A group of adventurers has succeeded in tracing the stolen Crystal Axe of the Dwarven King to the stronghold of the fearsome old one—commonly called Tharmac. Now all they have to do is complete a few tasks to return victorious.
The characters (which will be provided) will be required to rid a friendly (?) dragon’s lair of the creature who booted him out. Then the hard part—how do you get out alive? An AD&D adventure.
A patrol-level adventure designed to demonstrate the new Role Playing game of the American Civil War, “Mine Eyes Have Seen the Glory.” Players will portray individual soldiers on a reconaissance mission somewhere in the Western Theater. Entrants in any session should choose a section based on their personal sympathies; section A for Confederates, section B for the Union. There will be a person available for Q&A after the demonstration.
An AD&D variant featuring new character classes, new combat system, and the Principality of Icaria, where the party may pursue as many adventures as it has time for.
Since the wizard got the citadel back last year, he has built a shrine to Hecate in the town. He is now enslaving the townspeople, and has all sorts of monster mercenaries as slave drivers. A group of adventurers, led by some of last year’s survivors, is attempting to put a stop to it.
Your people have established a number of distant outposts in the hostile forests to the south. Every full moon, a tribal judge is sent to these outposts to settle any property disputes which may have occurred. As you travel, a gruesome scene unfolds—a small settlement has been looted and burned—many are dead! You must avenge their deaths. You must see to it that justice is done!
Teams for each of TSR Hobbies’ six Role Playing games— DUNGEONS & DRAGONS , BOOT HILL,
GAMMA WORLD, TOP SECRET, ADVANCED DUNGEONS & DRAGONS, and STAR FRONTIERS—will battle it out remote dimension.
Knights and Berserkers and Legerdemain Fantasy Tournament
Description:
A large tournament using the FRP rules and play aids of the same name by Kabal Gaming Systems. Each player will receive a booklet with complete information on his character.
A vast castle site on the island of Voleax in the Northern Spindrift Isles, Here, a prince of the cloud giants makes his home with an assortment of nasty “pets.” An AD&D adventure with characters from 7th to 11th level.
In this AD&D adventurer, a green, slimy monster, stealing cattle from the local farmers, was traced back to a swamp. You will have to get rid of this terrible creature—if you can.
Inconvenient and mysterious disappearances of individuals and parties visiting a supposedly uninhabited island spur the Adventurer’s Guild to send a seasoned party to investigate. Unattributed assertions suggest that the agency of the wizard Castanamir, a fine and pleasant old gentleman, by report, but a trifle eccentric, may be a factor in the disappearances.
A high priest has charged you and your party to recover a stolen crown jewel of the City State of Arameen, one that is essential to the coronation of a new king, even as the current monarch of Arameen lies dying!
Mephistopheles, High Priest of Dfal-PyorThuban, has reinhabited the pits beneath the Wasted Plain. Once again trying to spread the death cult of Pyor, he has manned the region with his diabolic minions. One party has failed to terminate his “reign of terror,” but the oracle has prophesized that a second may succeed, armed with daring skill, and luck!
The Maze stands before you. Will you be able to solve the puzzles and overcome the obstacles in the maze before the time limit expires? A challenge for the thinking player (similar to last year’s event of the same name).
Find out how to play RUNEQUEST. Learn the rules and go on a short adventure designed to demonstrate the rules in action. Players who have played in 1074 or 1075 should not play in this event, beginners only!
A stranger has come to your tribe’s Elders; he bears gifts and seeks favor. Your Elders have heard his request and found it of interest. Six men must accompany the stranger into the swamplands for the winter. You will be told your mission upon your arrival at the Sacred Place.
Six mutant startravelers venture into the world of Krang in search of the Kiyor and his prisoner, the princes Ascella. But danger awaits them on the planet of 3 suns in the form of acid rain, sulfuric acid pits, solar radiation and mutated creatures. A game of METAMORPHOSIS ALPHA.
“At Fountain Abbey lieth a spring that restoreth the constitution ...” So reads a scrap of parchment found in an old book. Fountain Abbey is a ruined monastery, long deserted by humankind—but not by monsterkind; as the spirits of the Abbey’s monks complicate the party’s search.
The chaotic master himself is running this tourney, so be prepared for fast-moving excitement and a lot of surprises. The Judge will select the best of three teams for a final round of play.
