Japanese and PRC seapower. Naval policies and doctrines. Industrial base, geographical situation, technological capability, national tradition, and political resolve. Naval platforms and systems of JMSDF and PLAN. Future flashpoints
"Global Hot Spots -- Update 2005" National Security Lecture
Description:
Common causes of conflict - population, culture, resources, economics. Impact of technology. Future warfare. A review of the world to see where trouble exists today, and to project where it might start tomorrow.
June 6, 1969. Your team has been following a known NVA sorcerer for 3 days and finally have him in sight as he disappears into a dark cave behind a small waterfall. Your orders are to retrieve the contents of his satchel and bring him out alive for interrogation at all costs. The sucess of this mission could have an effect of the outcome of the "war".
Why seapower is important, which nations value it, and which are good at it. How it is achieved. Tools of naval power - ships, aircraft, subs, marines, logistics, and other assets.
"Submarine and Anti-Submarine Warfare - Update 2005" National Security Lecture
Description:
The various types of submarines and their missions. Submarine and anti-submarine doctrine, platforms, sensors, weapons and tactics. Presented by a veteran submariner and an ASW coordinator.
'Can of Whupass 2005: Fortified With "Flaxseed Oil"!
Description:
'Our signature event in its seventh season! Pop culture and gaming icons duke it out on PPV! It's the only slugfest where good roleplaying increases your chances to win! The only event with cool prizes for all players! The only event with commentary by Triumph the Insult Comic Dog! This event is so popular that last year we had to turn some people away. Sign up now, and find out why many players have called this "The Best Event at Gen Con!"
It's a 10-day journey within Africa. Players will be challenged to finish their trip first, without getting stuck in the middle of nowhere! Prizes awarded to 1st, 2nd, and 3rd place. Points count towards OTB Grand Championship!
Players will be challenged to finish a non-stop 10-day journey across America. Prizes awarded to 1st, 2nd, and 3rd place. Points count towards OTB Grand Championship!
The sleepover was to be the greatest moment of your childhood, until the whimpering woke you up. Is this even the right house? Diceless, numberless horror. Bring your steady hand. <http://www.tiltingatwindmills.net>
15mm -Thirty years war - The french invade Germany as Richelieu strives to balance the power in Europe. Can you as the Hapsburg Catholics defeat the other great Catholic power (France) and her Protestant allies ? The fate of Europe is in your hands .
25mm Napoleons Battles. France and her minions versus the plucky (if not somber) Austrians. Can you hand the Corsican Ogre his just desserts or will the children of Vienna be weeping once again?
Play a simplified 18xx game if you want to learn the system and figure out what all the fuss is about. This game is intended for beginners to the 18xx system.
Try the U.S. Eastern seaboard game of railbuilding and stock market manipulation that started the 18xx craze in North America. This event by advancement only. PBT event.
Try the U.S. Eastern seaboard game of railbuilding and stock market manipulation that started the 18xx craze in North America. Winners of this event will qualify to play in the finals on Saturday at 8 am. This event is also a qualifier for the 18xx Tournament.
Try the U.S. Eastern seaboard game of railbuilding and stock market manipulation that started the 18xx craze in North America. Winners of this event will qualify to play in the finals on Saturday at 8 am. This event is also a qualifier for the 18xx Tournament.
Try the U.S. Eastern seaboard game of railbuilding and stock market manipulation that started the 18xx craze in North America. Winners of this event will qualify to play in the finals on Saturday at 8 am. This event is also a qualifier for the 18xx Tournament.
Try the U.S. Eastern seaboard game of railbuilding and stock market manipulation that started the 18xx craze in North America. Winners of this event will qualify to play in the finals on Saturday at 8 am. This event is also a qualifier for the 18xx Tournament.
Mr. Ross Maker explains that prior to the seven weeks' war, there were two major German powers. After it ended, Austria was on the outside looking in. Count Bismark's triumph will be explained from both the historical and gaming perspectives.
Come see if you are the best 18xx player around. Play in a variety of 18xx games. Your best three Puffing Billy scores in different games will be added together. The five players with the best total score who show up to the finals will compete for the title of 18XX Champion!
The five players with the highest combined Puffing Billy Scores in three of the 18xx games will qualify to play to be crowned 18xx Champion. This event is by advancement only. PBT event.
Come play any 18xx game. Bring your own kits or play our games. This event will count towards your score in the Puffing Billy Tournament but will not count towards the finals. PBT event.
2005 Confrontation National Championship Tournament
Description:
This is the national championship for Rackham's Confrontation fantasy skirmish miniatures game. This tournament uses the official North American Confederation of the Red Dragon tournament rules. The rules are available at: http://www.conf-federation.us. Players are responsible for providing their miniatures, dice, tape measures, and army list. You must sign up for both sections of this event.
2005 Confrontation National Championship Tournament
Description:
This is the national championship for Rackham's Confrontation fantasy skirmish miniatures game. This tournament uses the official North American Confederation of the Red Dragon tournament rules. The rules are available at: http://www.conf-federation.us. Players are responsible for providing their miniatures, dice, tape measures, and army list. You must sign up for both sections of this event.
