7 Ages is a game of world history from 4000 BC to 2000 AD. Players represent dynasties that decide the fate of the world across the millenia. Format will be a 4-hour time limit game. The player with the most glory will win a T-shirt, and the highest scoring player for the weekend will win a free copy of the game.
A fierce storm drives the players into the shelter of a small inn. Little do they realize that it will be the scene of flashing swords, daring deeds and mysterious happenings. Swashbuckling goodness for newcomers and experienced players alike. Rules taught, characters provided, costumes encouraged, but not necessary.
Spend the day in the park, outside of the sprawl, get some fresh air and get paid. Yeah right. The package pick-up and delivery turns out to be a "dog-napping". "Dog-napping"?! What'd you ever do to your fixer anyway?
A Game of Thrones 2006 MULTIPLAYER WORLD CHAMPIONSHIPS
Description:
Set in the world of George R.R. Martin's bestselling a Song of Ice and Fire book series, this fast-paced, visceral card game puts players in control of one of the great Houses in the struggle for the Iron Throne.
It all comes down to this...
Set in the world of George R.R. Martin's bestselling a Song of Ice and Fire book series, this fast-paced, visceral card game puts players in control of one of the great Houses in the struggle for the Iron Throne.
Based on the best-selling novel series A Song of Ice and Fire by George R.R. Martin, the A Game of Thrones board game lets players take control of one of the great Houses of Westeros and embark on an epic struggle to claim the Iron Throne. Immerse yourself in a game of clever planning, careful allocation of power, diplomacy, and the exciting flavor of A Song of Ice and Fire.
Based on the best-selling novel series A Song of Ice and Fire by George R.R. Martin, the A Game of Thrones board game lets players take control of one of the great Houses of Westeros and embark on an epic struggle to claim the Iron Throne. Immerse yourself in a game of clever planning, careful allocation of power, diplomacy, and the exciting flavor of A Song of Ice and Fire.
A Clash of Kings is the first expansion to A Game of Thrones: The Board Game!
This new expansion includes rules and components for the following:
The new House Martell (for playing the game with 6 players; includes new cards, tokens, and a large gameboard overlay)
An alternative higher-powered set of House Cards for all six Houses
Rules and components for managing the ports of Westeros,
New wooden tokens for the powerful but vulnerable Siege Engines
Wooden Fortification tokens
Special order tokens for every house
Based on the best-selling novel series A Song of Ice and Fire by George R.R. Martin, the A Game of Thrones board game lets players take control of one of the great Houses of Westeros and embark on an epic struggle to claim the Iron Throne. Immerse yourself in a game of clever planning, careful allocation of power, diplomacy, and the exciting flavor of A Song of Ice and Fire.
A Clash of Kings is the first expansion to A Game of Thrones: The Board Game!
This new expansion includes rules and components for the following:
The new House Martell (for playing the game with 6 players; includes new cards, tokens, and a large gameboard overlay)
An alternative higher-powered set of House Cards for all six Houses
Rules and components for managing the ports of Westeros,
New wooden tokens for the powerful but vulnerable Siege Engines
Wooden Fortification tokens
Special order tokens for every house
Based on the best-selling novel series A Song of Ice and Fire by George R.R. Martin, the A Game of Thrones board game lets players take control of one of the great Houses of Westeros and embark on an epic struggle to claim the Iron Throne. Immerse yourself in a game of clever planning, careful allocation of power, diplomacy, and the exciting flavor of A Song of Ice and Fire.
Classic "Pick a Block" format in which players can chose to play any block from Westeros, Ice & Fire, Valyrian or Winter editions. Players must must stay within their chosen block when selecting cards. All promos are legal for any block. Premium starter cards are only legal for the block in which they were originally printed.
Set in the world of George R.R. Martin's bestselling a Song of Ice and Fire book series, this fast-paced, visceral card game puts players in control of one of the great Houses in the struggle for the Iron Throne.
Each player brings a plot deck ONLY. Players are randomly assigned to six tables, one table for each house. There is one deck per game and all players draw from this deck, playing their prepared plot deck. The winner of each "Civil War" will then advance to round two, playing the plot deck and civil war deck against the winner of the five other civil wars.
Set in the world of George R.R. Martin's bestselling a Song of Ice and Fire book series, this fast-paced, visceral card game puts players in control of one of the great Houses in the struggle for the Iron Throne.
A Game of Thrones, Seven Kingdoms Draft Tournament
Description:
This will be the World Premier of the new "Seven Kingdoms" Edition! Set in the world of George R.R. Martin's bestselling a Song of Ice and Fire book series, this fast-paced, visceral card game puts players in control of one of the great Houses in the struggle for the Iron Throne.
