It's been a wonderful time on the Companion liner and now it's time to head back. Gorramit! Who is this on our ship? Create a character at the table, or visit the website for character creation information. An Ongoing or Living campaign. An After Serenity game: http://www.afterserenity.com/
From the computer screen to a face to face challenge, can you handle playing vs. a real opponent? Players control armies made up of warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology.
From the computer screen to a face to face challenge, can you handle playing vs. a real opponent? Players control armies made up of warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology.
From the computer screen to a face to face challenge, can you handle playing vs. a real opponent? Players control armies made up of warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology.
Introduces 2 players to the Napoleonic times  an era of military conquests and diplomatic rivalries. One player represents France and its allies, the other the Coalition led by Britain.
Introduces 2 players to the Napoleonic times  an era of military conquests and diplomatic rivalries. One player represents France and its allies, the other the Coalition led by Britain.
Introduces 2 players to the Napoleonic times  an era of military conquests and diplomatic rivalries. One player represents France and its allies, the other the Coalition led by Britain.
The track laying has a feel of an 18xx game while the commodity dealing has the feel of an Empire Builder game. Other great game mechanics make for a very enjoyable game. PBT event
The track laying has a feel of an 18xx game while the commodity dealing has the feel of an Empire Builder game. Other great game mechanics make for a very enjoyable game. PBT event
The track laying has a feel of an 18xx game while the commodity dealing has the feel of an Empire Builder game. Other great game mechanics make for a very enjoyable game. PBT event
In 1942 a faction of the Iraqi military attempted to throw off the British cloak of protection and asked for German help . The Germans responded with minimal assistance .This is a What if scenario that pits Germans and Italians against the British . Some aircraft appear that might surprise you.
Play in this fast paced and fun WWII air wargame (1/144th scale )
Join Ash, Jules, Seth, Jack, Lloyd, and Louise as they try to survive the disasterous evil of Airport '94. Expect demonic skycaps, zombie stewardesses, and heavy metal gods of thunder! It's a Hero System splat-stick homage to your favorite movies.
Previous experience with Hero 5th edition is helpful but by no means required.
The dragons have the jewels, but have left their caves to travel. The players loot the dragons' caves of jewels and use them to acquire precious artifacts in the castle.Sponsor: Game Base 7
Alexander moves back and forth across Persia as he conquers the Persian Empire. As he conquers the provinces he gives the to his generals to administer. Who can control the richest provinces?
Alexander moves back and forth across Persia as he conquers the Persian Empire. As he conquers the provinces he gives the to his generals to administer. Who can control the richest provinces?
Alexander moves back and forth across Persia as he conquers the Persian Empire. As he conquers the provinces he gives the to his generals to administer. Who can control the richest provinces?
At an isolated outpost, an approaching Sith battle fleet has been detected. The timing is suspicious, as just recently the Jedi elders have left a group of Jedi trainees here to prepare for their advancement trials. Faced with the possibility of an enemy in their midst, these young padawan must now find a way to escape before the fleet arrives. Can you flee this desolate rock or will you become a prisoner of the evil Sith warlord? A LARP set in the Star Wars universe by Millennium Interactive Gaming
Admiral Hayward leans uncomfortably in his seat with a sigh. Yes, his weekly role as Imperial Fleet Judicator aboard the flagship Supremus V. The Admiral is thinking âfive more cases, hopefully quick ones, and then its back to the Bridge where I belong!â Just then, a squad of Imperial Marines led by a grizzled and unhappy looking Gunnery Sgt. Coburn comes to the court room armed with pre energized plasma riflesâ¦
During WWII, they were our greatest heroes. Now, entering the 50s, a darker time brings with it tougher choices. With the free world hanging in the balance a team of public domain heroes like The Target, Man of War, Kitten, and Doctor Frost must join together to save the country. Quality roleplaying and a love of the golden age of comics appreciated.
Allies vs. Axis: With all kinds of rules and stuff!
Many "Axis and Allies" game suggestions/rule changes from the web have been added to make this "not your usual Axis and Allies Board Wargame." Though similar to Axis and Allies, this board war-game is more involved than most âbeer and pretzelsâ varieties, so what you plan to bring to the âbattle boardâ in a few turns is just as important as the number you roll for with the dice. This year thereâs a longer time slot provided to play. Also a different map will be used. Rules have been refined. Different units are added for air, land, and naval combat.
Added this year are:
-- Production charts for air, land, and naval units.
--Lend lease takes time and effort must be made to transport IPCâs or material over distances,
--Units are able to withstand damage and can be repaired.
There is room for 2-8+ players, age 14 and up, maturity preferred, and prizes will be awarded!
Allies vs. Axis: With all kinds of rules and stuff!
