L5R celebrates its 11th year of publication by turning its attention forward to the coming months. Get updated on our design goals and plans for the rest of Lotus and a look at the exciting new History of L5R release. Everything you want to know about L5R, we'll tell you at this seminar.
The page-turner . . . how do you write one? What elements can you incorporate into your writing that will keep your readers up into those proverbial wee hours? Our panelists offer advice on how to add excitement and fast-pacing to your prose. Jean Rabe, Tim Waggoner, Chris Pierson, Richard Lee Byers
Some writers make you feel the heat and humidity when their characters trek through a swamp. Learn how to add just the right amount of detail to enhance the atmosphere and mood of your fiction. Panelists: Elizabeth Vaughan, Linda Baker, Donald Bingle, Judi Rohrig
A DMâs perspective on what elements make good character back stories. Jason OâBrien a DM with over 20 years of DMâing experience will show players how to make it easier for their DMâs to weave the story & help DMâs find commonality in their players stories. This group oriented brainstorming session is a must for both new and experienced DMâs and players. Attendees are invited to bring their own back stories to this session for input.
The players are invested in their characters, and the game has been richly woven with elements of the PCâs storiesâ¦now what? Jason OâBrien, a DM with over 20 years experience discusses the next logical step for your game from both a PC & DMâing perspective. This is a group oriented brainstorming session that is the natural continuation of the topics covered in Backstories (The Good, Bad, & Ugly.)
Single-spaced manuscripts on onion-skin paper will send your storyâunreadâinto the recycling bin. If you want to climb to the top of the slush pile, take the advice of our panelists, editors who have received âsingularâ submissions. Jean Rabe, Judi Rohrig, John Helfers, Tim Waggoner
YA Fantasy and Science FictionâThe boy wizard reigns supreme, but there is plenty of other fiction being published that is sure to grab the attention of kids of all ages. Our panelists discuss their favorites in both fields and give advice into breaking into the growing YA market. John Helfers, Jean Rabe, Kerrie Hughes, Tim Waggoner, Donald Bingle
Major David Wesley explains the enormous gab between the theoretical and actual performance of weapons in the muzzle-loading era snd explains how B.P. Huges and Bernard Cornwall are wrong.
Major David Wesley explains the enormous gab between the theoretical and actual performance of weapons in the muzzle-loading era snd explains how B.P. Huges and Bernard Cornwall are wrong.
Everyone who wants to run an RPG has to either build a campaign world, or pick up one that someone else has built for them. But even after you have a wolrd built, you have to learn how to manage it and the denizens that inhabit it, from players to NPCs to monsters. We'll discuss how to build governments, control faction, manage players, build religions and histories into your world for a richer playing environment, one that is built from scratch or picked up out of a book.
Come hang out with Chaosium for an hour. We'll bring you up to speed on our plans for the future, let you know how to become a Chaosium contributor, and field your questions to the best of our ability. We're friendly folks. Come and meet us. The water is free.
Learn to craft main characters that will catch and hold your readersâ attention. Panelists: Jean Rabe, Chris Pierson, Donald Bingle, Elizabeth Vaughan
Secondary characters can help drive your plot, aid and vex your heroes, and make your story more interesting. But donât let them take over the tale. Panelists: Elizabeth Vaughan, Jean Rabe, Donald Bingle, Chris Pierson
Join us for an evening book chat about the new genre of female main characters who live in worlds filled with magic and adventure. Is this the evolution of romance? How do I get in on this hot market? Panelists: Kerrie Hughes, Elizabeth Vaughan
Want to know whatâs up with Classic BattleTech? Or whatâs going on in the Jihad? And what about those rumors of new Classic BattleTech fiction? Hear those answers and all about the latest products and plot developments that we have planned!
Dave Arneson, Bob Bledsaw and Ross Maker tell how Dungeons & Dragons grew in popularity, how they began designing D&D advenures, how the adventures were tested, problems found and solved and why Ross chose to become the games first Dwarf!
Dave Arneson, Bob Bledsaw and Ross Maker tell how Dungeons & Dragons grew in popularity, how they began designing D&D advenures, how the adventures were tested, problems found and solved and why Ross chose to become the games first Dwarf!
Bob Bledsaw recounts how he obtained his first D&D license, how his company grew, faltered, and almost died, and is now regaining market share with resurrected products.
Character-driven stories demand that you juggle relationships in your prose. But how can you manage that effectively and realisticallyâwhile making things interesting and integral to your plot? Our panelists offer their two cents on the topic. Tim Waggoner, Judi Rohrig, Richard Lee Byers, John Helfers
Dressing and Undressing your Character: Clothing in the Middle Ages
Description:
How many layers did they wear? Women were sewn into their clothes, right? Did men wear pants? A survey of the clothes worn in northern Europe from the 12th to the 15th centuries. Topics to be covered include clothing styles, available materials, hats, underwear, shoes, socks, chastity belts, and work clothes.
Learn to look at your writing with a critical eye. Veteran writers discuss rewrites, plot overhauls, character facelifts, punching up dialog, and more. Panelists: Jean Rabe, John Helfers, Donald Bingle, Tim Waggoner
Take part in the parlor game of reading from the Eye of Argon until you canât take it any longer! Kerrie Hughes, John Helfers, Elizabeth Vaughn, Chris Pierson, Jean Rabe (and anyone else who wants to join the torment . . . err, fun).
