Imperial Assault Skirmish North American Championship Tournament
Summary:
Squads of Imperials, Rebels, & Mercenaries will battle head-to-head for the title of North American Champion! Prizes for the top tier as well as for participation will be awarded.
Description:
Tournament registration closes at 8:50am on Saturday, August 1st. Round 1 of the Swiss Pairing will begin promptly at 9:00am. You must bring an army with corresponding figures and deployment cards, a 15-card Command deck, and dice and map tiles. Proxies are not allowed. The total cost for all of a player’s Deployment and Skirmish Upgrade cards cannot exceed 40 points. Each Command deck must contain exactly 15 cards, and the total cost of a player’s Command cards cannot exceed 15 points. You must also bring two copies of your army sheet to be inspected by our TOs for tournament legality. The times listed for this event include only the preliminary rounds. If you advance to the Finals, be prepared to play additional rounds after the Swiss rounds conclude.
An elite strike team must silence an Imperial beacon to protect the nascent Rebellion from the Empire’s retaliation for the destruction of the Death Star in this introductory campaign scenario.
An elite strike team must silence an Imperial beacon to protect the nascent Rebellion from the Empire’s retaliation for the destruction of the Death Star in this introductory campaign scenario.
An elite strike team must silence an Imperial beacon to protect the nascent Rebellion from the Empire’s retaliation for the destruction of the Death Star in this introductory campaign scenario.
An elite strike team must silence an Imperial beacon to protect the nascent Rebellion from the Empire’s retaliation for the destruction of the Death Star in this introductory campaign scenario.
An elite strike team must silence an Imperial beacon to protect the nascent Rebellion from the Empire’s retaliation for the destruction of the Death Star in this introductory campaign scenario.
An elite strike team must silence an Imperial beacon to protect the nascent Rebellion from the Empire’s retaliation for the destruction of the Death Star in this introductory campaign scenario.
An elite strike team must silence an Imperial beacon to protect the nascent Rebellion from the Empire’s retaliation for the destruction of the Death Star in this introductory campaign scenario.
An elite strike team must silence an Imperial beacon to protect the nascent Rebellion from the Empire’s retaliation for the destruction of the Death Star in this introductory campaign scenario.
An elite strike team must silence an Imperial beacon to protect the nascent Rebellion from the Empire’s retaliation for the destruction of the Death Star in this introductory campaign scenario.