You are sent to gather supplies for a Pathfinder mission nearby. Disguised as merchants, you have little time to gather what you need and get out before the Consortium discovers & destroys you.
Description:
Travelers Trail Online would like to welcome anyone to play! We are a LGBTAQIA+ and BLM friendly group!
A night of celebration turns into your worse nightmare! Can you survive the challenges that wait you in the dark, will you ever see the light of day again? Old school pen and paper RPG.
The King has disappeared and the best and brightest of the kingdom are frantically searching for him. So why are you baby-sitting a 4 year old boy?
Description:
King Padraig of Tullamore has disappeared, along with the Prince’s beautiful young nanny. The Queen had sent warnings of assassins from Faerie, but their clothes were found in the King’s bed. Is this scandal or skullduggery? The six PC’s are friends and associates of the Royal family tasked with guarding Neville O’Bannon, the four-year-old half-elven Prince of Tullamore. Lt. Connor Proudfoot – halfling commander of the King’s bodyguard; Jules Fortier - Priest and musical scholar; Tacoma Songbird - a student bard; Finnegan Mulcahy - sorcerer and the King’s apprentice; Innis Mulcahy (his father) - Lord Marshal of the Tullamore Royal Guard (retired); and Daphne Rosen - Druid and friend of the Queen. This is the first round of the 2005 Nascrag Tournament. At the end of play we will provide you with a link to the PDF of the full event for free!
The King has disappeared and the best and brightest of the kingdom are frantically searching for him. So why are you baby-sitting a 4 year old boy?
Description:
King Padraig of Tullamore has disappeared, along with the Prince’s beautiful young nanny. The Queen had sent warnings of assassins from Faerie, but their clothes were found in the King’s bed. Is this scandal or skullduggery? The six PC’s are friends and associates of the Royal family tasked with guarding Neville O’Bannon, the four-year-old half-elven Prince of Tullamore. Lt. Connor Proudfoot – halfling commander of the King’s bodyguard; Jules Fortier - Priest and musical scholar; Tacoma Songbird - a student bard; Finnegan Mulcahy - sorcerer and the King’s apprentice; Innis Mulcahy (his father) - Lord Marshal of the Tullamore Royal Guard (retired); and Daphne Rosen - Druid and friend of the Queen. This is the first round of the 2005 Nascrag Tournament. At the end of play we will provide you with a link to the PDF of the full event for free.
Your cleric is dead, your last adventure a bust. Now your dysfunctional party must retrieve your boss's Penguins of Destiny! Enjoy this one round adventure in Role-playing from the NASCRAG Vaults.
Description:
It really wasn't your fault the last adventure was a bust and your good friend the cleric died. Now the boss wakes you up in the middle of the night and sends your dysfunctional party traveling half-way across the world to retrieve his stolen Penguins of Destiny! But remember: Life is not the destination, it is the journey! Enjoy this NASCRAG Role-playing classic from GenCon 1988. Proceeds support the official Gen Con Charity sponsor.
Your cleric is dead, your last adventure a bust. Now your dysfunctional party must retrieve your boss's Penguins of Destiny! Enjoy this one round adventure in Role-playing from the NASCRAG Vaults.
Description:
It really wasn't your fault the last adventure was a bust and your good friend the cleric died. Now the boss wakes you up in the middle of the night and sends your dysfunctional party traveling half-way across the world to retrieve his stolen Penguins of Destiny! But remember: Life is not the destination, it is the journey! Enjoy this NASCRAG Role-playing classic from GenCon 1988. Proceeds support the official Gen Con Charity sponsor.
Your cleric is dead, your last adventure a bust. Now your dysfunctional party must retrieve your boss's Penguins of Destiny! Enjoy this one round adventure in Role-playing from the NASCRAG Vaults.
Description:
It really wasn't your fault the last adventure was a bust and your good friend the cleric died. Now the boss wakes you up in the middle of the night and sends your dysfunctional party traveling half-way across the world to retrieve his stolen Penguins of Destiny! But remember: Life is not the destination, it is the journey! Enjoy this NASCRAG Role-playing classic from GenCon 1988. Proceeds support the official Gen Con Charity sponsor.
O Segredo Arenito - Exclusivo Publico Feminino (Portuguese)
Summary:
This session will be in Portuguese. Um grupo dedicado a solucionar mistérios do passado descobre ruínas promissoras em Osirion. Mas algo estranho acontecem, e todos podem estar em perigo.
Description:
GM: Bia. Entrou no mundo do RPG há 2 anos, quase sempre de mestre, e nunca mais olhou pra trás. Esta com 3 mesas diferentes e quer mais! Trabalha para que todos se sintam seguros e se divirtam nas mesas.
PFS #0-04: Frozen Fingers of Midnight (levels 1-5)
Summary:
Uncover the source of a freezing curse that is slowly killing a Pathfinder. Battle his rivals and seek out a mysterious artifact to save his life.
Description:
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
PFS #0-04: Frozen Fingers of Midnight (levels 1-5)
Summary:
Uncover the source of a freezing curse that is slowly killing a Pathfinder. Battle his rivals and seek out a mysterious artifact to save his life.
Description:
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
A seemingly simple trip to a high-society opera is interrupted by a most unwelcome intermission. Who will survive the show?
Description:
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.
A seemingly simple trip to a high-society opera is interrupted by a most unwelcome intermission. Who will survive the show?
Description:
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.
A seemingly simple trip to a high-society opera is interrupted by a most unwelcome intermission. Who will survive the show?
Description:
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.
The wife of an ambassador has been kidnapped and sold into slavery.Travel into a city's dark underbelly to track her down and rescue her.
Description:
Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
The wife of an ambassador has been kidnapped and sold into slavery.Travel into a city's dark underbelly to track her down and rescue her.
Description:
Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
PFS #0-16: To Scale the Dragon (levels 5-9) (Russian)
Summary:
Race to a mountain's summit to recover the bones of an ancient mystic, surviving the perils of unforgiving wilderness and ruthless rivals alike. This session will be in Russian.
Description:
**THIS SESSION IS IN RUSSIAN**
**THIS SESSION IS IN RUSSIAN**
**THIS SESSION IS IN RUSSIAN**
The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.
An otherworldly ship has sailed into Absalom's harbor and attacked anyone who approaches it, causing widespread panic. Board the ship to find out why.
Description:
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.
An otherworldly ship has sailed into Absalom's harbor and attacked anyone who approaches it, causing widespread panic. Board the ship to find out why.
Description:
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.
An otherworldly ship has sailed into Absalom's harbor and attacked anyone who approaches it, causing widespread panic. Board the ship to find out why.
Description:
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.
An otherworldly ship has sailed into Absalom's harbor and attacked anyone who approaches it, causing widespread panic. Board the ship to find out why.
Description:
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.