Many "Axis and Allies" game suggestions/rule changes from the web have been added to make this "not your usual Axis and Allies Board Wargame." Though similar to Axis and Allies, this board war-game is more involved than most âbeer and pretzelsâ varieties, so what you plan to bring to the âbattle boardâ in a few turns is just as important as the number you roll for with the dice. This year thereâs a longer time slot provided to play. Also a different map will be used. Rules have been refined. Different units are added for air, land, and naval combat.
Added this year are:
-- Production charts for air, land, and naval units.
--Lend lease takes time and effort must be made to transport IPCâs or material over distances,
--Units are able to withstand damage and can be repaired.
There is room for 2-8+ players, age 14 and up, maturity preferred, and prizes will be awarded!
Allies vs. Axis: With all kinds of rules and stuff!
Many "Axis and Allies" game suggestions/rule changes from the web have been added to make this "not your usual Axis and Allies Board Wargame." Though similar to Axis and Allies, this board war-game is more involved than most âbeer and pretzelsâ varieties, so what you plan to bring to the âbattle boardâ in a few turns is just as important as the number you roll for with the dice. This year thereâs a longer time slot provided to play. Also a different map will be used. Rules have been refined. Different units are added for air, land, and naval combat.
Added this year are:
-- Production charts for air, land, and naval units.
--Lend lease takes time and effort must be made to transport IPCâs or material over distances,
--Units are able to withstand damage and can be repaired.
There is room for 2-8+ players, age 14 and up, maturity preferred, and prizes will be awarded!
Allies vs. Axis: With all kinds of rules and stuff!
Many "Axis and Allies" game suggestions/rule changes from the web have been added to make this "not your usual Axis and Allies Board Wargame." Though similar to Axis and Allies, this board war-game is more involved than most âbeer and pretzelsâ varieties, so what you plan to bring to the âbattle boardâ in a few turns is just as important as the number you roll for with the dice. This year thereâs a longer time slot provided to play. Also a different map will be used. Rules have been refined. Different units are added for air, land, and naval combat.
Added this year are:
-- Production charts for air, land, and naval units.
--Lend lease takes time and effort must be made to transport IPCâs or material over distances,
--Units are able to withstand damage and can be repaired.
There is room for 2-8+ players, age 14 and up, maturity preferred, and prizes will be awarded!
Allies vs. Axis: With all kinds of rules and stuff!
Many "Axis and Allies" game suggestions/rule changes from the web have been added to make this "not your usual Axis and Allies Board Wargame." Though similar to Axis and Allies, this board war-game is more involved than most âbeer and pretzelsâ varieties, so what you plan to bring to the âbattle boardâ in a few turns is just as important as the number you roll for with the dice. This year thereâs a longer time slot provided to play. Also a different map will be used. Rules have been refined. Different units are added for air, land, and naval combat.
Added this year are:
-- Production charts for air, land, and naval units.
--Lend lease takes time and effort must be made to transport IPCâs or material over distances,
--Units are able to withstand damage and can be repaired.
There is room for 2-8+ players, age 14 and up, maturity preferred, and prizes will be awarded!
Allies vs. Axis: With all kinds of rules and stuff!
Many "Axis and Allies" game suggestions/rule changes from the web have been added to make this "not your usual Axis and Allies Board Wargame." Though similar to Axis and Allies, this board war-game is more involved than most âbeer and pretzelsâ varieties, so what you plan to bring to the âbattle boardâ in a few turns is just as important as the number you roll for with the dice. This year thereâs a longer time slot provided to play. Also a different map will be used. Rules have been refined. Different units are added for air, land, and naval combat.
Added this year are:
-- Production charts for air, land, and naval units.
--Lend lease takes time and effort must be made to transport IPCâs or material over distances,
--Units are able to withstand damage and can be repaired.
There is room for 2-8+ players, age 14 and up, maturity preferred, and prizes will be awarded!
Join a group of superheroes from all over the world battle the Axis threat during the dark days of World War Two. Roleplaying stressed, but expect some knockdown drag-out fights. Superhero adventure in the spirit of the Golden Age comics using Champions - Hero System.
Eurostar has attacked several biochemical facilities, and both UNTIL and the European Union fear the villain team may be
planning a massive assault on the continent. UNITY is sent to stop Eurostar... but can they find them in time?
Calling all Fraggers!! It's Amature night at The Brickyard Arena!! Test your skills and see who comes out on top. Newbies welcome, but please bring your insurance papers.
"An Ill Rendezvous" is an adventure that places the benevolent superhero team the Champions into an unfamiliar dark and gritty adventure. Citizens have been reported missing in Millennium City, and so far only the police has been engaged to solved this problem-- that is, until a prominent member of society disappears. Priorities are changed and the Champions must get to the bottom of this quickly.
"An Ill Rendezvous" is an adventure that places the benevolent superhero team the Champions into an unfamiliar dark and gritty adventure. Citizens have been reported missing in Millennium City, and so far only the police has been engaged to solved this problem-- that is, until a prominent member of society disappears. Priorities are changed and the Champions must get to the bottom of this quickly.