Role-Playing emphasized. You all knew that this was not gonna be a cake run. not only was the cargo you took on illegal, but it was highly unstable, something that became apparent two days ago. Luckily you have stumbled across an orbital platform, but what is it doing way out here? Enjoy a little misadventure in a distant corner of the Serenity universe.
Role-Playing emphasized. You all knew that this was not gonna be a cake run. Not only was the cargo you took on illegal, but it was highly unstable, something that became apparent two days ago. Luckily you have stumbled across an orbital platform, but what is it doing way out here? Enjoy a little misadventure in a distant corner of the Serenity universe.
Lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count, or color on the cards. The first player out of cards wins the hand. Winner of most hands wins tournament.
Lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count, or color on the cards. The first player out of cards wins the hand. Winner of most hands wins tournament.
Lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count, or color on the cards. The first player out of cards wins the hand. Winner of most hands wins tournament.
Lady Alderan can't give her lord a son to inherit. Who will Lord Mikhail pick to bear his son, or will his lady choose her own successor? And what of the nephews waiting in the wings as well as the nedestro son that will not be forgotten? Role Playing and Problem Solving stressed.
The Secret branch of the FBI that deals with monsters, magic and other things man was not meant to know. Comedy-action, and maybe some horror. Characters provided, bring a sense of humor.
The Secret branch of the FBI that deals with monsters, magic and other things man was not meant to know. Comedy-action, and maybe some horror. Characters provided, bring a sense of humor.
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Champions 23 - Genesis: What Hath Man Wrought? Final Round
Description:
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Chez What: Beer. Nookie. Roommates. Just another Friday night at Chez Fill in the Blank. Spend money and time to accumulate Slack points. What other game gives you points for sleeping? Just look out for the car alarm. Drink, party, and sleep late as you pursue Slack points to win the game. Most or all Chez games will be available.
A murdered musician, a crooked cop and a floozy are just the start of the problems for Psychic Mystery novelist Vivianne Trevalyanne, Reporters Dianna Manderley and Harold Dobbins and the rest of the crew. Role Playing and Problem Solving stressed.
You're going to have the perfect outfit if it kills you...Don't worry, I can help you figure out how without even getting a headache. Learn fabric basics, how to hunt down what you need, what fabrics work together and which ones don't. Don't forget the trims and accessories! Is it correct to period? Or is your design one of a kind? Bring ideas, questions and suggestions to share. Walk away with answers.
You're going to have the perfect outfit if it kills you...Don't worry, I can help you figure out how without even getting a headache. Learn fabric basics, how to hunt down what you need, what fabrics work together and which ones don't. Don't forget the trims and accessories! Is it correct to period? Or is your design one of a kind? Bring ideas, questions and suggestions to share. Walk away with answers.
The old king is dying and the stormcrows gather to feast on the bones. Agents of the WitchQueen are only a little less dangerous than the king's own family. Role Playing and Problem Solving stressed.
How can the Harpers deal with the problems facing their world, when the Masters of the craft can't even get along? Role Playing and Problem Solving Stressed.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau bring both worlds together in this final round.
1930's Film Noir with Magic Mobsters, Molls, Gumshoes, Goons and Ghouls. And lets not forget about the Hamilton Curse! Role Playing and Problem Solving Stressed.
A LARP set in modern day Russia. Kalmykia on the Caspian Sea is the only Buddhist nation in Europe. Its president, Kirsan Ilyumzhanov, is an international grandmaster of chess. Russian gangsters, American industrialists, Chechen rebels, Muslim zealots, Mormon missionaries, and many more populate the ancient Indo European stronghold of Elista.
A LARP set in modern day Russia. Kalmykia on the Caspian Sea is the only Buddhist nation in Europe. Its president, Kirsan Ilyumzhanov, is an international grandmaster of chess. Russian gangsters, American industrialists, Chechen rebels, Muslim zealots, Mormon missionaries, and many more populate the ancient Indo European stronghold of Elista.
Now you can play John Kovalic's Dork Tower characters...as they play their characters...in a magical quest for the ultimate prize where no strategy is too low, no player too Munchkiny, and no rule is safe! Adventure through the land of Aurora, smiting monsters and growing in power, until you are strong enough to challenge the evil wizard in his tower. Slay him and you win...fail, and be cast from the heights.
