Join Pathfinder Society Venture-Officers and veteran GMs as they explore the many facets of judging scenarios for PFS Organized Play. They pick up where GM 101 left off to explore 5 new areas.
Description:
Now that you know the basics of running a game, join the Pathfinder Society venture-officers as they examine the more delicate and complicated aspects of gamemastery: using subtlety to build atmosphere, adding extra depth to roleplaying encounters, making effective use of props, dealing with troublemakers, and building a positive roleplaying community. Participants will circulate between stations and practice what they learn with an updated Deck of Many Situations Panelists: John Compton
Join Pathfinder Society Venture-Officers and veteran GMs as they explore the many facets of judging scenarios for PFS Organized Play. They pick up where GM 101 left off to explore 5 new areas.
Description:
Now that you know the basics of running a game, join the Pathfinder Society venture-officers as they examine the more delicate and complicated aspects of gamemastery: using subtlety to build atmosphere, adding extra depth to roleplaying encounters, making effective use of props, dealing with troublemakers, and building a positive roleplaying community. Participants will circulate between stations and practice what they learn with an updated Deck of Many Situations Panelists: John Compton
Join Pathfinder Society Venture-Officers and veteran GMs as they explore the many facets of judging scenarios for PFS Organized Play. They pick up where GM 101 left off to explore 5 new areas.
Description:
Now that you know the basics of running a game, join the Pathfinder Society venture-officers as they examine the more delicate and complicated aspects of gamemastery: using subtlety to build atmosphere, adding extra depth to roleplaying encounters, making effective use of props, dealing with troublemakers, and building a positive roleplaying community. Participants will circulate between stations and practice what they learn with an updated Deck of Many Situations Panelists: John Compton
PFS Gen Con Exclusive #1: Ruins Bonekeep Level 1: The Silent Grave
Summary:
A Pathfinder Society exclusive event for 3rd-7th level characters. This deadly event is designed to push characters to their limit & beyond. With danger comes greater reward for those that survive.
Description:
Written by Jason Bulmahn, Pathfinder Lead Designer. Just outside the city of Absalom sits the ruins of a long-forgotten siege castle. Torn down nearly to its foundation, the ruins of Bonekeep have been silent for decades, but the Pathfinders have learned of a series of dungeons beneath its crumbling white pillars, and it appears that they are not-so silent after all. Foul creatures and deadly traps await those daring to plunder its depths, but the rumor of untold wealth and forgotten relics make such dangers worth any risk.
PFS Gen Con Exclusive #2: Ruins Bonekeep Level 2: Maze of the Mind Slave
Summary:
A Pathfinder Society exclusive event for 3rd-7th level characters. This deadly event is designed to push characters to their limit & beyond. With danger comes greater reward for those that survive.
Description:
Sinister forces are at work in the dungeons beneath Bonekeep. After facing horrible creatures & cunning traps on the 1st level, the Pathfinder Society is looking for volunteers to go deeper into the dungeon. Everyone who has entered the ruins' 2nd level has come back terribly wounded, but with no memory of having ever gone there or any recollection of the dangers they faced. For both exclusives, the threat of character death is very real, but the potential rewards are greater. You will be able to, as a table, decide to leave the event at any time should it become too deadly, except when engaged in combat. We will only run each level once at Gen Con so both will be limited, exclusive events. This event is a sequel to The Ruins of Bonekeep, Level One, but characters do not have to play that event before playing this event (although it is recommended).
Join Paizo Publisher Erik Mona, and Director of Sales Pierce Watters, as they preview new product releases for the Pathfinder Roleplaying Game, coming 2013. A Q&A will follow the presentation.
Join Paizo’s senior creative staff and CEO for a look at a year’s worth of upcoming Pathfinder RPG releases, including official announcements of new hardcover books, Adventure Paths, and more!
Description:
Join Paizo’s senior creative staff and CEO for a look at a year’s worth of upcoming Pathfinder RPG releases, including official announcements of new hardcover books, Adventure Paths, and more! Panelists: Lisa Stevens, Erik Mona, F. Wesley Schneider, Jason Bulmahn, James Jacobs
Pathfinder 101 is your introduction to the Pathfinder RPG. Learn the backstory of Golarion, its iconic characters, and how you can become legendary in a worldwide campaign.
Description:
Whether you’ve never played a tabletop roleplaying game in your life, or you’re a veteran dice-roller looking for something fresh, Pathfinder 101 is your introduction to the Pathfinder Roleplaying Game and the ever-growing world around it. Learn the backstory of Golarion, its iconic characters, and how you can become legendary in a worldwide campaign. Panelists: Adam Daigle, Liz Courts, James L. Sutter, John Compton
Take a close look at the Reign of Winter Adventure Path and preview the new AP debuting at Gen Con: The Wrath of the Righteous! We’ll also announce the NEXT AP!
Description:
The Adventure Path development team takes a close look at the Reign of Winter Adventure Path and previews the new campaign debuting at Gen Con: The Wrath of the Righteous! We’ll also announce the NEXT AP and answer your questions about Adventure Paths past, present, and future. Panelists: James Jacobs, Adam Daigle, Andrew Vallas
Pathfinder’s game design staff leads a workshop on rules design, including a discussion of current design projects & a collaboration with audience to develop original rules from concept to execution.
Description:
Pathfinder’s game design staff leads a hands-on workshop on rules design, including a discussion of the team’s current design projects and a collaboration with the audience to develop original rules from concept to execution. Panelists: Jason Bulmahn, Sean K Reynolds, Stephen Radney-MacFarland, Logan Bonner