize any threat.
Description:
A deep space outpost sends a strange message. Has the crew gone mad or have they stumbled onto something previously unknown. An explosion in the drift has enveloped the outpost and crew in a waking nightmare, caught between worlds. The station serves as a futuristic dungeon crawl to rescue a crew caught between dimensions. Face creatures touched by the void and discover the fate of the inhabitants lost in the rift.
Dedicated space for youth aged 6-17 and their families to learn to play.
Description:
Starfinder Society Academy is a place for younger gamers to learn how to play Starfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Starfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent.
This session will be running Skitter Crash. After a successful salvaging mission, the heroes are riding a joyous high aboard their very own starship. However, angry space pirates with a grudge crash the party—and then a bizarre interstellar cyclone engulfs both sides' vessels and flings them into a strange world's atmosphere!
Dedicated space for youth aged 6-17 and their families to learn to play.
Description:
Starfinder Society Academy is a place for younger gamers to learn how to play Starfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Starfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent.
This session will be running Skitter Home. Even the most helpful six-armed heroes sometimes need a little rest and relaxation. But while on vacation to their homeworld, our veteran skittermanders come face-to-face with a threat far more dangerous than they could have expected.
Dedicated space for youth aged 6-17 and their families to learn to play.
Description:
Starfinder Society Academy is a place for younger gamers to learn how to play Starfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Starfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent.
This session will be running Skitter Shot. When a routine salvage operation deep in the Vast goes awry, the skittermanders Dakoyo, Gazigaz, Nako, and Quonx must board a luxurious cruise liner controlled by a rogue artificial intelligence to save their vesk boss and a group of hapless passengers.
SF Academy: The Starfinder Four vs. The Hardlight Harlequin
Summary:
Dedicated space for youth aged 6-17 and their families to learn to play.
Description:
Starfinder Society Academy is a place for younger gamers to learn how to play Starfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Starfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent.
This session will be running The Starfinder Four vs. The Hardlight Harlequin. Thanks to some inadvertently malicious code created by a proud game designer, a calamitous event has occurred on a small moon hosting an entertainment expo! The building is slowly but surely being digitized while the game designer's mind has been taken over by a comic-book villain.
A repeatable adventure for level 1 characters. Take a new starship for a test drive!
Description:
United Interfaith Engineering is a new shirren starship manufacturer with lofty ambitions. While they’ve made a name for themselves selling mid-sized, well-defended starships for the galactic explorer, they aspire to sign a lucrative contract with a major Pact Worlds organization in the near future. To that end, UIE hires the PCs to take their newly designed Grimshaw I for a test flight from Absalom Station to a Liavaran shepherd moon and back. Along the way, the PCs put the starship through its paces, avoiding dangerous hazards, performing difficult maneuvers, and dealing with Liavara’s massive wildlife.
A repeatable adventure for level 1 characters. Take a new starship for a test drive!
Description:
United Interfaith Engineering is a new shirren starship manufacturer with lofty ambitions. While they’ve made a name for themselves selling mid-sized, well-defended starships for the galactic explorer, they aspire to sign a lucrative contract with a major Pact Worlds organization in the near future. To that end, UIE hires the PCs to take their newly designed Grimshaw I for a test flight from Absalom Station to a Liavaran shepherd moon and back. Along the way, the PCs put the starship through its paces, avoiding dangerous hazards, performing difficult maneuvers, and dealing with Liavara’s massive wildlife.
A repeatable adventure for level 1 characters. Take a new starship for a test drive!
Description:
United Interfaith Engineering is a new shirren starship manufacturer with lofty ambitions. While they’ve made a name for themselves selling mid-sized, well-defended starships for the galactic explorer, they aspire to sign a lucrative contract with a major Pact Worlds organization in the near future. To that end, UIE hires the PCs to take their newly designed Grimshaw I for a test flight from Absalom Station to a Liavaran shepherd moon and back. Along the way, the PCs put the starship through its paces, avoiding dangerous hazards, performing difficult maneuvers, and dealing with Liavara’s massive wildlife.
A repeatable adventure for level 1 characters. Take a new starship for a test drive!
Description:
United Interfaith Engineering is a new shirren starship manufacturer with lofty ambitions. While they’ve made a name for themselves selling mid-sized, well-defended starships for the galactic explorer, they aspire to sign a lucrative contract with a major Pact Worlds organization in the near future. To that end, UIE hires the PCs to take their newly designed Grimshaw I for a test flight from Absalom Station to a Liavaran shepherd moon and back. Along the way, the PCs put the starship through its paces, avoiding dangerous hazards, performing difficult maneuvers, and dealing with Liavara’s massive wildlife.
A repeatable adventure for level 1 characters. When the power goes out, the PCs go in! Explore a malfunctioning power plant and bring it back online.
Description:
The Ring of Nations is a sprawling line of 27 nations encircling the planet Verces that’s home to some of the most advanced technology in the Pact Worlds. When an automated power plant in the newly developed but ever-expanding city of Thamal goes offline, casting swaths of the city in darkness, the government deploys repair and scouting drones to investigate. None have returned. Armed with a few aerial images of the power plant, now mysteriously overgrown with local flora, the PCs are dispatched to bring the power plant back online!
