This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
Republic Command has created a special unit to assist The AFFS in retaking worlds from The Capellan Confederation and Draconis Combine. This New Dawn Guards unit will have an Ares super heavy ‘Mech.
Description:
Players will field as a team with each player fielding a Super Heavy Mech and supporting unit with the objective of eliminating as many of the opponents Super heavy mechs as possible.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Competition where players assemble a force to play in 3 rounds of 1v1 matches, earning tournament points as they achieve objectives and destroy enemy units.
Description:
The 3 rounds consist of games that are limited to 15 Game Turns or 2hrs 45mins hours.
The Climactic battle between Clans Smoke Jaguar and Nova Cat against the Draconis Combine.
Description:
As the Smoke Jaguars and the Nova Cats attack, The Battle for Luthien begins. Having been tipped off early, Kanrei Theodore Kurita has the world well-prepared and has received assistance from Hanse Davion in the form of the Kell Hounds and Wolf's Dragoons mercenary units. A total of twelve frontline and three militia regiments defend the world against five Galaxies.
The Climactic battle between Clans Smoke Jaguar and Nova Cat against the Draconis Combine.
Description:
As the Smoke Jaguars and the Nova Cats attack, The Battle for Luthien begins. Having been tipped off early, Kanrei Theodore Kurita has the world well-prepared and has received assistance from Hanse Davion in the form of the Kell Hounds and Wolf's Dragoons mercenary units. A total of twelve frontline and three militia regiments defend the world against five Galaxies.
The Climactic battle between Clans Smoke Jaguar and Nova Cat against the Draconis Combine.
Description:
As the Smoke Jaguars and the Nova Cats attack, The Battle for Luthien begins. Having been tipped off early, Kanrei Theodore Kurita has the world well-prepared and has received assistance from Hanse Davion in the form of the Kell Hounds and Wolf's Dragoons mercenary units. A total of twelve frontline and three militia regiments defend the world against five Galaxies.
The Climactic battle between Clans Smoke Jaguar and Nova Cat against the Draconis Combine.
Description:
As the Smoke Jaguars and the Nova Cats attack, The Battle for Luthien begins. Having been tipped off early, Kanrei Theodore Kurita has the world well-prepared and has received assistance from Hanse Davion in the form of the Kell Hounds and Wolf's Dragoons mercenary units. A total of twelve frontline and three militia regiments defend the world against five Galaxies.
The Climactic battle between Clans Smoke Jaguar and Nova Cat against the Draconis Combine.
Description:
As the Smoke Jaguars and the Nova Cats attack, The Battle for Luthien begins. Having been tipped off early, Kanrei Theodore Kurita has the world well-prepared and has received assistance from Hanse Davion in the form of the Kell Hounds and Wolf's Dragoons mercenary units. A total of twelve frontline and three militia regiments defend the world against five Galaxies.
The Climactic battle between Clans Smoke Jaguar and Nova Cat against the Draconis Combine.
Description:
As the Smoke Jaguars and the Nova Cats attack, The Battle for Luthien begins. Having been tipped off early, Kanrei Theodore Kurita has the world well-prepared and has received assistance from Hanse Davion in the form of the Kell Hounds and Wolf's Dragoons mercenary units. A total of twelve frontline and three militia regiments defend the world against five Galaxies.
The Climactic battle between Clans Smoke Jaguar and Nova Cat against the Draconis Combine.
Description:
As the Smoke Jaguars and the Nova Cats attack, The Battle for Luthien begins. Having been tipped off early, Kanrei Theodore Kurita has the world well-prepared and has received assistance from Hanse Davion in the form of the Kell Hounds and Wolf's Dragoons mercenary units. A total of twelve frontline and three militia regiments defend the world against five Galaxies.
The Climactic battle between Clans Smoke Jaguar and Nova Cat against the Draconis Combine.
Description:
As the Smoke Jaguars and the Nova Cats attack, The Battle for Luthien begins. Having been tipped off early, Kanrei Theodore Kurita has the world well-prepared and has received assistance from Hanse Davion in the form of the Kell Hounds and Wolf's Dragoons mercenary units. A total of twelve frontline and three militia regiments defend the world against five Galaxies.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
This is our most popular event for all ability levels. This casual game plays continuously all convention.
Description:
You start with the lowest level mech with the most basic equipment. When you die you move up to the next level which contains mechs with slightly more advanced equipment. Through this progression you learn how to use all the common equipment in Battletech. This game is not paused or restarted at event breaks, we just add/remove players and collect tickets for those continuing then continue play without resetting the board or players continuing on into the next session. Sign-up for as many blocks as fit into your schedule (even if they are not contiguous), you will receive a report card as a way to sort of "save" your progress so you can come back later in the con and continue playing. All ability levels are welcome but if you have never played Battletech before it is recommended that you play Battletech Bootcamp first.
Can our Heroes defend a local C&C facility from Hot-Dropping Mercenaries?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives. Each pilot in the group will receive rewards in the form of C-Bills and XP based on whether or not the mission is successful, whether their ‘mech survives, and so forth. C-Bills are used to upgrade ‘mechs, XP is used to upgrade pilots. At the end of the game each player will be given a certificate detailing his rewards, as well as a list of new equipment that was salvaged during that mission, making it available for purchase.
