Real excitement is every child's dream, when growing-up in a small village. Yet when it came, the Queen never spoke to the Fear. And now, 1 of their friends is missing.
It's been a hundred years since the Great War erupted & now the army's rise for war once again as Undead horrors. Join with the best to stop the Evil at its source.
Description:
It's been a hundred years since the Great War erupted in mass violents and tragity, and now the army's rise for war once again. But this time as undead soldiers. The new war threatens all the land, and must be put to an end. You and your party must stop this evil at its source, the tomb of the undead soldiers.
It's been 100 years since the Great War erupted & now the army's rise for war once again as Undead horrors. Join with the best to stop the Evil at its source.
Description:
It's been a hundred years since the Great War erupted in mass violents and tragity, and now the army's rise for war once again. But this time as undead soldiers. The new war threatens all the land, and must be put to an end. You and your party must stop this evil at its source, the tomb of the undead soldiers.
You are the Paragon Crew, a dangerous crew of misfits given the chance to do the right thing to get out of the worst prison in the Core. Accepting the mission was easy. Surviving? Not so much.
Description:
You are the Paragon Crew. It's a nice (and sardonically inaccurate) name for the most motley, mismatched, sorry collection of hard-core criminals to be found Spinward of the Beyond. But you've been given a chance to do the right thing. Wasn't really much of a choice. Yeah, you are funded by some unknown benefactor whose credit smells sickeningly of Imperium Intelligence ops -- but you can either do this or spend your days rotting on Malfax Station, a lovely combination of waste reprocessing facility and prison. Deciding to go on their little field trip to Palindrome, one of the roughest independent (i.e. criminal) settlements in the Spinward Arm. Saying yes to the mission was the easy part -- surviving it, well, that's the real trick, ain't it?
You are the Paragon Crew, a dangerous crew of misfits given the chance to do the right thing to get out of the worst prison in the Core. Accepting the mission was easy. Surviving? Not so much.
Description:
You are the Paragon Crew. It's a nice (and sardonically inaccurate) name for the most motley, mismatched, sorry collection of hard-core criminals to be found Spinward of the Beyond. But you've been given a chance to do the right thing. Wasn't really much of a choice. Yeah, you are funded by some unknown benefactor whose credit smells sickeningly of Imperium Intelligence ops -- but you can either do this or spend your days rotting on Malfax Station, a lovely combination of waste reprocessing facility and prison. Deciding to go on their little field trip to Palindrome, one of the roughest independent (i.e. criminal) settlements in the Spinward Arm. Saying yes to the mission was the easy part -- surviving it, well, that's the real trick, ain't it?
The Prince of Boccorro & his entourage must escape a beseiged keep & a treacherous attack in order to maintain the line of nobility.
Description:
You were attending a week-long party on Boccorro, an island off the coast of Castille and home of King Branco of the Cormellar line of Castillian and Portagan nobles. The king is having a celebration for Prince Amaral, Heir Honored of Boccorro, having reached his age of ascension. Everything was going grand until the morning you heard the thunder of ship's guns and the report of rifles. Somehow, you think the screams of panic, fires and booming sounds of fusillades was *not* a planned part of the celebration...
You are the best of the best, protecting this great nation from threats terrestrial or otherwise. Now it is time for your most difficult job yet: Green box recovery. May God be with you.
Go back to the start with the original rules. Rules used will be the original 3 books, chainmail rules for combat. Name your dwarf Bob, play Fred the warrior. Name your wizard Gandof.
Go back to the start with the original rules. Rules used will be the original 3 books, chainmail rules for combat. Name your dwarf Bob, play Fred the warrior. Name your wizard Gandof.
Go back to the start with the original rules. Rules used will be the original 3 books, chainmail rules for combat. Name your dwarf Bob, play Fred the warrior. Name your wizard Gandof.