Anachrony is a competitive, euro-style strategy game with a two-tiered worker placement system, deep resource management, time travel, and a game-altering endgame trigger.
Description:
Discover a post-apocalyptic world in a dystopian future, where mankind stands divided but strives for survival together! Learn the history of New Earth and the discovery of time travel, dive deep into the ideology and culture of the four Paths, and meet their charismatic Leaders! In Anachrony, players assume the roles of the iconic Leaders of four ideological Paths, striving not only for the supremacy and well-being of their people but also their survival. With the foreknowledge that a large asteroid is heading toward Earth, they will plan for the coming impact and prepare their Path to aid in the evacuation of the World Capital, the last independent city. While each path will prove their resilience after the devastating impact, only one will become the home of the new, re-established World Council and the superior power on New Earth.
The Fractures of Time expansion adds a new path, worker type, and "blinking" that enhances the game's depth. *Experience with base game required. Only expansion rules will be taught. No new players.*
Description:
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches.
The Fractures of Time expansion adds a new path, worker type, and "blinking" that enhances the game's depth. *Experience with base game required. Only expansion rules will be taught. No new players.*
Description:
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches.
The Fractures of Time expansion adds a new path, worker type, and "blinking" that enhances the game's depth. *Experience with base game required. Only expansion rules will be taught. No new players.*
Description:
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches.
The Fractures of Time expansion adds a new path, worker type, and "blinking" that enhances the game's depth. *Experience with base game required. Only expansion rules will be taught. No new players.*
Description:
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches.
Playtest an epic worker placement engine building game in another galaxy by designer Luke Laurie.
Description:
Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.
Andromeda's Edge is a worker placement game in which your workers are upgradable starships, each with different special abilities. The gameboard features a modular hexagonal map, displaying regions of space with worker placement actions and sites for development. Your player board is a customizable starbase that allows you to build massive tableau engines by attaching various types of modules. Each player controls a unique faction with a subtly different way to play the game.
Playtest an epic worker placement engine building game in another galaxy by designer Luke Laurie.
Description:
Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity. Andromeda's Edge is a worker placement game in which your workers are upgradable starships, each with different special abilities. The gameboard features a modular hexagonal map, displaying regions of space with worker placement actions and sites for development. Your player board is a customizable starbase that allows you to build massive tableau engines by attaching various types of modules. Each player controls a unique faction with a subtly different way to play the game.
Playtest an epic worker placement engine building game in another galaxy by designer Luke Laurie.
Description:
Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity. Andromeda's Edge is a worker placement game in which your workers are upgradable starships, each with different special abilities. The gameboard features a modular hexagonal map, displaying regions of space with worker placement actions and sites for development. Your player board is a customizable starbase that allows you to build massive tableau engines by attaching various types of modules. Each player controls a unique faction with a subtly different way to play the game.
Playtest an epic worker placement engine building game in another galaxy by designer Luke Laurie.
Description:
Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity. Andromeda's Edge is a worker placement game in which your workers are upgradable starships, each with different special abilities. The gameboard features a modular hexagonal map, displaying regions of space with worker placement actions and sites for development. Your player board is a customizable starbase that allows you to build massive tableau engines by attaching various types of modules. Each player controls a unique faction with a subtly different way to play the game.
Playtest an epic worker placement engine building game in another galaxy by designer Luke Laurie.
Description:
Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity. Andromeda's Edge is a worker placement game in which your workers are upgradable starships, each with different special abilities. The gameboard features a modular hexagonal map, displaying regions of space with worker placement actions and sites for development. Your player board is a customizable starbase that allows you to build massive tableau engines by attaching various types of modules. Each player controls a unique faction with a subtly different way to play the game.