D&D Experience @ Gen Con - Dragonlance - Vault of the Undying - Track A
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. Dragonlance Epic & #1 - #3
Description:
This ticket is for four play sessions during the weekend. Thur 9am and 7pm, Fri 2pm, and Sun 8am. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. Part of the Dragonlance: Vault of the Undying series of adventures. You will play Dragonlance Epic, #1 thru #3.
D&D Experience @ Gen Con - Dragonlance - Vault of the Undying - Track B
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. Dragonlance Epic & #1 - #3
Description:
This ticket is for four play sessions during the weekend. Fri 7pm, Sat 2pm and 7pm, and Sun Noon. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. Part of the Dragonlance: Vault of the Undying series of adventures. You will play Dragonlance Epic, #1 thru #3.
D&D Experience @ Gen Con - Dreams of the Red Wizards - Obscured Devotions - Track C
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. DRW # 1 to 3 & Epic #1.
Description:
This ticket is for four play sessions during the weekend. Thur 9am and 2pm, Fri 9am and 2pm. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play DRW # 1 to 3 and the Epic. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pre-gen onsite.
D&D Experience @ Gen Con - Dreams of the Red Wizards - Obscured Devotions - Track D
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. DRW # 1 to 3 & Epic #1
Description:
This ticket is for four play sessions during the weekend. Fri 7pm, Sat 9am and 2pm, and Sun 8am. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play DRW # 1 to 3 and the Epic. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pre-gen onsite.
D&D Experience @ Gen Con - Dreams of the Red Wizards - Obscured Devotions - Track E
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. Epic #2, #7, #8, & Epic #3
Description:
This ticket is for four play sessions during the weekend. Thur 9am and 7pm, Fri 2pm, and Sat 7pm. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play DRW Epic #2, #7, #8, & Epic #3. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
D&D Experience @ Gen Con - Dreams of the Red Wizards - Obscured Devotions - Track F
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. Epic #2, #7, #8, & Epic #3
Description:
This ticket is for four play sessions during the weekend. Thur 2pm, Fri 9am, Sat 9am, and Sun noon. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play DRW Epic #2, #7, #8, & Epic #3. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
D&D Experience @ Gen Con - Moonshae Isles - Malefic Delusions - Track G
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area & the best Dungeon Masters at the show. The complete story in the best way to play. Moonsahe - #10 - #12 and Epic #2
Description:
This ticket is for three play sessions during the weekend. Thur 2pm, Fri 9am, Sat 2pm, and Sun 8am. You will play with the same players and DM for all three sessions. During those sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play Moonsahe - Malefic Delusions #10 - #12 and Epic #2. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
D&D Experience @ Gen Con - Moonshae Isles - Malefic Delusions - Track H
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area & the best Dungeon Masters at the show. The complete story in the best way to play. Moonsahe - #10 - #12 and Epic #2
Description:
This ticket is for three play sessions during the weekend. Thur 7pm, Fri 7pm, Sat 7pm, and Sun noon. You will play with the same players and DM for all three sessions. During those sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play Moonsahe - Malefic Delusions #10 - #12 and Epic #2. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. The redoubt's guardian offers revelations of the past and keys to unraveling the plans of the Dark Queen.
Description:
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures. A Four-Hour Dragonlance adventure. Optimized for 2nd - 4th Level Characters.
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. The redoubt's guardian offers revelations of the past and keys to unraveling the plans of the Dark Queen.
Description:
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures. A Four-Hour Dragonlance adventure. Optimized for 2nd - 4th Level Characters.
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. The redoubt's guardian offers revelations of the past and keys to unraveling the plans of the Dark Queen.
Description:
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures. A Four-Hour Dragonlance adventure. Optimized for 2nd - 4th Level Characters.
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. The redoubt's guardian offers revelations of the past and keys to unraveling the plans of the Dark Queen.
Description:
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures. A Four-Hour Dragonlance adventure. Optimized for 2nd - 4th Level Characters.
With intelligence related to an object of divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in an attempt to reunite with their comrades.
Description:
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance adventure. Optimized for 3rd-Level Characters.
With intelligence related to an object of divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in an attempt to reunite with their comrades.
Description:
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance adventure. Optimized for 3rd-Level Characters.
With intelligence related to an object of divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in an attempt to reunite with their comrades.
Description:
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance adventure. Optimized for 3rd-Level Characters.
With intelligence related to an object of divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in an attempt to reunite with their comrades.
Description:
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance adventure. Optimized for 3rd-Level Characters.
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing an army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum.
Description:
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 3rd - 4th Level Characters.
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing an army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum.
Description:
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 3rd - 4th Level Characters.
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing an army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum.
Description:
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 3rd - 4th Level Characters.
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing an army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum.
Description:
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 3rd - 4th Level Characters.