Can our Heroes defend a local C&C facility from Hot-Dropping Mercenaries?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives. Each pilot in the group will receive rewards in the form of C-Bills and XP based on whether or not the mission is successful, whether their ‘mech survives, and so forth. C-Bills are used to upgrade ‘mechs, XP is used to upgrade pilots. At the end of the game each player will be given a certificate detailing his rewards, as well as a list of new equipment that was salvaged during that mission, making it available for purchase.
Can our Heroes defend a local C&C facility from Hot-Dropping Mercenaries?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives. Each pilot in the group will receive rewards in the form of C-Bills and XP based on whether or not the mission is successful, whether their ‘mech survives, and so forth. C-Bills are used to upgrade ‘mechs, XP is used to upgrade pilots. At the end of the game each player will be given a certificate detailing his rewards, as well as a list of new equipment that was salvaged during that mission, making it available for purchase.
Can our Heroes defend a local C&C facility from Hot-Dropping Mercenaries?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives. Each pilot in the group will receive rewards in the form of C-Bills and XP based on whether or not the mission is successful, whether their ‘mech survives, and so forth. C-Bills are used to upgrade ‘mechs, XP is used to upgrade pilots. At the end of the game each player will be given a certificate detailing his rewards, as well as a list of new equipment that was salvaged during that mission, making it available for purchase.
Can our Heroes defend a local C&C facility from Hot-Dropping Mercenaries?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives. Each pilot in the group will receive rewards in the form of C-Bills and XP based on whether or not the mission is successful, whether their ‘mech survives, and so forth. C-Bills are used to upgrade ‘mechs, XP is used to upgrade pilots. At the end of the game each player will be given a certificate detailing his rewards, as well as a list of new equipment that was salvaged during that mission, making it available for purchase.
Can our Heroes defend a local C&C facility from Hot-Dropping Mercenaries?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives. Each pilot in the group will receive rewards in the form of C-Bills and XP based on whether or not the mission is successful, whether their ‘mech survives, and so forth. C-Bills are used to upgrade ‘mechs, XP is used to upgrade pilots. At the end of the game each player will be given a certificate detailing his rewards, as well as a list of new equipment that was salvaged during that mission, making it available for purchase.
The most challenging tournament. 3-round, non-elimination. The winner is determined by the total score after all 3 rounds.
Description:
Full rules are available at our website. Players will play in all 3 rounds even if they lose a round. Rounds are played back to back in one big event ticket. Each player gets a mech pair for each round from that round's list and plays against one other player who also has a mech pair from the list. Each round new pairings are assigned. Rounds will be played on mapsheets. This year's force list choices and bonuses are not published beforehand.
Mechs painted like classic WWF/WWE tag teams. Each player gets 1 team. Last team standing wins. Prize awarded to the champion, most kills and last place.
Description:
Ever wonder what the WWE/WWF tag teams would be like if they were on Solaris VII? Me neither, but let's try it. Each player receives two mechs. One mech on the map at a time per team. Player can tag their teammate in and have their tagged out mech slowly repaired. Custom made map, and custom painted mechs. Tag teams range from the Bushwhackers to the Rock and Sock connection.
Mechs painted like classic WWF/WWE tag teams. Each player gets 1 team. Last team standing wins. Prize awarded to the champion, most kills and last place.
Description:
Ever wonder what the WWE/WWF tag teams would be like if they were on Solaris VII? Me neither, but let's try it. Each player receives two mechs. One mech on the map at a time per team. Player can tag their teammate in and have their tagged out mech slowly repaired. Custom made map, and custom painted mechs. Tag teams range from the Bushwhackers to the Rock and Sock connection.
Mechs painted like classic WWF/WWE tag teams. Each player gets 1 team. Last team standing wins. Prize awarded to the champion, most kills and last place.
Description:
Ever wonder what the WWE/WWF tag teams would be like if they were on Solaris VII? Me neither, but let's try it. Each player receives two mechs. One mech on the map at a time per team. Player can tag their teammate in and have their tagged out mech slowly repaired. Custom made map, and custom painted mechs. Tag teams range from the Bushwhackers to the Rock and Sock connection.
Mechs painted like classic WWF/WWE tag teams. Each player gets 1 team. Last team standing wins. Prize awarded to the champion, most kills and last place.
Description:
Ever wonder what the WWE/WWF tag teams would be like if they were on Solaris VII? Me neither, but let's try it. Each player receives two mechs. One mech on the map at a time per team. Player can tag their teammate in and have their tagged out mech slowly repaired. Custom made map, and custom painted mechs. Tag teams range from the Bushwhackers to the Rock and Sock connection.
Throwback Thursday is a scenario set in the Succession Wars era of BattleTech between the fall of the Star League and the Clan Invasion utilizing units with no advanced technology.
Description:
The newly-minted 1st Federated Commonwealth Regiment, Melissa Steiner’s wedding gift to Hanse Davion, are facing their first test. The unit,formed from the best and brightest Mechwarrior cadets from the merged empire’s elite military academies, have dropped onto Klathandu IV in August of 3028 to relieve the beleaguered planetary militia. But they are up against the cagey veterans of the Draconis Combine’s Ninth Benjamin Regulars. The first few skirmishes have gone to the FedCom, but will the tables turn as they advance in force?
Battletech: 1st Battle of Aubisson, 4th Succession Wars
Summary:
The Gray Death Legion attack Aubisson in 3028. Elements of the 8th Sword of Light are defending the planet. Classic Battletech Rules. Minis and 3D terrain.