Characters which have appeared in Giants in the Earth, a Dragon feature, meet for combat and adventure. Here’s a chance to play one of your favorite fictional characters.
Fez is back, true, testing the wits of 192. The first half hour will prune 2 of 3, leaving 8 teams for a three-hour spree. The final four teams will be put to the test, of getting Mage Fez from another fine mess. (If you’re one of those who craves hack and slash, find another repository for your hard-earned cash.) A thinking player’s AD&D tournament.
Diviners have discerned the location of a powerful magic ingredient—high in the Mountains of Fire. A young adept has been chosen to head a group of adventurers to find this ingredient. You must protect the adept and enable him to get the ingredient. It is a dangerous journey.
After hearing of a clue which will possibly lead you to another part of the infamous rod, you are invited to join a quest to recover it. Your party will be led to the site and you must prove the clue true or false. But beware, more is afoot than a simple search!
FITS players of the TSR Role Playing Game Association take to the skies for an air battle which will be scored for association ratings. Open to RPGA members who are players of Fight in the Skies.
All we can tell you is that this tournament is brought to you by the guys who gave you RAPIDSTRIKE; the rest is TOP SECRET!
Winners will be picked by a point system. RPGA Members only.
The official tournament dungeon of Emperor's Birthday Con X. The mission is clear—remove a powerful artifact from a haven of evil, or suffer through a reign of terror.
Search for the lost city of gold, from from the authorities across the treacherous marsh, or hunt the frightful beast in the midst of the terrible moors in this mini-Role Playing game. An introductory session will be run to familiarize players with the rules, a second one-on-one session will follow.
Ancient grandfathers sat around the campfire filling eager children’s minds with tales of powerful magi: the Masters of the Four Winds. Recently, a trader has come to your people. He tells a story of being nursed back to health by a group of powerful men, men who could command the wind. Your elders are convinced these are the Masters of the Four Winds. You and your companions have been chosen to search and find these powerful magi.
Have you ever wondered what it would be like to actually pocket your treasure? Well, here is your chance, the treasure is the $1.00 entrance fee and is distributed throughout the dungeon. The treasure held by the party at the end of the game will be divided up by the surviving members.
A Fantasy Role Playing game set in 2139 where special teams were frozen^ before the nuclear war 150 years ago. Piayers attempt to reunite with another team before their ideals are thrown away and turn to brutal survival.
Lankhor My has assembled a small party to research the social patterns of the Broos. As you paddle your way along the winding, reed-choked waterways of the New Fens, you vainly attempt to catalogue all the unpleasant ways that this hostile swamp could kill you. A Runequest adventure with an emphasis on Role Playing.
A quest for the ring of the captain of the colony ship “Nord.” The ring is required for a successful defense against an invading force. The three best players from each first round session will advance to a final.
Teams compete for honors in this event, which uses AD&D rules with slight variations. The winning team and best player will be determined by a point system.
We invite all fantasy gamers to vie to this unique tournament where players test their skills in Highway Robbery, Tomb Robbing and Second Story Burglary. Winners will be determined by cumulative scores for the three rounds. Each round will feature a different type robbery.
Science fiction almost comes to life when in GAMMA WORLD. Your group must find and retrieve an ancient artifact in order to kill a sorcerer who is pillaging your village.
The date: June 24, 1918. Your squadron is scouting over the front at 4,000 feet, and suddenly you see a flock of enemy bi-planes diving down to meet you. Are you ready for the pursuit and FIGHT IN THE SKIES jn this big two-game aerial combat event?
This is the Fight in the Skies Society’s biannual tournament, open only to its membership and featuring an engraved trophy for the winner. The high point scorer from among all players at two game- boards will be the winner.
In this three-round AD&D tournament, the players start out investigating rumors, move to protecting a village from bandits and finally to solving a riddle. All testing your Fantasy Role Playing abilities. Sounds easy enough, doesn’t it? Just try!
A party seeks the “elixir of perpetual youth.” Their only clue is a golden tesseract (4-dimensional cube) left to them by a mad, young-looking wizard who babbled incoherently.
Games may come and go, but the classics—AFRIKA KORPS, STALINGRAD, BATTLE OF THE BULGE, WATERLOO, D-DAY and MIDWAY—never die! A five-round tournament featuring some of adventure gaming’s finest.
