When the PCs find themselves in possession of the mystic Scarab Key, they find themselves the object of all attention, and not all of it friendly. The land of AEgyptus holds many secrets, none quite so deadly (or forbidden) as the Great Pyramid. So why is the Scarab Key leading the characters straight to the Pyramid? Take part in the role-playing game based on the War Gods of AEgyptus war game! Pre-generated characters will be provided.
When the PCs find themselves in possession of the mystic Scarab Key, they find themselves the object of all attention, and not all of it friendly. The land of AEgyptus holds many secrets, none quite so deadly (or forbidden) as the Great Pyramid. So why is the Scarab Key leading the characters straight to the Pyramid? Take part in the role-playing game based on the War Gods of AEgyptus war game! Pre-generated characters will be provided.
Dare to enter the Valley of Shadowman. Unfortunates who have previously done so have been besieged by enemies, and few have survived to tell any tales. Players will be given characters (an enigmatic Riddlemaster among them) who will work to overcome the treacherous ambushes and leave the valley with untold treasure. This game will emphasize strategy and tactics with several surprising twists.
Dare to enter the Valley of Shadowman. Unfortunates who have previously done so have been besieged by enemies, and few have survived to tell any tales. Players will be given characters (an enigmatic Riddlemaster among them) who will work to overcome the treacherous ambushes and leave the valley with untold treasure. This game will emphasize strategy and tactics with several surprising twists.
In an attempt to bolster tenuous diplomatic relations, your team must extradite Reevus the Traitor back to his home land. However, many miles of dangerous wilderness lie between you and your goal! Can you deliver him to justice? A four hour adventure for up to six players. Characters will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.
For decades, the people of Summerlund have turned to the miraculous waters of St. Chiron's Sanctuary for cures to ailments of all kinds. But lately those who have left for the temple have not returned. Can you solve the mystery? A four hour adventure for up to six players. Characters, ranging from 6th to 8th level, will be provided. Familiarity with D&D 3.5 is preferred. See www.byov.com for more info.
Buried deep within an icy glacier, the fabled Starfire Crystal awaits! Durenor, your rival country to the east, sends their finest to claim the prize. Can you, Ulnar's Elite, retrieve it before it falls into their hands?
A four hour adventure for up to six players. Characters, ranging from 7th to 10th level, will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.
Esuworden is a peaceful town of 8700 residents, humans and demi-humans, deep in a northern arm of the very old Adehwood. Yet something is afoot when a young city guardswoman bursts into Hawkâs Hall bloodied and barely conscious.
Esuworden is a peaceful town of 8700 residents - humans and demi-humans - deep in a northern arm of the very old Adehwood. Yet something is afoot when a young city guardswoman bursts into Hawkâs Hall bloodied and barely conscious.
Esuworden is a peaceful town of 8700 residents - humans and demi-humans - deep in a northern arm of the very old Adehwood. Yet something is afoot when a young city guardswoman bursts into Hawkâs Hall bloodied and barely conscious.