Most Pathfinders undergo years of training before a final test awards agent status: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training to learn the tricks of the trade, initiates participate in a test to graduate to full Pathfinder agent: this is the Confirmation, a special research project in the field designed to simulate the initiates' future work as a Pathfinder. Even noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird.
Most Pathfinders undergo years of training before a final test awards agent status: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training to learn the tricks of the trade, initiates participate in a test to graduate to full Pathfinder agent: this is the Confirmation, a special research project in the field designed to simulate the initiates' future work as a Pathfinder. Even noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird.
Most Pathfinders undergo years of training before a final test awards agent status: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training to learn the tricks of the trade, initiates participate in a test to graduate to full Pathfinder agent: this is the Confirmation, a special research project in the field designed to simulate the initiates' future work as a Pathfinder. Even noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird.
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman.
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman.
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman.
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman.
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman.
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman.
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman.