Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the novels. Comedy/Adventure. Characters provided. Role playing and a strong sense of humor stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
In New York, America's first superhero team, the Minutemen, are confronted with the past when two of their leader's World War II colleagues arrive with a problem over a quarter century in the making... Role playing stressed.
Mob warfare heats up. Society swell kills lover. Mysterious deaths at the Field Museum. Psychic Mystery novelist Vivanne Trevalyanne, Reporters Dianna Manderley and Harold Dobbins and the rest of the crew have their hands full as usual. Role playing and problem solving stressed.
A body is found and all the klews lead to the maiden flight of the dirigible CHICAGO. Now can Vivianne and Company just stop stumbling over bodies long enough to solve the crime and make Chicago, 1926, a safe place for bootlegging? The first episode of the Chicago Capers for those who missed it the first time around. Role playing and problem solving stressed.
A body is found and all the klews lead to the maiden flight of the dirigible CHICAGO. Now can Vivianne and Company just stop stumbling over bodies long enough to solve the crime and make Chicago, 1926, a safe place for bootlegging? The first episode of the Chicago Capers for those who missed it the first time around. Role playing and problem solving stressed.