FFG X-Wing rules & ships.Attack to destroy, or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
FFG X-Wing rules & ships.Attack to destroy, or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
FFG X-Wing rules & ships.Attack to destroy, or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
The Rebel X- & Y-Wings must fight their way down the trench & launch torpedoes at the exhaust port before time runs out. The Imperial TIE fighters must prevent this, crushing the Rebel scum.
Description:
The Rebels must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Star’s surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all. This scenario is a heavily modified variant of DagobahDave’s Death Star Trench Run (Sept 2012 draft version) that attempts to capture the cinematic action and tension of the classic film.
The Rebel X- & Y-Wings must fight their way down the trench & launch torpedoes at the exhaust port before time runs out. The Imperial TIE fighters must prevent this, crushing the Rebel scum.
Description:
The Rebels must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Star’s surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all. This scenario is a heavily modified variant of DagobahDave’s Death Star Trench Run (Sept 2012 draft version) that attempts to capture the cinematic action and tension of the classic film.