Test your ability to travel the teacherous mazes without awakening the slumbering, computer-controlled dragon. See how cleverly you can sidestep the ingenious and deadly dragon while continuing through the winding dungeon in a quest for the hidden treasure.
An open tournament where opponents pick the game they want to play. The games to pick from are KASSERINEPASS, OVERLORD, VERDUN, BAR-LEV, JERUSALEM. To play in this event you must know at least 3 of these games.
Sunday, July 21, 1861, All players will participate in all three rounds, winners being matched with winners. Scoring will be cumulative by the Victory Points of the game with a 100 pt. bonus for each game won. Undefeated players may be asked to play each other in an extra round, time and other considerations permitting.
A five- round tournament depicting the battle for Smolensk in 1941—the first real, organized defense the Russians put together on the Eastern Front. Featuring SPI’s PANZER-GRUPPE GUDERIAN.
This is your chance to meet and discuss rules with the designers of this new minigame from TSR Hobbies. In this event, you will get tips on playing, how it came about, and play the game in the standard version or possibly in the new scenario.
Last year, over 6,000 items were sold, including many out-of-print or otherwise rare games (where else could you find a copy of Scrabble—in Russian!), books, scads of painted miniatures, and over 40 copies of PANZER BLITZ. Come to buy, sell, or just watch. Bidders and sellers must register with the auction staff.
Marc Miller coordinates a Q&A session with additional commentary and discussion by the game’s designers. This session will emphasize the constant universe in which much of TRAVELLER is set, and will include coverage of the Imperium. A handout on alien races will be provided.
Marc Miller conducts a Q&A session with additional commentary on the TRAVELLER role-playing game system. Orientation for this session will be on the game and it supporting materials, with emphasis on the beginner and the casual player.
A discussion of things involved in creating a fantasy world prior to running a role-playing campaign. Master of Ceremonies will be Peter Fenlon, designer of THE IRON WIND fantasy campaign module. Fenlon has 5 prolonged campaigns to his credit.
An open, multi-group discussion of the various multi-player, moderated play-by-mail games being played by thousands across the country. Games under dicussion will include STAR WEB, TRIBES OF CRANE, PEL- LIC QUEST, DIPLOMACY, EMPRYEAN CHALLENGE, et. al. for participants wish-ing to join in trading tales, information, tactics, or just to meet others who play the same games.
Appearing for the first time (in answer to popular demands), a veritable den of hucksters! 2’ x 6’ of tale space— $5.00. 2’ x 3’ of table space—$3.00. Space maybe purchased from 11:00 A.M. Sunday to 1:00 P.M. Sunday or until space runs out. Selling from Noon to 5:00 P.M. Sunday.
Watch the altimeter! Keep your air speed up! Look out—that other plane is shooting at you! Yes, you not only have to keep the plane in the air, but you also have to maneuver your plane in the best possible way and shoot down the enemy. Don’t worry—it may sound difficult, but you’ll get the hang of it in no time and be doing lag rolls, split-s’, barrel rolls just like a pro in this simulated flying/fighting game.
A Wild West gunfight game where registrants will be split into groups of 3 or more players for the first round. Survivors from each of those groups will join together and form a single group for the last round. A demonstration game will precede the first round.
The players of this new TSR mini-game play the part of mytholdfjical Norse heroes (Beowulf, Siegfried, etc.) trying to build a kingdom. In this game glory is worth as much as gold.
This three- round tourney depicts the battle between Alexander the Great and King Darius of Persia—a conflict between quality and quantity-using the game ALEXANDER THE GREAT by Avalon Hill.
Can the crew hold off the rapidly multiplying invaders of the starship Znutar, not knowing what their weapons are going to do? Or will the green things take over control of the ship?
German Kampfgruppe “Michaels” in a 1944 Eastern Front scenario. This is the third game in a series of engagements using KG Michaels vs. a Soviet Tank Corps. This game will be brigade level using modified WRG 1925-50 rules.
Will the House of Lancaster or York occupy the Throne of England? Only your luck and expertise will tell! A two- round tourney simulating the Wars of the Roses.
come join this multiplayer SPI monster game, BLOODY APRIL, the re-creation of the battle of Shiloh. The game will run until closing every day of the convention. Players meet to choose sides and shifts they will play. All bookkeeping will be used.