Are you a better MechWarrior than the current Solaris champion? Well, come to the Solaris arenas and fight the best MechWarrior’s in the Inner Sphere. Good Luck!!
No hints here, but if you like to role-play IN CHARACTER then this is the adventure for you. Two rounds, original and 2nd Edition rules. Not a BYOC event. Expert players only please.
You’re invited to the Lair ofDarganau for games like “Lop the Head Off the Knight,” “Pin the Lance on the Dwarf.” Dinner is served when YOU arrive. Dress is armed to the teeth!
The Cthult of Cthulhu has kidnapped Michael Ellis. Can you save him? A sense of humor and knowledge of Monty Python are beneficial. This is the last time this adventure will be run at the Game Fair.
Wolfzart Productions presents Drow! One night only in the Greyhawk free arena with special guest Lothlorien Burns. PCs hired as security for this mystic mosh-fest
Last year he had you recover his staff as a test. This year he wants you to recover something a bit more dear to him, his familiar. Warning: more intelligent puzzles and traps. PCs provided.
Compete against other captains in three distinct SPELLJAMMER environments: Wild-space, Air and Phlogiston. This is the “Top Gun” of arcane space farers. Familiarity with AD&DI rules needed.
Without losing a single battle, mankind has lost the war to the invading Kyrne! Now a handful of Heroes must return to Jadenheim, now the Kyrne capital, and retrieve the only Hope for mankind!
The French are going all out. Can the Colonists hold out? Can the British relief force save them? This game uses two tables and many troops. Come and join, for the drums beat the sounds of war.
Your fighter wing has been called in to rescue the crew of a downed recon ship. The ship is located in an asteroid belt in enemy space. Who knows what dangers await the rescuers?
Last year, a team of hand-picked heroes defeated a plot to take over the world. Now it seems someone wants to revive old memories and old villains. Can the team stop again this evil plot?
Players must bring a copy of game, 30 pts of marines from any GW forcelist, and genestealers. Top 2 players from each preliminary advance to the final round. Fight the aliens for glory.
F86s and MIGl5s duel for the skies over Korea using the recently released THE SPEED OF HEAT rules and Micro scale planes. Up to 16 players vie for air superiority.
Relive (or maybe not) the climactic scene of the motion picture using the Twilight: 2000 combat system. Players are the Wild Bunch, GDWs sadistic Lester Smith will referee and run the Mexicans.
Your company divides loot from last outing. “Might as well,” you think as you hang there on a pole over that cookfire, savages hungrily glowering. “Indeed, off I go to meet my buds! Here I go...”
The mission parameters are simple: find the targets and give them a fatal case of lead poisoning. The only question that remains is, are you the seeker or the seekee?
Data challenges Picard to a battle of wits on Holo Deck 2. As Dickson Hill sits down at his desk, a man walks in and introduces himself as Bela Oxmix. “Mr. Hill. I need your services.” 8 players.
Climactic battle of the Clan invasion! 6 clans battle Com Star defenders for the fate of Terra! Multiple possible scenarios. Experience w/3050 tech required. Possible use of miniature rules.
It's time to take the war to the enemy again. Intelligence knows where they are, and your unit has to go into the bush and clear a remote village ofNVA.
Oh, No! The gates and monsters are spreading across Massachusetts. Their next stop, Dunwich! Come play in this first of two homemade expansion sets for Arkham Horror
A lonely house on an island off the coast of England. The inhabitants disappeared. What happened to them? Where did they go? Do you really want to find out? Cthulhu by Gaslight.
Coolness in a crisis is a classic Vinyan trait, but when blue-haired prudes crash a bash thrown by the nubile Nequitars, real men have to fight for their right to party.
The Nords are destroying vast tracts of land with the noxious power of their fire pits. The Element Masters must snuff these flames or see life on Vinya destroyed!
An ancient Talisman of power has been recovered by Bruff Warriors trapped behind enemy lines. The Element Masters must rescue them before the Fist of Surcrew falls into enemy hands.
Time is of the essence. Or is it? What is? What is going on here? Where is MacCleary? MAC-CLEARY?! What is going on at research station G? A MARKCON Event.
A Caribbean fairy-tale of courage, love and honor. Place your faith in god, but keep your powder dry. Brandish your gleaming rapier under the jeweled sky. Mature role-players
The company has assigned your team to assist in the testing of a new device. Too bad it has not been successfully tested yet. Role playing emphasized. Story continues in the next chapter.
Justice by gaslight! Journey once more into fear, as an ancient family curse comes to claim its final member. 6 players, all experience levels welcome.
You and a small group of people, some friends, some strangers, have suddenly been granted strange and unpredictable powers. Will you use them for good or ill? Has anyone else been so gifted?
You and your friends were out for a morning jog. Then the stranger collapsed in front of you. Dying, he left you with a warning & an amulet. His killers are after you ... there’s no place to run.
Do you stay just one more turn for that kill or bring book your aircraft to trade in for the next DAWN PATROL scenario? Survivors can trade up if they live through this early war battle.
No computer. No slow drones. Just a fast-paced Demolition Derby with a twist. You and your wingman against the rest. Teammates provided as necessary. Six races are used.
Can the world end up anything but a frozen radioactive wasteland when 6 major and 2 middle powers strive for supremacy? Please bring games (esp. w/mid. powers, deck 2, & neutron bombs.)
Players will compete as members of teams of good, neutral and evil alignment, seeking to overcome the other teams by seizing the crown of command. A 2-round mini-tourney with some new rules.
The whole WWII Italian campaign will be completed in Strategy & Tactics #155 (Anzio) and #160 (the air/naval rules, Sardinia &
Mare Nostrum). Players familiar with Sicily & Salerno invited to play.