A deadly band of mercenaries has taken control of a peaceful settlement, extorting and preying upon the beleaguered villagers. Can you find their lair, confront their monstrous allies, and defeat them before the town is laid to waste? A 1st-level delve: Play as often as you like – earn treasure and prizes!
A deadly band of mercenaries has taken control of a peaceful settlement, extorting and preying upon the beleaguered villagers. Can you find their lair, confront their monstrous allies, and defeat them before the town is laid to waste? A 1st-level delve: Play as often as you like – earn treasure and prizes!
A deadly band of mercenaries has taken control of a peaceful settlement, extorting and preying upon the beleaguered villagers. Can you find their lair, confront their monstrous allies, and defeat them before the town is laid to waste? A 1st-level delve: Play as often as you like – earn treasure and prizes!
A deadly band of mercenaries has taken control of a peaceful settlement, extorting and preying upon the beleaguered villagers. Can you find their lair, confront their monstrous allies, and defeat them before the town is laid to waste? A 1st-level delve: Play as often as you like – earn treasure and prizes!
A deadly band of mercenaries has taken control of a peaceful settlement, extorting and preying upon the beleaguered villagers. Can you find their lair, confront their monstrous allies, and defeat them before the town is laid to waste? A 1st-level delve: Play as often as you like – earn treasure and prizes!
The task seems easy: accompany a mysterious traveler and her equally mysterious package from Waterdeep to Neverwinter. In the Jewel of the North, tasks are seldom easy. News travels fast, and the Red Wizards of Thay have learned of the traveler and the object she carries. This is the feature for Worldwide D&D Game Day, and players will create 1st-level characters to use for the event and the upcoming D&D Enc. season, Lost Crown of Neverwinter.
The task seems easy: accompany a mysterious traveler and her equally mysterious package from Waterdeep to Neverwinter. In the Jewel of the North, tasks are seldom easy. News travels fast, and the Red Wizards of Thay have learned of the traveler and the object she carries. This is the feature for Worldwide D&D Game Day, and players will create 1st-level characters to use for the event and the upcoming D&D Enc. season, Lost Crown of Neverwinter.
The task seems easy: accompany a mysterious traveler and her equally mysterious package from Waterdeep to Neverwinter. In the Jewel of the North, tasks are seldom easy. News travels fast, and the Red Wizards of Thay have learned of the traveler and the object she carries. This is the feature for Worldwide D&D Game Day, and players will create 1st-level characters to use for the event and the upcoming D&D Enc. season, Lost Crown of Neverwinter.
The light of Elturgard should bring comfort, yet in a realm of certainty and absolutes a hidden terror thrived. Murders, an insane quasit, undead - and it isn't over yet. Challenging Arbosus left questions unanswered, stirring fears of sinister intentions that Elturgard's light has not yet illuminated. Can you defeat the hidden threat or will you suffer a fate that could blight the paladins pride? A Living Forgotten Realms adv. for levels 1-10.
The light of Elturgard should bring comfort, yet in a realm of certainty and absolutes a hidden terror thrived. Murders, an insane quasit, undead - and it isn't over yet. Challenging Arbosus left questions unanswered, stirring fears of sinister intentions that Elturgard's light has not yet illuminated. Can you defeat the hidden threat or will you suffer a fate that could blight the paladins pride? A Living Forgotten Realms adv. for levels 1-10.