Now you can play John Kovalic's Dork Tower characters...as they play their characters...in a magical quest for the ultimate prize where no strategy is too low, no player too Munchkiny, and no rule is safe! Adventure through the land of Aurora, smiting monsters and growing in power, until you are strong enough to challenge the evil wizard in his tower. Slay him and you win...fail, and be cast from the heights.
Having escaped from the guns of the Chicago mobs, our heroes have gained the safety of the waters of Lake Michigan, or have they...bwahahaha!! Scott Bowman and Tim Weaver GM.
Having escaped from the guns of the Chicago mobs, our heroes have gained the safety of the waters of Lake Michigan, or have they...bwahahaha!! Scott Bowman and Tim Weaver GM.
Having escaped from the guns of the Chicago mobs, our heroes have gained the safety of the waters of Lake Michigan, or have they...bwahahaha!! Scott Bowman and Tim Weaver GM.
Do you know one thing you would tell every GM? Do you have advice for other GM's? Can you say it in 5 minutes? (or less?) We are looking for a few GMs to join some of the best we know to give short talks on what makes their games amazing. Speakers already include staff from the Champions, JI, and Fantasy Hero tournaments. Come listen or Got a talk? Send a pitch to: GENCON_GM_Lightning@yahoo.com
Explore the interaction of GM and RP gamers. Presentation of roleplaying styles, discussion of GM's that encourage role playing. All ages, all experience levels welcome.
It's May 15, 1928. School's almost over, and everyone's restless to get out to the beach, or be anywhere but class. Maybe that's why nobody's seen Lily on campus lately. She's always been eccentric, and who doesn't cut classes, but you haven't seen her for days, or those weirdos she hangs out with from that annoying Bible study. Roleplaying stressed.
It's May 15, 1928. School's almost over, and everyone's restless to get out to the beach, or be anywhere but class. Maybe that's why nobody's seen Lily on campus lately. She's always been eccentric, and who doesn't cut classes, but you haven't seen her for days, or those weirdos she hangs out with from that annoying Bible study. Roleplaying stressed.
It's May 15, 1928. School's almost over, and everyone's restless to get out to the beach, or be anywhere but class. Maybe that's why nobody's seen Lily on campus lately. She's always been eccentric, and who doesn't cut classes, but you haven't seen her for days, or those weirdos she hangs out with from that annoying Bible study. Roleplaying stressed.
It's May 15, 1928. School's almost over, and everyone's restless to get out to the beach, or be anywhere but class. Maybe that's why nobody's seen Lily on campus lately. She's always been eccentric, and who doesn't cut classes, but you haven't seen her for days, or those weirdos she hangs out with from that annoying Bible study. Roleplaying stressed.
Returning in triumph from their successful mission at Crater Lake, The Avengers notice something...different about the Chicago Skyline. Scott Bowman and Tim Weaver GM.
Returning in triumph from their successful mission at Crater Lake, The Avengers notice something...different about the Chicago Skyline. Scott Bowman and Tim Weaver GM.
Climb aboard the Hogwart's Express as it rolls out of Victoria Station in the year 1938. Clouds of war loom over Europe, but shadows of another kind descend upon England's premiere school of Witchcraft and Wizardry. Exploding Snaps and Chocolate Frogs included.
Climb aboard the Hogwart's Express as it rolls out of Victoria Station in the year 1938. Clouds of war loom over Europe, but shadows of another kind descend upon England's premiere school of Witchcraft and Wizardry. Exploding Snaps and Chocolate Frogs included.
Civil war brews. The good governess of the land lies dying, and she has no heir. To avoid unnecessary bloodshed, the city's high councilor calls together representatives of the city-state's great powers to decide the land's fate. This elegant live action game focuses on personal power politics. Rules will be simple with some improv elements used. Role playing and negotiation stressed.
Civil war brews. The good governess of the land lies dying, and she has no heir. To avoid unnecessary bloodshed, the city's high councilor calls together representatives of the city-state's great powers to decide the land's fate. This elegant live action game focuses on personal power politics. Rules will be simple with some improv elements used. Role playing and negotiation stressed.
Take some great 50's B-movies like 'I was a Teenage Werewolf,''It Came from Above,''Assault on Party Beach,' and even worse fare, and puree in a blender. Pour the resulting schlock mixture into a bowl. Add large sprinkles of angst, romance and actual horror. Bake for 6 hours. Serves up to 35. Marc Blumberg and Drew Novick GM.