Battletech: The Arena - Charity event benefitting Wounded Warriors
Summary:
Classic Battletech in a 3D arena with lights and cool terrain. Can your mechwarrior survive the free for all and come out on top? New players are welcome and rules will be taught.
Battletech: The Arena - Charity event benefitting Wounded Warriors
Summary:
Classic Battletech in a 3D arena with lights and cool terrain. Can your mechwarrior survive the free for all and come out on top? New players are welcome and rules will be taught.
Battletech: The Arena - Charity event benefitting Wounded Warriors
Summary:
Classic Battletech in a 3D arena with lights and cool terrain. Can your mechwarrior survive the free for all and come out on top? New players are welcome and rules will be taught.
Battletech: The Arena - Charity event benefitting Wounded Warriors
Summary:
Classic Battletech in a 3D arena with lights and cool terrain. Can your mechwarrior survive the free for all and come out on top? New players are welcome and rules will be taught.
Battletech: The Battle of Alphecca, 4th Succession Wars
Summary:
The Kurita assault is endangered by the Merc unit Nigel's Knights. Theodore responds by sending his own Merc unit Anderson's Screwballs. Classic Battletech Rules. Minis/3D terrain.
Battletech: The Castle - Charity event benefitting Wounded Warriors
Summary:
The merc unit Dogs of War has stumbled upon a lost Castle Brian, but someone beat them to it. Can they prevail and unlock the secrets held within? Classic Battletech on 3D terrain.
During the opening days of the 4th Succession War the Federated Suns were rapidly advancing into Capellan territory.
Description:
While approaching a small but strategically important city the AFFS commanding officer was ordered to “hold position and await reinforcements”. Wanting to keep up the momentum, she reviewed her intel report and had a 2-word reply “Carpe Diem”.
Win a slot into the Bloodright Tournament proper Clan style.
Description:
Free-for-all tournament to decide the last entry into the Trial of Bloodright. Sixteen warriors will enter only one will continue on. All minis and supplies will be provided for this event, the player only needs to bring themselves and a want to win the bloodname properly! The Bloodright Tournament will be on Friday at 6pm.
Our premiere event! Come play with the creative forces that bring the whole universe to life & take home a painted mini!
Description:
This is a premium play opportunity for fans of the Battletech Universe to actually play Battletech with the authors, artists, developers, and other movers and shakers who bring Battletech to life. 2 masters with 2 mechs each play against 4 players with 1 mech each on 2 mapsheets. All players go home with one of the master's mechs which are painted to a high quality. Players do not need to bring their own minis to the game but can if they like. Any mech listed in the master unit list with a classic Battletech record sheet is allowable. Players are encouraged to submit their mech choice prior to Gencon via email. Masters, their mech selection, & the BV balancing number will be revealed at the event. Pairing Sign-up will start at noon on Saturday of Gencon at the Catalyst Game Labs Battletech HQ table. We cannot promise who you will play against or with prior to pairing sign-up.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
This is a fight between the 5 major houses. At the end of each 2 hour session kills are counted. Then flags are raised & lowered according to the faction with the most kills.
Description:
Declare your allegiance & ready your forces. It is time to fight for your faction’s chance to prove itself the most superior.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Build a pilot for a two day tournament in the Solaris arenas. Players can come and go as they please during the tournament but the game is ongoing all day. Top 8 pilots go to the finals based on number of Mech kills accumulated over both Thursday and Friday.
Only the top 8 players from the previous two days take part in the finals.
Description:
The finals are a ‘kill and keep’, so the player who fires the shot that destroys an opponent’s mech receives the mini as a prize. Everyone in the finals goes home with at least one painted mini.
Fight for this year's bloodname, Kell, & keep what you kill.
Description:
Come play in the Trial of Bloodright, with your chance to win your official bloodname. This is a tournament style of play consisting of 5 rounds, maps, minis, and supplies will be provided. This tournament is a Kill and Keep event, each round the player that eliminates his opponent will keep the defeated miniature. The eliminated players in the first will receive an assembled mini in a blister.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.