#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
#44: Echoes of the Everwar P3: Terror at Whistledown
Description:
(Levels 7-11) The citizens of the gnome enclave of Whistledown are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society not to save the town, but to find the source, thought to be the body of an ancient Osirion concubine, and return it to the Sothis Lodge.
#44: Echoes of the Everwar P3: Terror at Whistledown
Description:
(Levels 7-11) The citizens of the gnome enclave of Whistledown are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society not to save the town, but to find the source, thought to be the body of an ancient Osirion concubine, and return it to the Sothis Lodge.
#44: Echoes of the Everwar P3: Terror at Whistledown
Description:
(Levels 7-11) The citizens of the gnome enclave of Whistledown are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society not to save the town, but to find the source, thought to be the body of an ancient Osirion concubine, and return it to the Sothis Lodge.
#46: Eyes of the Ten, P1: Requiem for the Red Raven
Description:
(Level 12 only; no pre-gens) You have been sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to re-open the Woodsedge Pathfinder Lodge. This is a 2-slot event.