For all ages. Win one of four invitations to the 2005 Duel Masters Championship in Los Angeles! First place wins travel and accommodations for the event.
For all ages. Win one of four invitations to the 2005 Duel Masters Championship in Los Angeles! First place wins travel and accommodations for the event.
This is the national championship for Rackham's Rag'Narok fantasy regimental miniatures game. This tournament uses the official North American Confederation of the Red Dragon tournament rules. The rules are available at: http://www.conf-federation.us. Players are responsible for providing their miniatures, dice, tape measures, and army list. You must sign up for both sections of this event.
This is the national championship for Rackham's Rag'Narok fantasy regimental miniatures game. This tournament uses the official North American Confederation of the Red Dragon tournament rules. The rules are available at: http://www.conf-federation.us. Players are responsible for providing their miniatures, dice, tape measures, and army list. You must sign up for both sections of this event.
Follow the Light Side - or embrace the Dark - and seize the 2005 Star Wars TCG Championship! Over $3000 in electronics and Star Wars prizes, including Sony PSPs and X-Box game systems!
It's No Limit Texas Hold'em action played not with chips, but with dice! Each player buys in with 50 gaming dice and competes in a three-table No Limit tournament. Imagine going "all in" with a stack of over 300 dice! Join the mailing list at http://games.groups.yahoo.com/group/diceholdem/ for detailed rules and tournament discussion.
The year is 2055, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
We're back! 400 points two lists allowed with the usual caveats. Version 3.0. Bring your own troops, terrain and ground cloth. This is part of the Travelers Cup Circuit. 4 rounds - 3 Saturday & 1 Championship round on Sunday. Start time is Saturday at 9 am.
We're back! 400 points two lists allowed with the usual caveats. Version 3.0. Bring your own troops, terrain and ground cloth. This is part of the Travelers Cup Circuit. 4 rounds - 3 Saturday & 1 Championship round on Sunday. Start time is Saturday at 9 am.
We're back! 400 points two lists allowed with the usual caveats. Version 3.0. Bring your own troops, terrain and ground cloth. This is part of the Travelers Cup Circuit. 4 rounds - 3 Saturday & 1 Championship round on Sunday. Start time is Saturday at 9 am.
We're back! 400 points two lists allowed with the usual caveats. Version 3.0. Bring your own troops, terrain and ground cloth. This is part of the Travelers Cup Circuit. 4 rounds - 3 Saturday & 1 Championship round on Sunday. Start time is Saturday at 9 am.
Find a better you at the Neumann Institute for Betterment. Join us. No one regrets leaving the life they led before. No one. Diceless, numberless horror. Bring your steady hand. <http://www.tiltingatwindmills.net>
Christmas in Tahoe celebrating your parents' 60th anniversary with your family. Snow, skiing, eating, drinking, general merriment, and murder. Diceless, numberless horror. Bring your steady hand. <http://www.tiltingatwindmills.net>
A security guard calls you from the lobby, sounding panicked...then gunshots, then silence. Can you keep the terrorists from reaching your floor? Diceless, numberless horror. Bring your steady hand. <http://www.tiltingatwindmills.net>
For the crew of a Vodacce Warbird, life is always interesting. You have been hired by an Avalon explorer, who believes he has found the home of the Sidhe. He is mad of course, but he is paying you well. So you are surprised to find an uncharted planet matching his description. This adventure is based on 7th sea, in the year 2568. You can find background detail to this adventure at http://www.peregrine.madasafish.com/lovesblade/spaceindex.htm
A darkness has decended upon your territory. Neither you nor your packmates remember when it happened, but suddenly the gauntlet was harder to pierce and spirits began walking the territory at their lesiure. Now a dark figure has entered the town - is she the cause or will she lead you and your pack into utter darkness?
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
Standard Constructed format. Only Ice & Fire, Valyrian block and promotional cards #10 and up are legal for this tournament. Players must bring their own constructed deck to participate.
Your rock band has just ended a grueling tour and is attending a party held by the New Delhi branch of your fan club. (And you didn't even know you had a fan club!) Your manager asks that you accept any gifts your fans offer--it would be an insult otherwise, and you need all the fans you can get. But who are those strange people following you now? And why are they carrying scimitars? More fans? Rock on!
Now they've gone too far, or at least you assume they have because no one in the kingdom can find the King or his kidnappers. It's up to your stalwart band once again to save the day, the kingdom, and your pensions which will otherwise need to be used for the ransom! (15th-Level Pre-Generated Characters Provided, Please, bring your PH and dice.)
An urban fairy tale. A group of strangers are contacted by an old professor to whom they owe a favor, and given a curious task. They have to get a certain shy graduate student and the only child of a corporate crime lord to fall in love. And they have four hours to do it.
The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
Twelve years ago, your crowd of pirates dealt a telling blow to Afbe. Now he's become the Commodore with a naval contingent at his disposal. He would bring this against you and yours. Your spy has leaked his plans -- now you can end this threat. Take part in a grand naval battle in patented Exalted style! Pregenerated characters provided. Prizes for quality roleplaying.
