#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 5-9) The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
(Levels 1-12) Join up to five other players in 5 hours of Pathfinder Society Organized Play fun. This event is entirely chosen by those who attend--all legally available scenarios will be on hand, so come on over, pick a scenario, and play!
#46: Eyes of the Ten, P1: Requiem for the Red Raven
Description:
(Level 12 only; no pre-gens) You have been sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to re-open the Woodsedge Pathfinder Lodge. This is a 2-slot event.
New & inspired by the Iron DM event, running the Gauntlet will assault your DM abilities as you DM in the arduous Iron Player Tourney for prizes. Choose an Iron DM to challenge. Then take 3 separate groups through 2 non-linear encounters, an off the cuff adventure and an intensely designed boss battle. You’re scored by secret players & Iron judges. Defeat your competitors & get a prize. Beat the Iron DM you chose too, & get a bonus DMs bounty.
Alpha and Omega are whole again (for better or worse). Gods have been freed. The results of a high level god on god war are clear. To prevent this happening in the future, the past must be explored. As you travel back, you know that when you return to your own time you will not be the same. Character and world histories will be explored. Combat will be limited. Mature themes will be explored. Playing in previous years is not required.
A betrayal of the Royal Games. The rightful prince revealed. Through cunning, guile and spirit, you must locate the rightful prince and assist his ascendance to Pharaoh.
Do you have what it takes to defeat a Great Wyrm Red Dragon with a 20th level character in four hours? The Great Wyrm Red Dragon Challenge is run by the author Allen Drees Jr. Characters are provided along with tips and strategies for how to run them against the all-time MVP of monsters - the Great Wyrm Red Dragon. The dragon will NOT go quietly. Will you? The gauntlet has been dropped. Do you dare to pick it up?