June 6, 1969. Your team has been following a known NVA sorcerer for 3 days and finally have him in sight as he disappears into a dark cave behind a small waterfall. Your orders are to retrieve the contents of his satchel and bring him out alive for interrogation at all costs. The sucess of this mission could have an effect of the outcome of the "war".
It's No Limit Texas Hold'em action played not with chips, but with dice! Each player buys in with 50 gaming dice and competes in a three-table No Limit tournament. Imagine going "all in" with a stack of over 300 dice! Join the mailing list at http://games.groups.yahoo.com/group/diceholdem/ for detailed rules and tournament discussion.
The year is 2055, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
For the crew of a Vodacce Warbird, life is always interesting. You have been hired by an Avalon explorer, who believes he has found the home of the Sidhe. He is mad of course, but he is paying you well. So you are surprised to find an uncharted planet matching his description. This adventure is based on 7th sea, in the year 2568. You can find background detail to this adventure at http://www.peregrine.madasafish.com/lovesblade/spaceindex.htm
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
One of the largest shipments of Ghost Rock is happening, and you have been contacted by a man who has a foolproof plan to get it. All the money you could ever need. Who can pass that up? Characters provided.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
Chicago. The Roaring Twenties. A city and a time of violence, corruption and diseased decadence--and that's just the surface streets. Imagine the "real" underworld. Capone has made himself a kingdom; but who might be whispering in the king's ear and what unholy violence might rock the Windy City when Scarface decides to go independent is anyone's guess. It's all about showing some grrr-faces how things are done "the Chicago Way."
Chicago superheroes are called on to help New York superheroes defend the Big Apple against superpowered neo-Nazis. Some surprises await the heroes. Roleplaying stressed. Champions action using the Hero System.
Abducted by slavers and carried off into the deep desert, you and the strangers bound to you by fate have escaped your captors. You must find food, water, and shelter before the strange creatures of this land make you permanent residents. Those around you may be thieves, cutthroats, or worse. Who can you trust?
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
You thought those humans were leaving after you terrorized their castle, stole all their liquor and freed the horses and hawks. But no, they're back. This time the humans are holding a fair with drinking and games and food. They didn't invite the faen. But you're going anyway. Time to shake up this fair. An adventure for 4th level PCs.
During World War II, they were the greatest heroes America had to offer, but now a threat arises in America unlike any they have ever faced. A team of public domain heroes like The Target, Man of War, Kitten, and Doctor Frost must join together to save the country. Quality roleplaying and a love of the golden age of comics appreciated.
So Buffy went to Europe after Sunnydale fell off the map (literally)? Let's find out what she's been up to. A speculative continuation of the TV series.
No sender name or corporate affiliation is mentioned, but the monetary reward promised is staggering. Given the amount, the mission will obviously be dangerous, but Ravens aren't the type to shy away from any challenge. The only problem is- you are not the only one who got the message. Will you all work together, or will one betray the rest?
The famed adventurer, Arnosh the Quick, has entered retirement. He sought out seven of the most skilled adventurers across Faerun to see to his interests throughout the Realms. Recently Arnosh has been contacted by King Hemil Silverpass for some help. Giants have been raiding his small kingdom and he needs some assisance in driving the giants out for good. Arnosh has dispatched his Seven to take care of the problem for his long-time friend.
Tomb Stone, AZ April 4th 1870, the start of the 2nd American civil war. After only 5 years since the end of the 1st American civil war, a 2nd civil war dooms the new nation to collapse, or did it? Agents, arm yourselves with a pair of 6 shooters each. There's a big mess in the timeline. And were going back to fix it old west style, at the end of a gun.
A powerful wizard decides to marry a beautiful princess. To improve his chances, he kidnaps several. What do you mean, they're not flattered? PC Princesses provided. Role-playing stressed.
The Auditioners have ridden the reality tv bandwagon to popularity in Fair City, but now there's a new hero team on the block and the members of Extreme Force don't take prisoners. Can the silliest heroes of the 2000's overcome the worst excesses of 1990's comics. Roleplaying and a sense of humor stressed in this comic slugfest.
Finals - by advancement only! This tournament is offered to give anyone eliminated from the "Mega" tourny in round 1 the chance to participate in a 2nd ed. Axis & Allies tournament. Basically, it's a tribute to the ultimate A&A judge, Greg Smorey. Participants are asked to bring a copy of A&A by Milton Bradley. Awards for 1st, 2nd and 3rd place!
This tournament is offered to give anyone eliminated from the "Mega" tourny in round 1 the chance to participate in a 2nd ed. Axis & Allies tournament. Basically, it's a tribute to the ultimate A&A judge, Greg Smorey. Participants are asked to bring a copy of A&A by Milton Bradley. Awards for 1st, 2nd and 3rd place!
Round 2 - by advancement only! This tournament is offered to give anyone eliminated from the "Mega" tourny in round 1 the chance to participate in a 2nd ed. Axis & Allies tournament. Basically, it's a tribute to the ultimate A&A judge, Greg Smorey. Participants are asked to bring a copy of A&A by Milton Bradley. Awards for 1st, 2nd and 3rd place!
