Tier 3 ( 11-16 ) The party finds themselves in a city of true Ghouls. Can they escape before being transformed?
Description:
Non AL you may roll stats ( 4d6 drop lowest reroll 1 ) or 27 point buy all books legal ( as long as you can provide a copy hard cover or pdf no Homebrew) Pre-generated characters will be available upon request.
Tier 1 ( 1 to 4 ) The party has won a keep in a card game, the problem is it is occupied by orcs and and demonic beast.
Description:
Non AL you may roll stats ( 4d6 drop lowest reroll 1 ) or 27 point buy all books legal ( as long as you can provide a copy hard cover or pdf no Homebrew) Pre-generated characters will be available upon request.
Tier 1 ( 1 to 4) The party is hired to find out why everything but water is raining from the sky's over the tiny town Dunthar's Glen.
Description:
Non AL you may roll stats ( 4d6 drop lowest reroll 1 ) or 27 point buy all books legal ( as long as you can provide a copy hard cover or pdf no Homebrew) Pre-generated characters will be available upon request.
King Josef Calvarion I opens the new Hope Bridge across the river Knox; when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1. Emphasis: campaign introduction, character creation.
King Josef Calvarion I opens the new Hope Bridge across the river Knox; when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1. Emphasis: campaign introduction, character creation.
King Josef Calvarion I opens the new Hope Bridge across the river Knox; when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1. Emphasis: campaign introduction, character creation.
Knights of the Dragon #12 "Diplomacy in the Depths”
Summary:
Calvaria is beset by attacks from below the city, and the Knights need to negotiate a cessation of hostilities. For KotD PCs levels 3-5.
Description:
Calvaria has new subterranean neighbors, and they are not forthcoming. Thefts, attacks, and general hostility reigns, and the Knights are massively outnumbered. A lighter touch will be required. 1st of the All-Watcher modules. You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules. Emphasis: diplomacy, trap-finding, combat.
Knights of the Dragon #13 “Who Approaches on the Horizon?”
Summary:
After a chance encounter: do the Knights attempt to recruit a powerful ally, or do they dissuade a dangerous opponent? For KotD PCs levels 4-6.
Description:
Dispatched to investigate missing villagers from the periphery of the kingdom, the Knights encounter someone unexpected. Is he a an ally, an enemy, or simply an observer? You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules. Emphasis: diplomacy, combat, exposition.
Calvaria’s army requires reinforcements; the Knights are dispatched to recruit and escort them to the kingdom from across the Inner Sea. For KotD PCs levels 4-6.
Description:
Calvaria’s army is depleted from repelling the invasion; King Josef Calvarion I requires reinforcements. The Knights are dispatched to cross the Inner Sea and recruit mercenaries from the Caliphate of El-Azatlan. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules. Emphasis: diplomacy, combat, ocean navigation.
Calvaria’s new neighbors need some coaxing to openly engage their mutual foes. What can the Knights offer in incentive that won’t bankrupt the kingdom? For KotD PCs levels 4-6.
Description:
Calvaria’s new subterranean neighbors are not lending all of the assistance they have promised. As both realms’ enemies regroup, the Knights are sent to incentivize them to upholding their end of the treaty. 2nd of the All-Watcher modules. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules. Emphasis: investigation, diplomacy, combat.