Now that you've escaped the zombie-infested hospital & defeated the giant Security guard, you & your team find yourselves on a street devoid of life. Where is everyone?
Description:
Your team has barely escaped the zombie-infested hospital and defeated the giant Security guard in the parking garage...only to emerge on a city street completely devoid of life. What has happened here? Where is everyone? Only the distant sounds of wind and a faint chorus of moaning can be heard. You have to find a way to get out of the city...no matter what. The next chapter in this Endless Terrors campaign awaits you.
The Rebel X- & Y-Wings must fight their way down the trench & launch torpedoes at the exhaust port before time runs out. The Imperial TIE fighters must prevent this, crushing the Rebel scum.
Description:
The Rebels must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Star’s surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all. This scenario is a heavily modified variant of DagobahDave’s Death Star Trench Run (Sept 2012 draft version) that attempts to capture the cinematic action and tension of the classic film.
Secure the most Treasure Glyphs to win! Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 400 point Heroscape army, no Marvel. Army size is limited to 16 figures. Tournament is played in one hour rounds.
Bring pre-drafted 500 point army. MUST include at least 350 points worth of Large and/or Huge figures. Cannot exceed 16 figures.
Description:
Open to all players, 28 positions. 4 round swiss tournament with 1 game final. Players bring a pre-drafted 500 point Heroscape, no Marvel. The army MUST include at least 350 points worth of Large and / or Huge figures. Army cannot exceed 16 figures. The tournament is played in one hour rounds.
Players bring FOUR, pre-drafted 440 point Heroscape armies. Army Size is limited to 16 figures.
Description:
Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring FOUR, pre-drafted 440 point Heroscape armies, no Marvel. Army Size is limited to 16 figures. No card can be used more than once across all 4 armies; multiple commons allowed. Players assign the value 1 - 4 to their armies; army # will be drawn at random each round until all 4 are used. The final will be Pick Your Poison.
Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 400 point Heroscape army, no Marvel. Army size is limited to 16 figures. Each player will have a Glyph of Brandar to defend. Players can win by ending a turn with one of their figures unengaged and on the opponent’s Glyph. Tournament is played in one hour rounds.
Players bring a pre-drafted 600pt Heroscape army that does not include squad units, no Marvel. Open to all players, 28 positions. Army cannot exceed 12 figures.
Description:
Players bring a pre-drafted 600 point Heroscape army that does not include squad units, no Marvel. Open to all players, 28 positions. 4 round Swiss tournament with 1 game final. Army cannot exceed 12 figures. The tournament is played in one hour rounds.
Players bring 2 pre-drafted 400 point Heroscape armies.
Description:
Open to all players, 28 positions. 4 round swiss style tournament. Players bring 2 pre-drafted 400 point Heroscape army, (no Marvel) army size is limited to 24 figures. Before each game, there will be a dice-off, done by the players. The winner of the dice-off chooses first army choice or second army choice. Whoever has first army choice may choose any of the four armies (either of their two or either of their opponent's two). The other player may then choose from any of the other three armies.
The Main Event! Players bring a pre-drafted 460 point Heroscape army
Description:
The Main Event! Players bring a pre-drafted 460 point Heroscape army, (no Marvel) army size is limited to 16 figures. Open to all players, 56 positions. 5 round Swiss style tournament with the top 16 players advancing to Day 2. The tournament is played in one hour rounds. See Day 2 for additional details and Day 2 rules.
Teams bring a pre-drafted 500 point HeroScape army. Open to all players, 28 teams / 56 players.Each player can have no more than 50, more or less, points than their teammate.
Description:
Teams bring a pre-drafted 500 point HeroScape army. Open to all players, 28 teams / 56 players. 4 round Swiss with one game final, no Marvel. Each player can have no more than 50, more or less, points than their teammate. Teammates cannot have the same figures. Army size is limited to 16 figures. The tournament is played in 1 hour rounds. Prizes will be awarded. Purchase 1 ticket PER person!!