Round 3 - by advancement only! This tournament is offered to give anyone eliminated from the "Mega" tourny in round 1 the chance to participate in a 2nd ed. Axis & Allies tournament. Basically, it's a tribute to the ultimate A&A judge, Greg Smorey. Participants are asked to bring a copy of A&A by Milton Bradley. Awards for 1st, 2nd and 3rd place!
Semi finals - by advancement only! This tournament is offered to give anyone eliminated from the "Mega" tourny in round 1 the chance to participate in a 2nd ed. Axis & Allies tournament. Basically, it's a tribute to the ultimate A&A judge, Greg Smorey. Participants are asked to bring a copy of A&A by Milton Bradley. Awards for 1st, 2nd and 3rd place!
Finals - by advancement only. 'Axis & Allies (2nd Edition) Tournament. This is the old classic AA tourney. Join us for this four round single-elimination one/two player team tourney (32 players max). Bidding for the Allies with NO other variants used. Bring a copy of the game. Each round will be at 5 pm Thur, Fri & Sat with the final on Sunday morning. Top three teams receive prizes.
Axis & Allies (2nd Edition) Tournament. This is the old classic AA tourney. Join us for this four round single-elimination one/two player team tourney (32 players max). Bidding for the Allies with NO other variants used. Bring a copy of the game. Each round will be at 5 pm Thur, Fri & Sat with the final on Sunday morning. Top three teams receive prizes.
Rd 2 is by advancement only. 'Axis & Allies (2nd Edition) Tournament. This is the old classic AA tourney. Join us for this four round single-elimination one/two player team tourney (32 players max). Bidding for the Allies with NO other variants used. Bring a copy of the game. Each round will be at 5 pm Thur, Fri & Sat with the final on Sunday morning. Top three teams receive prizes.
Rd 3 is by advancement only. 'Axis & Allies (2nd Edition) Tournament. This is the old classic AA tourney. Join us for this four round single-elimination one/two player team tourney (32 players max). Bidding for the Allies with NO other variants used. Bring a copy of the game. Each round will be at 5 pm Thur, Fri & Sat with the final on Sunday morning. Top three teams receive prizes.
Axis and Allies Pacific: Historical Rules Variant uses those official rules of the game as well as the historical rules update which is available on the web. There may be some other additional rules which will be agreed upon at the time of the game.
Axis and Allies Pacific: Historical Rules Variant uses those official rules of the game as well as the historical rules update which is available on the web. There may be some other additional rules which will be agreed upon at the time of the game.
Axis and Allies Pacific: Historical Rules Variant uses those official rules of the game as well as the historical rules update which is available on the web. There may be some other additional rules which will be agreed upon at the time of the game.
This is a homegrown/experimental game with all sorts of rules from the web and Avalon Hill and then some. These will be provided. All sorts of different pieces will be used. These too will be provided. The map from the unauthorized Expansion II will be used. Interested in something a little different with A&A? This is your chance.
This is a homegrown/experimental game with all sorts of rules from the web and Avalon Hill and then some. These will be provided. All sorts of different pieces will be used. These too will be provided. The map from the unauthorized Expansion II will be used. Interested in something a little different with A&A? This is your chance.
This is a homegrown/experimental game with all sorts of rules from the web and Avalon Hill and then some. These will be provided. All sorts of different pieces will be used. These too will be provided. The map from the unauthorized Expansion II will be used. Interested in something a little different with A&A? This is your chance.
This is a homegrown/experimental game with all sorts of rules from the web and Avalon Hill and then some. These will be provided. All sorts of different pieces will be used. These too will be provided. The map from the unauthorized Expansion II will be used. Interested in something a little different with A&A? This is your chance.
Join the crew of the Azure Sun as she plies the commercial jump lanes on the fringes of Settled Space, where a chance encounter calls for a slight course deviation...
Join the crew of the Azure Sun as she plies the commercial jump lanes on the fringes of Settled Space, where a chance encounter calls for a slight course deviation...
The city states of Tilia, far from chaos and the Empire, shielded from both by mountains. A perfect place to hide from the chaos incursions of the north, or is it? Not all chaos threats come in the form of a raging horde. This adventure is for newcomers to the Warhammer Fantasy World 2.0 and will scenario will provide instruction on game play.
The city states of Tilia, far from chaos and the Empire, shielded from both by mountains. A perfect place to hide from the chaos incursions of the north, or is it? Not all chaos threats come in the form of a raging horde. This adventure is for newcomers to the Warhammer Fantasy World 2.0 and will scenario will provide instruction on game play.
The Battle of Berlin Campaign is over and its now time to wrap things up and discuss what happened. This is the time to do your out briefing and listen to a possible speaker on the subject. Awards will be passed out and honors confirmed.
You have been called to defend the honor of your Prime Plane! You are the champions chosen to fight for the survival of all that lives and breathes! Fight in the Arena of Champions for the right to survive! This is a dual to the death for two groups of characters! Last one standing wins!