One of the largest shipments of Ghost Rock is happening, and you have been contacted by a man who has a foolproof plan to get it. All the money you could ever need. Who can pass that up? Characters provided.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
Chicago. The Roaring Twenties. A city and a time of violence, corruption and diseased decadence--and that's just the surface streets. Imagine the "real" underworld. Capone has made himself a kingdom; but who might be whispering in the king's ear and what unholy violence might rock the Windy City when Scarface decides to go independent is anyone's guess. It's all about showing some grrr-faces how things are done "the Chicago Way."
Chicago superheroes are called on to help New York superheroes defend the Big Apple against superpowered neo-Nazis. Some surprises await the heroes. Roleplaying stressed. Champions action using the Hero System.
The Requiem is sung with hushed voices, and its intonations are subtle. One misstep could be the last mistake a Kindred makes, and the scorn of the Harpies is sharper than a serpent's fangs. Are you cold enough to survive in the vicious salons and gritty downtown streets? First night of a three night LARP; tickets for each night sold separately. Presented by The Camarilla; members may bring their approved characters; newcomers welcome.
The Requiem is sung with hushed voices, and its intonations are subtle. One misstep could be the last mistake a Kindred makes, and the scorn of the Harpies is sharper than a serpent's fangs. Are you cold enough to survive in the vicious salons and gritty downtown streets? Second night of a three night LARP; tickets for each night sold separately. Presented by The Camarilla; members may bring their approved characters; newcomers welcome.
The Requiem is sung with hushed voices, and its intonations are subtle. One misstep could be the last mistake a Kindred makes, and the scorn of the Harpies is sharper than a serpent's fangs. Are you cold enough to survive in the vicious salons and gritty downtown streets? Final night of a three night LARP; tickets for each night sold separately. Presented by The Camarilla; members may bring their approved characters; newcomers welcome.
Experience the magic of gradeschool all over again...with the help of a disintegrator ray. Never played Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555? What are you waiting for? Experience shop class with classmates who are samurai, robots, zombies, and super-powered sailor-girls. Preview a new setting for BESM 3rd ed. An Anime-themed cross-dimensional gradeschool. <http://www.tiltingatwindmills.net>
Experience the magic of gradeschool all over again...with the help of a disintegrator ray. Never played Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555? What are you waiting for? Experience shop class with classmates who are samurai, robots, zombies, and super-powered sailor-girls. Preview a new setting for BESM 3rd ed. An Anime-themed cross-dimensional gradeschool. <http://www.tiltingatwindmills.net>
Experience the magic of gradeschool all over again...with the help of a disintegrator ray. Never played Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555? What are you waiting for? Experience gym class with classmates who are ninjas, aliens, witches, and super-powered sailor-girls. Preview a new setting for BESM 3rd ed. An Anime-themed cross-dimensional gradeschool. <http://www.tiltingatwindmills.net>
Experience the magic of gradeschool all over again...with the help of a disintegrator ray. Never played Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555? What are you waiting for? Experience gym class with classmates who are ninjas, aliens, witches, and super-powered sailor-girls. Preview a new setting for BESM 3rd ed. An Anime-themed cross-dimensional gradeschool. <http://www.tiltingatwindmills.net>
Experience the magic of gradeschool all over again...with the help of a disintegrator ray. Never played Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555? What are you waiting for? Experience gym class with classmates who are ninjas, aliens, witches, and super-powered sailor-girls. Preview a new setting for BESM 3rd ed. An Anime-themed cross-dimensional gradeschool. <http://www.tiltingatwindmills.net>
Experience the magic of gradeschool all over again...with the help of a disintegrator ray. Never played Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555? What are you waiting for? Experience art class with classmates who are kensai, psychics, and the best go-kart driver in the world. Preview a new setting for BESM 3rd ed. An Anime-themed cross-dimensional gradeschool. <http://www.tiltingatwindmills.net>
Experience the magic of gradeschool all over again...with the help of a disintegrator ray. Never played Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555? What are you waiting for? Experience art class with classmates who are kensai, psychics, and the best go-kart driver in the world. Preview a new setting for BESM 3rd ed. An Anime-themed cross-dimensional gradeschool. <http://www.tiltingatwindmills.net>
Experience the magic of gradeschool all over again...with the help of a disintegrator ray. Never played Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555? What are you waiting for? Experience art class with classmates who are kensai, psychics, and the best go-kart driver in the world. Preview a new setting for BESM 3rd ed. An Anime-themed cross-dimensional gradeschool. <http://www.tiltingatwindmills.net>
It's raining at Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555, but the Gymnasium is being repaired! Can recess in the library be any fun? Anime-themed cross-dimensional gradeschool. <http://www.tiltingatwindmills.net>
Lunchtime at Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555 is weirder than normal -- the food is actually *good* today! What's going on? Anime-themed cross-dimensional gradeschool. <http://www.tiltingatwindmills.net>