A Game of Thrones, Seven Kingdoms Sealed Deck Tournament
Description:
A chance to play with the latest Edition in the A Game of Thrones CCG series. Set in the world of George R.R. Martin's bestselling a Song of Ice and Fire book series, this fast-paced, visceral card game puts players in control of one of the great Houses in the struggle for the Iron Throne.
A Game of Thrones, Standard Constructed Tournament
Description:
In this tournament, the Seven Kingdoms cards ARE legal. This will be players' first chance to build their own decks with the new cards.
Set in the world of George R.R. Martin's bestselling a Song of Ice and Fire book series, this fast-paced, visceral card game puts players in control of one of the great Houses in the struggle for the Iron Throne.
A Game of Thrones, Standard Constructed Tournament
Description:
Start Gen Con 2006 out by meeting and mingling with the A Game of Thrones CCG development team! Past and present champions are sure to be present. Set in the world of George R.R. Martin's bestselling a Song of Ice and Fire book series, this fast-paced, visceral card game puts players in control of one of the great Houses in the struggle for the Iron Throne.
The land of Westeros is about to get a lot more interesting. The A STORM OF SWORDS expansion for the A GAME OF THRONES board game offers two different gaming experiences. First, the expansion features a brand new 4-player game, including new components, new victory conditions, and a plethora of strategic options. Second, the expansion includes rules on how to incorporate many of these new options into the classic A GAME OF THRONES game.
The new STORM OF SWORDS game board depicts the Trident Riverlands area of Westeros. New Tactics cards allow you to gain combat bonuses, make your armies more mobile, or gather more power. New Ally cards enable you to gain the support of lesser houses, hardened mercenaries, and cold-blooded outlaws. New Leaders allow you to march devastating forces into battle, and you can make your opponents beg for mercy when you take their Leaders hostage.
The expansion also includes new House cards for all six of the great houses, an alternative set of Westeros decks, and rules on how to incorporate Tactics cards, Leaders, and other new mechanics into the original A GAME OF THRONES board game. Tons of new options and two different gaming experiences are all found in the STORM OF SWORDS expansion.
The land of Westeros is about to get a lot more interesting. The A STORM OF SWORDS expansion for the A GAME OF THRONES board game offers two different gaming experiences. First, the expansion features a brand new 4-player game, including new components, new victory conditions, and a plethora of strategic options. Second, the expansion includes rules on how to incorporate many of these new options into the classic A GAME OF THRONES game.
The new STORM OF SWORDS game board depicts the Trident Riverlands area of Westeros. New Tactics cards allow you to gain combat bonuses, make your armies more mobile, or gather more power. New Ally cards enable you to gain the support of lesser houses, hardened mercenaries, and cold-blooded outlaws. New Leaders allow you to march devastating forces into battle, and you can make your opponents beg for mercy when you take their Leaders hostage.
The expansion also includes new House cards for all six of the great houses, an alternative set of Westeros decks, and rules on how to incorporate Tactics cards, Leaders, and other new mechanics into the original A GAME OF THRONES board game. Tons of new options and two different gaming experiences are all found in the STORM OF SWORDS expansion.
The land of Westeros is about to get a lot more interesting. The A STORM OF SWORDS expansion for the A GAME OF THRONES board game offers two different gaming experiences. First, the expansion features a brand new 4-player game, including new components, new victory conditions, and a plethora of strategic options. Second, the expansion includes rules on how to incorporate many of these new options into the classic A GAME OF THRONES game.
The new STORM OF SWORDS game board depicts the Trident Riverlands area of Westeros. New Tactics cards allow you to gain combat bonuses, make your armies more mobile, or gather more power. New Ally cards enable you to gain the support of lesser houses, hardened mercenaries, and cold-blooded outlaws. New Leaders allow you to march devastating forces into battle, and you can make your opponents beg for mercy when you take their Leaders hostage.
The expansion also includes new House cards for all six of the great houses, an alternative set of Westeros decks, and rules on how to incorporate Tactics cards, Leaders, and other new mechanics into the original A GAME OF THRONES board game. Tons of new options and two different gaming experiences are all found in the STORM OF SWORDS expansion.
L5R celebrates its 11th year of publication by turning its attention forward to the coming months. Get updated on our design goals and plans for the rest of Lotus and a look at the exciting new History of L5R release. Everything you want to know about L5R, we'll tell you at this seminar.
