Japanese and PRC seapower. Naval policies and doctrines. Industrial base, geographical situation, technological capability, national tradition, and political resolve. Naval platforms and systems of JMSDF and PLAN. Future flashpoints
"Global Hot Spots -- Update 2005" National Security Lecture
Description:
Common causes of conflict - population, culture, resources, economics. Impact of technology. Future warfare. A review of the world to see where trouble exists today, and to project where it might start tomorrow.
Why seapower is important, which nations value it, and which are good at it. How it is achieved. Tools of naval power - ships, aircraft, subs, marines, logistics, and other assets.
"Submarine and Anti-Submarine Warfare - Update 2005" National Security Lecture
Description:
The various types of submarines and their missions. Submarine and anti-submarine doctrine, platforms, sensors, weapons and tactics. Presented by a veteran submariner and an ASW coordinator.
Mr. Ross Maker explains that prior to the seven weeks' war, there were two major German powers. After it ended, Austria was on the outside looking in. Count Bismark's triumph will be explained from both the historical and gaming perspectives.
Adaptive GMing - "You said you want to talk to the trees?!"
Description:
Have you ever had your players throw you the ultimate curveball? You are not alone. Learn how to be an adaptive GM. See how to balance all your hard work with allowing for just about anything. From setting up the campaign to on-the-fly rules. The talk is centered around d20, but the ideas can apply anywhere.
Dr. Daniel Strode examines the many facets of addictive behavior. A great seminar for writers, storytellers, gamers and LARP'ers, and the curious. A question and answer session follows if time permits.
Learn from the experts how to craft data files for Army Builder 3. This seminar assumes familiarity with writing AB data files and focuses on how to leverage the power and flexibility of AB3. Participants are encouraged to bring their laptops and specific "how to" questions.
Join Steve Kenson and Robert Schwalb in this workshop to help you bring the ideas and mechanics of Green Ronin's popular Advanced series to your game design.
Do you need one? How do you get one? Getting an agent, let alone a good one, isn?t an easy task. When should you get an agent, and how you should go about it are among the topics our panelists tackle. A handout will be provided. Panelists: Jean Rabe, Tim Waggoner, Elizabeth Vaughan
Arneson and Bledsaw Revist the Early Days of Roleplaying
Description:
Dave Arneson and Robert Bledsaw will tell how Dungeons and Dragons grew in popularity, how they began designing D & D adventures, how others were hired to help speed up new adventures, how they tested them, and problems they found and solved.
A DM's perspective on what elements make good character back stories. Jason O'Brien, a DM with over 20 years of DM'ing experience, will show players how to make it easier for their DM's to weave the story & help DM's find commonality in their players' stories. This group-oriented brainstorming session is a must for both new and experienced DM's and players. Attendees are invited to bring their own back stories to this session for input.
The Battle of Berlin Campaign is over and its now time to wrap things up and discuss what happened. This is the time to do your out briefing and listen to a possible speaker on the subject. Awards will be passed out and honors confirmed.
Our panelists dig deep into the intricacies of board and card games. What makes a good card game, what does it take to publish it, and how do you adapt it to its subject -- or vice versa?
Sometimes ideas are the proverbial dime a dozen, and sometimes they?re nowhere to be found. Learn how to brainstorm ideas for fiction writing and how you can use brainstorming to overcome ?writer?s block.? Panelists: Jean Rabe, John Helfers, Donald Bingle, Kerrie Hughes, Chris Pierson, Linda Baker, Elizabeth Vaughan
Before there was Dungeons and Dragons, there was Greyhawk. Before there was Greyhawk there was Blackmoor. Before there was Blackmoor, there was.....Braunstein? The game before the games before The Game...Major Wesely will tell you how he invented D & D (and how he did not). An excursion into the beginning of roleplaying games, with handouts so you can try it yourself.
