Arctic exploring airships! Deadly rivals! Count von Zeppelin! Monsters! All under the scintillating lights of the Aurora Borealis. Uses the rules for Pulp Cthulhu.
Description:
Three years after the first successful crossing of the arctic by the airship Norge, Baron Alexander Tudsco, promises fame, fortune, and scientific advancement, to those that will join his international team of aviators, explorers, and scientists as he tries to duplicate this effort. But competitors, such as the famed Count Ferdinand von Zeppelin, plan their own polar expeditions. And who knows what fearsome dangers await your intrepid crew? Uses the Pulp Cthulhu rules variants (Pulp Cthulhu book not needed). Pre-gens provided, table size 3-6 players. About four hours.
Abandoned by deserting carnies, your fellow circus performers stand at graveside. The death of the lion tamer is but one of the many blows recently suffered. But is it all bad luck?
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided.
An Old West judge tasks you with investigating an outlaws crimes before his trial. He says he's innocent, the townspeople say he's guilty of all sorts of crimes. Someone's lying.
Description:
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What's the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in the Old West (Down Darker Trails setting-book not needed).
An Old West judge tasks you with investigating an outlaws crimes before his trial. He says he's innocent, the townspeople say he's guilty of all sorts of crimes. Someone's lying.
Description:
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What's the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in the Old West (Down Darker Trails setting-book not needed).
An Old West judge tasks you with investigating an outlaws crimes before his trial. He says he's innocent, the townspeople say he's guilty of all sorts of crimes. Someone's lying.
Description:
A judge and his retinue of lawyers and assistants (the PCs) arrive in town to investigate and try a criminal. A gang leader who, strangely turned himself in and claimed to have done none of the misdeeds he is accused of. What's the real truth? The jury will decide. Pre-gens provided, Call of Cthulhu in the Old West (Down Darker Trails setting-book not needed).
A survey of the Appalachian highlands leads to strange encounters.
Description:
A biological and geological survey of the Ozarks leads to unusual findings, strange encounters, and ultimately the discovery of what truly lurks in the dark and fecund woods of Appalachian highlands. Pregenerated adventurers provided.
Can you find an American archaeologist in the bustle and confusion of the Western China city of Sian?
Description:
You were recruited a few days ago in Peking to help discover the fate of the American explorer and archaeologist, Langdon Warner, after he sent an alarming telegram. You now find yourselves in the city of Sian, at the start of the ancient Silk Roads, a clash of cultures and people. A promotional taster adventure for The Children of Fear, a campaign set in China, Central Asia, Northern India, and Tibet in 1923–1924. 3-6 players, pre-gens provided. Approximately 4 hours long.
Can you find an American archaeologist in the bustle and confusion of the Western China city of Sian?
Description:
You were recruited a few days ago in Peking to help discover the fate of the American explorer and archaeologist, Langdon Warner, after he sent an alarming telegram. You now find yourselves in the city of Sian, at the start of the ancient Silk Roads, a clash of cultures and people. A promotional taster adventure for The Children of Fear, a campaign set in China, Central Asia, Northern India, and Tibet in 1923–1924. 3-6 players, pre-gens provided. Approximately 4 hours long.
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)