A repeatable adventure for level 1 characters. When the power goes out, the PCs go in! Explore a malfunctioning power plant and bring it back online.
Description:
The Ring of Nations is a sprawling line of 27 nations encircling the planet Verces that’s home to some of the most advanced technology in the Pact Worlds. When an automated power plant in the newly developed but ever-expanding city of Thamal goes offline, casting swaths of the city in darkness, the government deploys repair and scouting drones to investigate. None have returned. Armed with a few aerial images of the power plant, now mysteriously overgrown with local flora, the PCs are dispatched to bring the power plant back online!
A repeatable adventure for level 1 characters. When poachers steal two genetically re-engineered animals from a research laboratory, the PCs are hired to retrieve them
Description:
The Liavaran moon of Arkanen is a scientific anomoly that draws the attention of scientists and spellcasters from all over the Pact Worlds. While many of Arkanen's corporations and researchers are interested in technological and magical methods of harnessing and utilizing the moon's powerful storms, Akrikaus Research Laboratories is focused on preserving and studying Arkanen's ecological diversity and the biological adaptations of the local flora and fauna, which enabled these life forms to thrive despite Arkanen's atmospheric bleed and powerful orbital storms. After years of work, Akrikaus Labs has genetically re-engineered an extinct animal species and are scheduled to re-introduce the species into a nearby nature preserve. When opportunistic poachers steal these once-extinct creatures, Arkrikaus Labs hires the PCs to retrieve the valuable animals before they're lost forever!
A repeatable adventure for level 1 characters. When poachers steal two genetically re-engineered animals from a research laboratory, the PCs are hired to retrieve them
Description:
The Liavaran moon of Arkanen is a scientific anomoly that draws the attention of scientists and spellcasters from all over the Pact Worlds. While many of Arkanen's corporations and researchers are interested in technological and magical methods of harnessing and utilizing the moon's powerful storms, Akrikaus Research Laboratories is focused on preserving and studying Arkanen's ecological diversity and the biological adaptations of the local flora and fauna, which enabled these life forms to thrive despite Arkanen's atmospheric bleed and powerful orbital storms. After years of work, Akrikaus Labs has genetically re-engineered an extinct animal species and are scheduled to re-introduce the species into a nearby nature preserve. When opportunistic poachers steal these once-extinct creatures, Arkrikaus Labs hires the PCs to retrieve the valuable animals before they're lost forever!
For levels 1-2. The Drift Crisis event begins with a fleet of Starfinders stranded on an unknown planet.
Description:
While traveling to a distant star system as part of an archeological mission, a Starfinder Society fleet is forcibly ejected from the Drift. Seemingly stranded on an unknown world, the surviving Starfinders must band together to survive the various threats mounting around them. Can they thrive in this new home, or will they become just another casualty at the start of the Drift Crisis?
For levels 3-4. The Drift Crisis event begins with a fleet of Starfinders stranded on an unknown planet.
Description:
While traveling to a distant star system as part of an archeological mission, a Starfinder Society fleet is forcibly ejected from the Drift. Seemingly stranded on an unknown world, the surviving Starfinders must band together to survive the various threats mounting around them. Can they thrive in this new home, or will they become just another casualty at the start of the Drift Crisis?
No Pregens Available. For levels levels 5-6. The Drift Crisis event begins with a fleet of Starfinders stranded on an unknown planet.
Description:
**No Pregens Available** While traveling to a distant star system as part of an archeological mission, a Starfinder Society fleet is forcibly ejected from the Drift. Seemingly stranded on an unknown world, the surviving Starfinders must band together to survive the various threats mounting around them. Can they thrive in this new home, or will they become just another casualty at the start of the Drift Crisis?
A repeatable adventure for levels 1-4. Starfinders explore an exciting new frontier by using a powerful artifact that transports them to alternate realities.
Description:
A group of Starfinders get the chance to explore an exciting new frontier by using a powerful artifact that transports them to alternate realities. It's the PCs' job to investigate four mysterious destinations, learn what they can, and return to the mobile Starfinder lodge to report their findings.
SFS #4-06: Combatant's Concerto: Prelude to Revolution
Summary:
For levels 3-6. When violent rebels threaten a space gala, Starfinders find themselves caught in the crossfire!
Description:
When a violent insurrectionist group threatens an upcoming space gala in the Veskarium, a group of Starfinders find themselves caught in the crossfire. Innocent lives hang in the balance unless the PCs can discover who's behind the dangerous plot and stop them before it's too late.
SFS #4-06: Combatant's Concerto: Prelude to Revolution
Summary:
For levels 3-6. When violent rebels threaten a space gala, Starfinders find themselves caught in the crossfire!
Description:
When a violent insurrectionist group threatens an upcoming space gala in the Veskarium, a group of Starfinders find themselves caught in the crossfire. Innocent lives hang in the balance unless the PCs can discover who's behind the dangerous plot and stop them before it's too late.