Before there was Dungeons and Dragons, there was Greyhawk. Before there was Greyhawk there was Blackmoor. Before there was Blackmoor, there was.....Braunstein? The game before the games before The Game...Major Wesely will tell you how he invented D & D (and how he did not). An excursion into the beginning of roleplaying games, with handouts so you can try it yourself.
Cartooning Demonstration from Aaron Williams of Nodwick
Description:
From pencil to pen to scanner to Photoshop, Aaron Williams (creator of Nodwick and ps238) will give a step-by-step demonstration of how he creates his comics.
Chaosium is here and celebrating our 30th anniversary. Come hang out with us for an hour and find out how we've managed to survive for 30 years despite some pretty hefty odds. We'll bring you up to speed on our plans for the future, let you know how to become a Chaosium contributor, and field your questions to the best of our ability. We're friendly folks. Come and meet us. You can also volunteer for our Cthulhu rally here. The water is free.
Good fiction starts with character. How much you need to know about a character depends on the story you're writing. Two published authors will teach you tricks of character development.
Join 3rd Edition codesigner Monte Cook and the staff of Malhavoc Press to talk about the company's new releases, including The Book of Roguish Luck by Wolfgang Baur and Iron Heroes by Mike Mearls. Q & A also will cover Monte Cook's Arcana Evolved, the d20 industry, PDF publishing, and Monte's latest secret project. If you visit the message boards at montecook.com, don't miss this annual get-together!
Come join us for a non-denominational worship service sponsored by the Christian Gamers Guild. We'll read scripture, sing familiar hymns, hear a sermon, and offer an optional communion. Stick around afterwards to meet fellow Christians and learn more about the CGG organization.
Want to know what's up with Classic BattleTech? Want to know when, and how, we're going to get to the Jihad? And what about BattleCorps and new fiction? Hear those answers and all about the latest products and plot developments that we have planned!
Collaborating on Fiction: Are Two Heads Better Than One?
Description:
Collaborating on a short story or novel can be one of the most rewarding and creative projects?but it can also be the most frustrating as well. Join our panelists as they discuss the pros and perils of working together, from hammering out plots and characters to handling . . . um . . . creative differences. Panelists: John Helfers, Kerrie Hughes, Tim Waggoner, Jean Rabe
So you want to look the part--where do you start? From researching the look, to putting it all together on a limited budget, this workshop will help you with designing your costume. Bring your costume ideas and questions.
So you want to look the part--where do you start? From researching the look, to putting it all together on a limited budget, this workshop will help you with designing your costume. Bring your costume ideas and questions.
Mr. Robert Bledsaw has several of his works being sold in downloadable format. He'll tell you all about short run publishing, covering royalties, putting up a website, selling your manuscript direct through a merchant account, contract arrangements with e publising firms, protecting your rights and what to watch for, how to get noticed, and everything else you need to know about self-publishing.
Mr. Robert Bledsaw has several of his works being sold in downloadable format. He'll tell you all about short run publishing, covering royalties, putting up a website, selling your manuscript direct through a merchant account, contract arrangements with e publising firms, protecting your rights and what to watch for, how to get noticed, and everything else you need to know about self-publishing.
As the GM, it is our job to make the RPGs enjoyable. Whether it is creating unique monsters and items, working in each character into the plot, or having personalized dream sequences, it is possible to make it an immersive experience players will remember. Players are welcome too. Learn how to get more out of gaming by getting "inside" your character.
An ugly young horse as a gallant hero, a kobold as a tragic sidekick, a spider becoming fast friends with a pig (remember Charlotte?s Web?), and dragons as the most fierce and cunning foes. Major characters in fantasy worlds don?t have to be humans or dwarves or elves. You can stretch your imaginations and give critters some starring roles. Our panelists discuss how to add depth and personality to creatures in your fiction. Panelists: Jean Rabe, John Helfers, Linda Baker, Chris Pierson
It just wouldn't be Gen Con is there wasn't a huge Cthulhu Rally with Chaosium. This year, we'll also be celebrating Chaosium's 30th Anniversary. Please sign up for this event in advance, it's still free of course, but we need to know how many folks are coming. For more details on this event, closer to the event date, check out http://www.chaosium.com. Until then, we're keeping secrets. Mayhem and Insanity will be ours. Bring your noise!
