The demon Koth'Vaul, one of the Pathfinder Society's most formidable enemies, aspires to return from the Abyss and wreak havoc for past insults.
Description:
(No pregens available) Over a century ago, hordes from the Abyss surged forth onto Golarion, creating a corrupted land called the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. The Pathfinder Society's forces pushed back a demonic siege and reclaimed land, which allowed heroes playing the Wrath of the Righteous Adventure Path to seal the Worldwound and slay Deskari, the demon lord responsible for its creation. The reclaimed land remains scarred and fragile, and on the Abyssal Plane itself, artifacts and powers tied to Deskari remain unclaimed. An enemy of the Pathfinder Society, the demon Koth'Vaul, wishes to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will wreak truly terrifying vengeance upon the Pathfinder Society. Written by Cole Kronewitter.
The demon Koth'Vaul, one of the Pathfinder Society's most formidable enemies, aspires to return from the Abyss and wreak havoc for past insults.
Description:
(No pregens available) Over a century ago, hordes from the Abyss surged forth onto Golarion, creating a corrupted land called the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. The Pathfinder Society's forces pushed back a demonic siege and reclaimed land, which allowed heroes playing the Wrath of the Righteous Adventure Path to seal the Worldwound and slay Deskari, the demon lord responsible for its creation. The reclaimed land remains scarred and fragile, and on the Abyssal Plane itself, artifacts and powers tied to Deskari remain unclaimed. An enemy of the Pathfinder Society, the demon Koth'Vaul, wishes to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will wreak truly terrifying vengeance upon the Pathfinder Society. Written by Cole Kronewitter.
The demon Koth'Vaul, one of the Pathfinder Society's most formidable enemies, aspires to return from the Abyss and wreak havoc for past insults.
Description:
(No pregens available) Over a century ago, hordes from the Abyss surged forth onto Golarion, creating a corrupted land called the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. The Pathfinder Society's forces pushed back a demonic siege and reclaimed land, which allowed heroes playing the Wrath of the Righteous Adventure Path to seal the Worldwound and slay Deskari, the demon lord responsible for its creation. The reclaimed land remains scarred and fragile, and on the Abyssal Plane itself, artifacts and powers tied to Deskari remain unclaimed. An enemy of the Pathfinder Society, the demon Koth'Vaul, wishes to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will wreak truly terrifying vengeance upon the Pathfinder Society. Written by Cole Kronewitter.
The shards of the relic the Shattered Shield of Arnisant are safely enshrined. Why did one appear in an auction in a land where religion is banned?
Description:
When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic? Contents in The Shattered Shield also contribute directly to the ongoing storyline of the Dark Archive faction. Written by Leo Glass.
The shards of the relic the Shattered Shield of Arnisant are safely enshrined. Why did one appear in an auction in a land where religion is banned?
Description:
When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic? Contents in The Shattered Shield also contribute directly to the ongoing storyline of the Dark Archive faction. Written by Leo Glass.
The shards of the relic the Shattered Shield of Arnisant are safely enshrined. Why did one appear in an auction in a land where religion is banned?
Description:
When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic? Contents in The Shattered Shield also contribute directly to the ongoing storyline of the Dark Archive faction. Written by Leo Glass.
The shards of the relic the Shattered Shield of Arnisant are safely enshrined. Why did one appear in an auction in a land where religion is banned?
Description:
When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic? Contents in The Shattered Shield also contribute directly to the ongoing storyline of the Dark Archive faction. Written by Leo Glass.
The shards of the relic the Shattered Shield of Arnisant are safely enshrined. Why did one appear in an auction in a land where religion is banned?
Description:
When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic? Contents in The Shattered Shield also contribute directly to the ongoing storyline of the Dark Archive faction. Written by Leo Glass.
The shards of the relic the Shattered Shield of Arnisant are safely enshrined. Why did one appear in an auction in a land where religion is banned?
Description:
When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic? Contents in The Shattered Shield also contribute directly to the ongoing storyline of the Dark Archive faction. Written by Leo Glass.
The shards of the relic the Shattered Shield of Arnisant are safely enshrined. Why did one appear in an auction in a land where religion is banned?
Description:
When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic? Contents in The Shattered Shield also contribute directly to the ongoing storyline of the Dark Archive faction. Written by Leo Glass.
Pathfinders visit an ancient Tian site to learn the local culture, only to find extraplanar perils and a new religion trying to bury the past.
Description:
Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political. Written by Jessica Redekop.
Pathfinders visit an ancient Tian site to learn the local culture, only to find extraplanar perils and a new religion trying to bury the past.
Description:
Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political. Written by Jessica Redekop.
Pathfinders visit an ancient Tian site to learn the local culture, only to find extraplanar perils and a new religion trying to bury the past.
Description:
Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political. Written by Jessica Redekop.
Pathfinders visit an ancient Tian site to learn the local culture, only to find extraplanar perils and a new religion trying to bury the past.
Description:
Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political. Written by Jessica Redekop.
Pathfinders visit an ancient Tian site to learn the local culture, only to find extraplanar perils and a new religion trying to bury the past.
Description:
Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political. Written by Jessica Redekop.
Pathfinders visit an ancient Tian site to learn the local culture, only to find extraplanar perils and a new religion trying to bury the past.
Description:
Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political. Written by Jessica Redekop.
Pathfinders visit an ancient Tian site to learn the local culture, only to find extraplanar perils and a new religion trying to bury the past.
Description:
Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political. Written by Jessica Redekop.
PFS #10-12: Breath of the Dragonskull (Levels 1-5)
Summary:
Sarkorian refugees are trapped by a forest fire. Can Pathfinders tame the flames, as well as rising tensions among the locals, before tragedy strikes?
Description:
What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region? Written by Michael Sayre.
PFS #10-12: Breath of the Dragonskull (Levels 1-5)
Summary:
Sarkorian refugees are trapped by a forest fire. Can Pathfinders tame the flames, as well as rising tensions among the locals, before tragedy strikes?
Description:
What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region? Written by Michael Sayre.
PFS #10-12: Breath of the Dragonskull (Levels 1-5)
Summary:
Sarkorian refugees are trapped by a forest fire. Can Pathfinders tame the flames, as well as rising tensions among the locals, before tragedy strikes?
Description:
What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region? Written by Michael Sayre.