Haigma, a lovely and innocent child kidnapped two days ago, has been tracked to this sinister keep. Frontal assualt seems to be the only way to rescue the captive. Generic role playing rules.
Participants in this demonstration game will play adventurers searching a strange town for a kidnapped party member. The fun and excitement of town adventures comes alive here. Generic role playing rules.
Players will attack the ruins, Hareth Keep, which are rumored to be haunted and perhaps inhabited by ores. Pit your skill against the intelligent response of the Keep’s inhabitants. Generic role playing rules.
Players will attack a thieve’s lair. 25mm miniatures will be used with realistic forested terrain, and detailed maps and descriptions will be featured. Generic role playing rules.
The Warriors of Krell have seized the city of Terre Haute. Your mission is to brave the pot-holed streets of Terrible Hole and destroy the Krell base. MORROW PROJECT game rules.
In this sequal to the Cult of Telgar Re', you are the only ones among hundreds that can stop the rebirth of the most terrible cult on the face of this world. AD&D game rules.
In a desert with death close behind you, you must choose with only the ancient riddle for aid. You must be brave of heart and clever of mind to the Makor! AD&D™ game rules.
An ill-fated expedition into the depths of the earth has met with disaster. The surviving members of the praty must regroup and find a way back to the sunlit upper world. AD&D game rules.
The party is on a trading mission seeking to fullfil the basic objectives of all role playing games: stay alive and make a buck (or a lunar). RUNEQUEST game rules.
In the Canadian Mountains several mysterious things have been going on. Be there when members of “Alpha Flight” run head long into the Animal League. V&V game rules.
The Statuesque queen needs the help of mature, clever players to regain her throne and save her kingdom of Berry. The code within the code will set the princess free. V&V game rules.
Team of intrepid adventurers must rescue the captive princess from the Cavern of Trials. A thinking-mans dungeon that allows few mistakes. AD&D™ game rules.
A group of eight attempt to rescue a prisoner being held in the thieve’s guild hall. One player will be the leader, others may choose a character from a large selection. CHIVALRY & SORCERY game rules.
The safari ship Tanya never arrived at it’s destination. Missing are two well known archiologists and the Count Ibly. Can you find them or will you meet the same fate they did? TRAVELLER game rules.
Join with other mutants to revenge the destruction of your village! You know the androids did it, now all you have to do is find their base and knock it out.
A group of adventurers, all relatives of each other, try to find out why this small town was destroyed. The reason for their interest is their own ancestors made up the town. AD&D™ game rules.
A challenging AD&D game team event, designed with intermediate strength characters in mind. One round, top scoring team is the winner. An RPGA™ sponsored event.
A humorous, yet challenging, AD&D game team event, designed for the “dead dog” last day! One round, top scoring team is the winner. An RPGA sponsored event.