Learn the secrets to achieving victory in skirmish play from members of Wizards' R&D staff, including tips for building awesome war-bands, special tactics, and ways to dominate the battlefield in tournaments and home games. Also, get a sneak peek at upcoming releases and have your questions answered.
Is your adventuring party on the ropes? Are you tired of replacing your rogue every other adventure? Join D&D designers and developers as they discuss ways to make your adventuring party more effective in play, from special tactics to new rules designed to promote teamwork.
Discover what the future holds for the exciting world of Eberron! Join Keith Baker and members of the RPG R&D and Book Publishing staff as they talk about current and upcoming game products and novels. Bring your questions about the campaign setting and be prepared to pitch ideas for future products!
Join Ed Greenwood and members of the RPG R&D and Book Publishing staff as they contemplate the past, present, and future of the Forgotten Realms. Learn about current and upcoming game products and novels. Here's your chance to ask questions about the campaign setting or pitch ideas for future products.
Join members of Wizards' R&D staff to discuss current and future D&D game products. See what's planned for the coming year in D&D RPGs and Miniatures, and come prepared to ask questions and share your ideas.
Join D&D designers and developers for a round table discussion on the fine art of Dungeon Mastering the D&D game. Learn tricks, discover secrets, ask questions, and share your own experiences and techniques with group in an effort to make everyone a better DM.
Let Dave Arneson take you on a journey through the early days of Blackmoor. Emphasis will be placed on the history and notable players and NPCs in the campaign. There will be a Q/A session with Dave at the end.
Join Laughing Pan Productions as they offer a workshop on character creation and the ins and outs of the Compact System. Explore the power of story and learn one of the most innovative approaches to RPGs today. Characters made in this seminar may be used in Deliria games throughout the Convention.
Join Laughing Pan Productions as they offer a workshop on character creation and the ins and outs of the Compact System. Explore the power of story and learn one of the most innovative approaches to RPGs today. Characters made in this seminar may be used in Deliria games throughout the Convention.
Join Laughing Pan Productions as they offer a workshop on character creation and the ins and outs of the Compact System. Explore the power of story and learn one of the most innovative approaches to RPGs today. Characters made in this seminar may be used in Deliria games throughout the Convention.
Join Laughing Pan Productions as they offer a workshop on character creation and the ins and outs of the Compact System. Explore the power of story and learn one of the most innovative approaches to RPGs today. Characters made in this seminar may be used in Deliria games throughout the Convention.
Demon Hunters and Dead Camper Lake movies presented by Dead Gentlemen Productions
Description:
In Demon Hunters, the demon Duamerthrax has escaped. But the Brotherhood of the Celestial Torch quickly picks up the trail. With the unwitting help of an accounting major, they defeat the demon. Or do they? The story continues in Dead Camper Lake where the survivors of the demon's rampage regroup only to find that there are darker plans in progress. From the makers of The Gamers, join us as we present to you these two comedic hits.
Attention to the little things ? the brand of tea, the smell of the fall woods, the shape of the blaze on a pony?s head ? can make a very big impression on your editor and your readers. Learn how to include the right amount of detail without turning your prose purple. Panelists: John Helfers, Chris Pierson, Jean Rabe, Elizabeth Vaughan, Linda Baker, Kerrie Hughes
Tony C. Caputo, comic book artist, writer, publisher, editor, and author of "How to Self Publish Your Own Comic Book", and "Visual Storytelling: The Art and Technique" will bring pencils, grid sketch books and some simple and sound steps for teaching kids how to draw comics!
Mr. Ross Maker recounts how it felt to be in the first fantasy roleplaying campaign ever run. It was far beyond his boardgaming and tabel-top wargaming experience.