You wake up in a dank, dark hole. You have no idea where you are, or how you got here, and there’s this heavy weight on your chest, and something scaly is gnashing at your throat. Levels 5-8.
Amidst the winds of change a bird of prey flies. A beacon shines in darkness. Another pair of eyes. Myani deal was broken. Elders demand repentance. Hunt of infinity, Serve Paul’s sentence. LVL 10-15
You have been convicted of a crime you didn’t commit, & have been sentenced to the Labyrinth. The only exit was thought to be death, but the door you found doesn’t appear to lead there.
For 3 GEN CON Game Fairs your Deryni party has survived, this year the Archbishop knows who you are! How does he know? Role-play, intrigue, suspense, humor. PC level 6.
The Odd Squad is called upon to help a Genevolent despot create a magic item, and later learns too much about the underlying reasons. Stresses all aspects of high-level AD&D role-playing.
Here you set, among refuse and debris, on the edge of a creeping darkness, dreaming of your last fortune and the pleasures it once purchased. That fool’s fortune begs to be taken and spent!
Your party is colonizing an abandoned wizard’s Isle. Strange events happen, a murder is committed and your friends are acting strange. Role-playing and problem solving are stressed as you fight.
The night has always been a frightening and unknown place to man. Night has always gone away, until now. Your party has been dispatched to deal with the evil. The night always has surprises!