A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on. This is the second round of the tournament.
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on. This is the second round of the tournament.
In the Western Empire city of Pallicades a powerful assassin is hunting your old friends at the undead slayers guild. The guild has asked you for your assistance. All of their efforts have proven fruitless. Characters provided. Prizes generously provided by Palladium Books.
In the Western Empire city of Pallicades a powerful assassin is hunting your old friends at the undead slayers guild. The guild has asked you for your assistance. All of thier efforts have proven fruitless. Characters provided. Prizes generously provided by Palladium Books
The page-turner . . . how do you write one? What elements can you incorporate into your writing that will keep your readers up into those proverbial wee hours? Our panelists offer advice on how to add excitement and fast-pacing to your prose. Jean Rabe, Tim Waggoner, Chris Pierson, Richard Lee Byers
When the head of Empty Lotus Clan is sent a death threat, the PCs have but a single night to uncover the master ninja at work within the castle. A GURPS Banestorm adventure.
When the head of Empty Lotus Clan is sent a death threat, the PCs have but a single night to uncover the master ninja at work within the castle. A GURPS Banestorm adventure.
It was supposed to be a simple job. But now, a young thief needs genius help to figure out just what sheâs stolen, before the people who want it more come to collect. A cinematic technothriller adventure.
Your mystical heirloom pocket watch stops in an accident, and in the blink of an eye you find yourself in a circle of bizzare strangers with a watch like yours in the center. Victims of a Planar Concordance that has brought you to a strange dimensional crossroads, you must all find your way home. Pregen characters provided. Roleplaying-heavy, dice-light system.
Journey into the rugged and dark wilderness of the Iron Kingdoms with your small team of war-torn mercenaries. Will you survive to complete your contract before you are torn apart by the warring factions found in the Thornwood forest? A mid-level wilderness adventure set in the award-winning Iron Kingdoms. Miniatures and characters provided, but bring your dice and a pair of good boots.
There is a time for words and a time for action, the time for words has ended! An ancient enemy has a risen, it is up to the soldiers of Ft. Trielta to save the city from certain doom.
The year is 1929. A group of people awaken to find themselves as patients inside Arkham Asylum. And yet, apart from minor amnesia, no one appears to be mad. What is going on? Can they remember the truth before it is too late?
A freeform live roleplaying game for Call of Cthulhu set inside Arkham Asylum.
PLEASE NOTE: A strobe light will be used during this event.
Wylde Deluzion are an experienced group of freeform LRP organisers from the United Kingdom. We have been running freeform LRP games in Europe (including at Gen Con Europe/UK) for several years, based around established and original settings. This is our first year running events in the US.
You and your party are mind benders, psions who are often despised by mages and burned as witches in many places. A group of your kind have been imprisoned by the Riedrans. You must free them and find out the secret of the mysterious Riedran Tower.