For years, the wizarding community has been terrorized by the Dark Lord Voldemort and his minions. Evil spread, and no one was safe. Until...less than a year ago, the Dark Lord fell, defeated at the height of his power by an infant, a child named Harry Potter. With the danger now past, Hogwarts School of Witchcraft and Wizardry has reopened its doors, and the first half of the year has flown by. The Yule Ball is approaching, and many students have stayed for the festivities. Surely, nothing ill will befall Hogwarts now that the Dark Lord is out of the picture. Role-Playing stressed. Game is set 10 years before the book series. 40 players, all the houses represented! Maturity required, adults preferred, 13+ ages only, please. See www.byov.com for details. THIS EVENT IS BYOW (Bring Your Own Wand...no magic without a wand!)
Your caravan raided, the others eaten alive by cannibal mutants, now the remaining survivors have one chance to escape the mutants. But what's worse the mutant caves or the vast expanse of waste between you and the nearest settlement.
They expected the resurrection the defunct Liberty League would be difficult with Super Villainâs like Perjury and Dr. Venom obsessed over the Leagueâs destruction. What our young Heroes were not expecting was to having their loved ones and the Governor, would stand in their way.
After a long ride though wild woods you catch the scent of cooking meat and spot a small hamlet known as Boggs. A sleepy little place, on the banks of a lazy river, along the road to the Mt's of the Moon. A low level adventure for your amusement. Come and see if you can last the night.
The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided.
A Night of Magery: Sweet Cuppin' Cakes - Championship Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on. This is the championship round of the tournament.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
A Night of Magery: Sweet Cuppin' Cakes - Entry Round
Description:
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on.
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on. This is the second round of the tournament.
This is a Mage: The Ascension tournament run by a couple of experienced storytellers. The story will be more lighthearted than serious, with a major focus on having as much fun and as many laughs as possible. Players will be judged based on their creativity, role-playing ability, and how well they stay in character. At the end of each round, all players will score their fellows and the winners will move on. This is the second round of the tournament.
In the Western Empire city of Pallicades a powerful assassin is hunting your old friends at the undead slayers guild. The guild has asked you for your assistance. All of their efforts have proven fruitless. Characters provided. Prizes generously provided by Palladium Books.
In the Western Empire city of Pallicades a powerful assassin is hunting your old friends at the undead slayers guild. The guild has asked you for your assistance. All of thier efforts have proven fruitless. Characters provided. Prizes generously provided by Palladium Books
The page-turner . . . how do you write one? What elements can you incorporate into your writing that will keep your readers up into those proverbial wee hours? Our panelists offer advice on how to add excitement and fast-pacing to your prose. Jean Rabe, Tim Waggoner, Chris Pierson, Richard Lee Byers
When the head of Empty Lotus Clan is sent a death threat, the PCs have but a single night to uncover the master ninja at work within the castle. A GURPS Banestorm adventure.
When the head of Empty Lotus Clan is sent a death threat, the PCs have but a single night to uncover the master ninja at work within the castle. A GURPS Banestorm adventure.
It was supposed to be a simple job. But now, a young thief needs genius help to figure out just what sheâs stolen, before the people who want it more come to collect. A cinematic technothriller adventure.
Your mystical heirloom pocket watch stops in an accident, and in the blink of an eye you find yourself in a circle of bizzare strangers with a watch like yours in the center. Victims of a Planar Concordance that has brought you to a strange dimensional crossroads, you must all find your way home. Pregen characters provided. Roleplaying-heavy, dice-light system.
Journey into the rugged and dark wilderness of the Iron Kingdoms with your small team of war-torn mercenaries. Will you survive to complete your contract before you are torn apart by the warring factions found in the Thornwood forest? A mid-level wilderness adventure set in the award-winning Iron Kingdoms. Miniatures and characters provided, but bring your dice and a pair of good boots.
There is a time for words and a time for action, the time for words has ended! An ancient enemy has a risen, it is up to the soldiers of Ft. Trielta to save the city from certain doom.
The year is 1929. A group of people awaken to find themselves as patients inside Arkham Asylum. And yet, apart from minor amnesia, no one appears to be mad. What is going on? Can they remember the truth before it is too late?
A freeform live roleplaying game for Call of Cthulhu set inside Arkham Asylum.
PLEASE NOTE: A strobe light will be used during this event.
Wylde Deluzion are an experienced group of freeform LRP organisers from the United Kingdom. We have been running freeform LRP games in Europe (including at Gen Con Europe/UK) for several years, based around established and original settings. This is our first year running events in the US.
You and your party are mind benders, psions who are often despised by mages and burned as witches in many places. A group of your kind have been imprisoned by the Riedrans. You must free them and find out the secret of the mysterious Riedran Tower.