Ross Maker examines the 1870-71 unification achieved period as a major turning point in modern European history. He will also discusses this pivotal conflict from historical and wargaming points of view.
Ross Maker examines the 1870-71 unification achieved period as a major turning point in modern European history. He will also discusses this pivotal conflict from historical and wargaming points of view.
âThat movie would make a great RPG!â Every gamer says it, but not many know how to make it happen. The Game Mechanics invite you to learn how to identify themes, tropes, and character archetypes, and how to translate those to successful d20 System campaigns.
Do you know one thing you would tell every GM? Do you have advice for other GM's? Can you say it in 5 minutes? (or less?) We are looking for a few GMs to join some of the best we know to give short talks on what makes their games amazing. Speakers already include staff from the Champions, JI, and Fantasy Hero tournaments. Come listen or Got a talk? Send a pitch to: GENCON_GM_Lightning@yahoo.com
Explore the interaction of GM and RP gamers. Presentation of roleplaying styles, discussion of GM's that encourage role playing. All ages, all experience levels welcome.
Games have always been powerful educational tools. This seminar is for teachers, parents, students, or anyone who works in the fields of learning. We will explore games, methods, and issues around the use of games to teach and to learn.
Games and play are an integral part of living and growing, something we do from the very beginnings of our lives. As young people age, their interests and skills shift. Come learn more about this fascinating process and the impact it has on the games we play.
The Bad A** Girl Gamers of Team Iuz would like to invite everyone to our seminar where we will focus on female gamers in a D&D 3.5 setting. Girls get involved! Guys, bring your girlfriends! Donât know how? Then come and join us at GenCon Indy 2006 where we will cover topics ranging from breaking stereotypes, integrating more females to your group, and basic character creation and backstories. Weâll see you there!
An old joke goes âHow do you make a small fortune in the gaming industry? Start with a large fortune.â Self publishing is risky, but a solid business plan can make the difference between losing a fortune and making a living. Learn what makes a good business plan, from a professional game company. Presented by The Game Mechanics.
When should you follow the rules and when should you break them? Our team of writers and editors discusses punctuation, spelling, grammar, and more. Richard Lee Byers, Chris Pierson, John Helfers.
Dragonlance authors and game designers Tracy & Laura Hickman presents radical player techniques which one designer of Third Edition D&D said threatened gaming itself! Learn both player and gamemaster techniques designed to put fun and adventure back in your games (and drive bad DMs and players wild) in this newly expanded, riotous seminar.
From between the pages of your favorite book ... to adventures teetering on the edge of dice! Join Dragonlance co-creators Tracy and Laura Hickman in an exciting exploration of their worlds of story and game in this seminar based on their fabulous internet podcast. Includes readings from their upcoming works, discussions on the future of fantasy and an open Q&A.
Major David Wesley discusses how nuclear weapons work, how they were developed and how they were and are being made by countries that "do not have them".
Major David Wesley discusses how nuclear weapons work, how they were developed and how they were and are being made by countries that "do not have them".
Colonel Louis Zocchi talks about all you need to know to succeed in the game business. He will cover everything from copyrights to trademarks, patents to getting other to publish your game and all points in between.
The chance to ask our panel of renowned miniature painting professionals anything. They will discuss how they got started, how they deal with clients, and how they market their work. Panelists TBA.
The chance to ask our panel of renowned sculpting professionals anything. They will discuss how they got started, how they deal with clients, and how they market their work. Panelists TBA.
Having trouble making your d20 spells work? Too weak or too strong? Want some help and advice? This seminar is for you! Come talk about d20 spell design and Sean's book How To Build Spells. The seminar includes a mini-workshop where the entire group grinds through some problem spells suggested by attendees.
Having trouble pricing your d20 magic items? Too weak or too strong? Formulas giving strange results? Want some help and advice? This seminar is for you! Come talk about d20 magic item design and Sean's book How To Price Magic Items. The seminar includes a mini-workshop where the entire group grinds through some problem items suggested by attendees.
Join the Privateer Press creative staff for a look at our upcoming products in the award-winning Iron Kingdoms role-playing line. Meet co-author of "Five Fingers - Port of Deceit" Doug Seacat, RPG line director Nathan Letsinger, and Creative Director Matt Wilson. Bring your questions for an open Q&A for the last half hour.
The d20 System started strong with the release of D&D. Nearly every major RPG publisher jumped on the bandwagon. But theyâve been jumping off again ever since. Has d20 and the Open Game License lost its relevance? Or is this just a âshaking outâ phase? Listen to industry leaders discuss these very questions ⦠and more. Hosted by The Game Mechanics.
Fantasy romance is a sizzling genre. Our panelists give advice on how to add a little romance to your writing and discuss markets for your fiction. Linda Baker, Donald Bingle, Judi Rohrig, Elizabeth Vaughan
Hilarious, interactive Knights of the Dinner Table Live Reading in which members of the audience read the part of a character from past KoDT comic strips! Chance to win prizes!