The Fellowship sends you to investigate the death of a writer in a small town in Wisconsin, USA. Is it a case of life imitating art or art imitating life? Heroes with the Psychology feat are encouraged to participate in this event. This event is designed for Heroes of low level.
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.