“At Fountain Abbey lieth a spring that restoreth the constitution ...” So reads a scrap of parchment found in an old book. Fountain Abbey is a ruined monastery, long deserted by humankind—but not by monsterkind; as the spirits of the Abbey’s monks complicate the party’s search.
The chaotic master himself is running this tourney, so be prepared for fast-moving excitement and a lot of surprises. The Judge will select the best of three teams for a final round of play.
Characters which have appeared in Giants in the Earth, a Dragon feature, meet for combat and adventure. Here’s a chance to play one of your favorite fictional characters.
Fez is back, true, testing the wits of 192. The first half hour will prune 2 of 3, leaving 8 teams for a three-hour spree. The final four teams will be put to the test, of getting Mage Fez from another fine mess. (If you’re one of those who craves hack and slash, find another repository for your hard-earned cash.) A thinking player’s AD&D tournament.
Diviners have discerned the location of a powerful magic ingredient—high in the Mountains of Fire. A young adept has been chosen to head a group of adventurers to find this ingredient. You must protect the adept and enable him to get the ingredient. It is a dangerous journey.
After hearing of a clue which will possibly lead you to another part of the infamous rod, you are invited to join a quest to recover it. Your party will be led to the site and you must prove the clue true or false. But beware, more is afoot than a simple search!
FITS players of the TSR Role Playing Game Association take to the skies for an air battle which will be scored for association ratings. Open to RPGA members who are players of Fight in the Skies.